前端项目运用到运算,有时候会出现精度丢失问题,在网上找到一位大佬的解决办法(https://www.npmjs.com/package/number-precision/v/1.0.0),然后稍微的翻译下(小声bb)。
特别说明:如果有侵权,请联系删除,谢谢!
有2个不懂的,查了下,带网址:
Number.MAX_SAFE_INTEGER:常量表示在 JavaScript 中最大的安全整数
Number.MIN_SAFE_INTEGER:代表在 JavaScript中最小的安全的integer型数字
function __spreadArrays() {
for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
for (var r = Array(s), k = 0, i = 0; i < il; i++)
for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
r[k] = a[j];
return r;
}
/**
精确到指定位数precision(从整数开始,并且第一位数为非0),超过precision的则四舍五入
例:strip(0.01111) 默认precision=15,输出为 0.01111
strip(0.01111,1) 输出为 0.01
strip(0.01111,2) 输出为 0.011
strip(1.01111,2) 输出为 1.0
strip(1.01111,3) 输出为 1.01
strip(1.01511,3) 输出为 1.02
precision的数值范围 1~100 超过100会报错
**/
function strip(num, precision) {
if (precision === void 0) { precision = 15; }
return +parseFloat(Number(num).toPrecision(precision));
}
/**
获取小数点后面有多少位数字
例:digitLength(1) //0
digitLength(1.11) //2
digitLength(1.00006) //5
digitLength(1.00) //0
**/
function digitLength(num) {
var eSplit = num.toString().split(/[eE]/);
var len = (eSplit[0].split('.')[1] || '').length - +(eSplit[1] || 0);
return len > 0 ? len : 0;
}
/**
把小数转成整数,相当于把小数点去掉
例: float2Fixed(1) //1
float2Fixed(1.00) //1
float2Fixed(1.01) //101
float2Fixed(1.99999) //199999
**/
function float2Fixed(num) {
if (num.toString().indexOf('e') === -1) {
return Number(num.toString().replace('.', ''));
}
var dLen = digitLength(num);
return dLen > 0 ? strip(Number(num) * Math.pow(10, dLen)) : Number(num);
}
/**
* 检测数字是否越界,如果越界给出提示
Number.MAX_SAFE_INTEGER:常量表示在 JavaScript 中最大的安全整数
Number.MIN_SAFE_INTEGER:常量表示在 JavaScript 中最小的安全整数
**/
function checkBoundary(num) {
if (_boundaryCheckingState) {
if (num > Number.MAX_SAFE_INTEGER || num < Number.MIN_SAFE_INTEGER) {
console.warn("当转换为整数时,"+num+"超出了边界,结果可能不准确");
}
}
}
/**
* 精确乘法
*/
function times(num1, num2) {
var others = [];
for (var _i = 2; _i < arguments.length; _i++) {
others[_i - 2] = arguments[_i];
}
if (others.length > 0) {
return times.apply(void 0, __spreadArrays([times(num1, num2), others[0]], others.slice(1)));
}
var num1Changed = float2Fixed(num1);
var num2Changed = float2Fixed(num2);
var baseNum = digitLength(num1) + digitLength(num2);
var leftValue = num1Changed * num2Changed;
checkBoundary(leftValue);
return leftValue / Math.pow(10, baseNum);
}
/**
* 精确加法
*/
function plus(num1, num2) {
var others = [];
for (var _i = 2; _i < arguments.length; _i++) {
others[_i - 2] = arguments[_i];
}
if (others.length > 0) {
return plus.apply(void 0, __spreadArrays([plus(num1, num2), others[0]], others.slice(1)));
}
var baseNum = Math.pow(10, Math.max(digitLength(num1), digitLength(num2)));
return (times(num1, baseNum) + times(num2, baseNum)) / baseNum;
}
/**
* 精确减法
*/
function minus(num1, num2) {
var others = [];
for (var _i = 2; _i < arguments.length; _i++) {
others[_i - 2] = arguments[_i];
}
if (others.length > 0) {
return minus.apply(void 0, __spreadArrays([minus(num1, num2), others[0]], others.slice(1)));
}
var baseNum = Math.pow(10, Math.max(digitLength(num1), digitLength(num2)));
return (times(num1, baseNum) - times(num2, baseNum)) / baseNum;
}
/**
* 精确除法
*/
function divide(num1, num2) {
var others = [];
for (var _i = 2; _i < arguments.length; _i++) {
others[_i - 2] = arguments[_i];
}
if (others.length > 0) {
return divide.apply(void 0, __spreadArrays([divide(num1, num2), others[0]], others.slice(1)));
}
var num1Changed = float2Fixed(num1);
var num2Changed = float2Fixed(num2);
checkBoundary(num1Changed);
checkBoundary(num2Changed);
// fix: 类似 10 ** -4 为 0.00009999999999999999,strip 修正
return times(num1Changed / num2Changed, strip(Math.pow(10, digitLength(num2) - digitLength(num1))));
}
/**
* 四舍五入
*/
function round(num, ratio) {
var base = Math.pow(10, ratio);
return divide(Math.round(times(num, base)), base);
}
var _boundaryCheckingState = true;
/**
* 是否进行边界检查,默认开启
* @param flag 标记开关,true 为开启,false 为关闭,默认为 true
*/
function enableBoundaryChecking(flag) {
if (flag === void 0) { flag = true; }
_boundaryCheckingState = flag;
}
var index = {
strip: strip,
plus: plus,
minus: minus,
times: times,
divide: divide,
round: round,
digitLength: digitLength,
float2Fixed: float2Fixed,
enableBoundaryChecking: enableBoundaryChecking,
};
exports.strip = strip;
exports.plus = plus;
exports.minus = minus;
exports.times = times;
exports.divide = divide;
exports.round = round;
exports.digitLength = digitLength;
exports.float2Fixed = float2Fixed;
exports.enableBoundaryChecking = enableBoundaryChecking;
exports['default'] = index;