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原创 至信链开放智能合约NFT项目

1.腾讯至信链开放智能合约编程,使用go语言实现,底层为长安链,chainmaker SDK。2.腾讯至信链采用开放的智能合约实现官方标准NFT合约,包括ERC721 ERC115类似以太坊标准合约。成本可以降低至单个NFT小于0.01元。大幅降低至信链NFT成本!!!

2023-08-25 19:36:10 214

翻译 在视频游戏世界中构建交互式代理

人类行为是非常复杂的。即使是一个简单的要求,如 “把球放在盒子附近”,也需要深入了解其意图和语言。像 "靠近 "这样的词的含义可能很难确定–把球放在盒子里在技术上可能是最靠近的,但说话者很可能希望把球放在盒子的旁边。对于一个人来说,要想正确地根据请求采取行动,他们必须能够理解和判断情况和周围的环境。大多数人工智能(AI)研究人员现在认为,编写能够捕捉到情景互动的细微差别的计算机代码是不可能的。另外,现代机器学习(ML)研究人员则专注于从数据中学习这些类型的互动。

2023-04-09 12:55:40 245

自主式战术决策建模框架系统

There is an increasing need for autonomous systems that exhibit effective decision-making in unpredictable environments. However, the design of autonomous decision-making systems presents considerable challenges, particularly when they have to achieve their goals within a dynamic context. Tactics d

2020-12-05

三维世界中达到人类水平性能:基于群体强化学习的多人游戏

Reinforcement learning (RL) has shown great success in increasingly complex single-agent environments and two-player turn-based games. However, the real world contains multiple agents, each learning and acting independently to cooperate and compete with other agents. We used a tournament-style evalu

2020-12-05

不完全信息下的多Agent评价.pdf

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equilibria. Unfortunately, Elo is unable to handle intransitive agent interactions, and other techniques are restricted to zero-sum, two-player settings or are limited by the fact that the Nash equilibrium is intractable to compute. Recently, a ranking method called α-Rank, relying on a new graph-based game-theoretic solution concept, was shown to tractably apply to general games. However, evaluations based on Elo or α-Rank typically assume noise-free game outcomes, despite the data often being collected from noisy simulations, making this assumption unrealistic in practice. This paper investigates multiagent evaluation in the incomplete information regime, involving general-sum many-player games with noisy outcomes. We derive sample complexity guarantees required to confidently rank agents in this setting. We propose adaptive algorithms for accurate ranking, provide correctness and sample complexity guarantees, then introduce a means of connecting uncertainties in noisy match outcomes to uncertainties in rankings. We evaluate the performance of these approaches in several domains, including Bernoulli games, a soccer meta-game, and Kuhn poker.

2020-07-23

深度学习技术在军事领域应用.pdf

一篇关于深度学习技术在军事领域中的应用的论文,PDF格式。主要介绍当前机器学习、深度学习技术、AI技术的军事应用。

2020-07-23

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