【VC++】在对话框中使用ON_UPDATE_COMMAND_UI更新菜单

 从命令用户界面处理函数(Command UI handler)改变菜单状态(启用/禁用,选择/取消选择,更改文字)在由对话框处理时没有正常工作。

 

原因:在下拉菜单显示的时候, WM_INITMENUPOPUP消息被先发送以显示菜单项。MFC CFrameWnd::OnInitMenuPopup 函数遍历菜单项并为每个菜单项调用更新命令处理函数(如果有的话)。菜单的外观被更新以反映它的状态(启用/禁用,选择/取消选择)。更新用户界面机制在基于对话框的应用程序中不能工作,因为CDialog没有OnInitMenuPopup 处理函数,而使用CWnd's 默认处理函数,该函数没有为菜单项调用更新命令处理函数。

 

解决办法:

1.在消息映射中添加ON_WM_INITMENUPOPUP

BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
	//{{AFX_MSG_MAP(CTestDlg)
.......
	//}}AFX_MSG_MAP
	ON_WM_INITMENUPOPUP() 
END_MESSAGE_MAP()


2.在你的对话框类中添加OnInitMenuPopup成员函数且复制下列代码到该函数(注意:代码基本上是从CFrameWnd::OnInitMenuPopup(在WinFrm.cpp中)复制过来的)。

void CTestDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
    ASSERT(pPopupMenu != NULL);
	
    CCmdUI state;
    state.m_pMenu = pPopupMenu;
    ASSERT(state.m_pOther == NULL);
    ASSERT(state.m_pParentMenu == NULL);
	
    HMENU hParentMenu;
    if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
        state.m_pParentMenu = pPopupMenu;    
    else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
    {
        CWnd* pParent = this;
        if (pParent != NULL &&
			(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
        {
			int nIndexMax = ::GetMenuItemCount(hParentMenu);
			for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
			{
				if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
				{
					state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
					break;
				}
			}
        }
    }
	
    state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
    for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
	state.m_nIndex++)
    {
        state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
        if (state.m_nID == 0)
			continue; 
		
        ASSERT(state.m_pOther == NULL);
        ASSERT(state.m_pMenu != NULL);
        if (state.m_nID == (UINT)-1)
        {
			state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
			if (state.m_pSubMenu == NULL ||
				(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
				state.m_nID == (UINT)-1)
			{
				continue;      
			}
			state.DoUpdate(this, TRUE);  
        }
        else
        {
			state.m_pSubMenu = NULL;
			state.DoUpdate(this, FALSE);
        }
		
        UINT nCount = pPopupMenu->GetMenuItemCount();
        if (nCount < state.m_nIndexMax)
        {
			state.m_nIndex -= (state.m_nIndexMax - nCount);
			while (state.m_nIndex < nCount &&
				pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
			{
				state.m_nIndex++;
			}
        }
        state.m_nIndexMax = nCount;
    }
} 



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