c语言编译器IDE点击一个按钮播放一个声音文件代码

#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>

// Function for loading music to Mix_Music
static Mix_Music *loadMusic(const char *path) {
Mix_Music *music = Mix_LoadMUS(path);
if (music == NULL) {
fprintf(stderr, “Mix_LoadMUS Error: %s\n”, Mix_GetError());
return NULL;
}
return music;
}

int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING)!= 0) {
fprintf(stderr, “SDL_Init Error: %s\n”, SDL_GetError());
return 1;
}

SDL_Window *window = SDL_CreateWindow("Hello SDL2-mixer with Button", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 220, 280, 0);
if (window == NULL) {
    fprintf(stderr, "SDL_CreateWindow Error: %s\n", SDL_GetError());
    return 1;
}

SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
    fprintf(stderr, "SDL_CreateRenderer Error: %s\n", SDL_GetError());
    return 1;
}

if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) == -1) {
    fprintf(stderr, "Mix_OpenAudio Error: %s\n", Mix_GetError());
    return 1;
}

Mix_Music *music = loadMusic("s1.wav");
if (music == NULL) {
    fprintf(stderr, "Couldn't load music\n");
    return 1;
}

SDL_Event event;
SDL_Rect buttonRect = {200, 500, 100, 320};

while (1) {
    while (SDL_PollEvent(&event)) {
        if (event.type == SDL_QUIT) {
            break;
        } else if (event.type == SDL_MOUSEBUTTONDOWN) {
            int mouseX = event.button.x;
            int mouseY = event.button.y;
            if (mouseX >= buttonRect.x && mouseX <= buttonRect.x + buttonRect.w &&
                    mouseY >= buttonRect.y && mouseY <= buttonRect.y + buttonRect.h) {
                Mix_PlayMusic(music, 0);
            }
        }
    }

    if (event.type == SDL_QUIT) {
        break;
    }

    SDL_RenderClear(renderer);
    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
    SDL_RenderFillRect(renderer, &buttonRect);
    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
    SDL_RenderDrawRect(renderer, &buttonRect);
    SDL_RenderPresent(renderer);
}

Mix_FreeMusic(music);
Mix_CloseAudio();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;

}

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