图片裁剪(压缩,裁剪图片)

原理:先固定canvas的宽高,把整张图片放到canvas中,这时整张图片就已经同比例缩小了,再获取canvas缩小的图像数据,转成base64 。如果对截取的高度有要求,会从中心位置上下截取要求的高度。

效果图:

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport content=" width="device-width, initial-scale=1.0">
    <meta http-equiv="x-ua-compatible" content="ie=edge">
    <title>Document</title>
    <script src="https://cdn.bootcss.com/vue/2.5.2/vue.min.js"></script>
</head>

<body>
    <div id="app">
        <input @change="changeImg" title="" type="file" accept="image/*" id="avatar" />
        <p>原图片:<img :src="avatarUrl1" alt=""></p>
        <p>裁剪后:<img :src="avatarUrl2" alt=""></p>
    </div>
    <script>
        var vm = new Vue({
            el: '#app',
            data: {
                avatarUrl1: '',
                avatarUrl2: ''
            },
            methods: {
                changeImg(e) {
                    const maxWidth = 480 // 自定义截取后图片的宽度
                    const maxHeight = 220 // 自定义截取后图片的高度

                    const avatarFile = document.querySelector('#avatar').files[0]
                    var reader = new FileReader()
                    reader.readAsDataURL(avatarFile)
                    reader.onload = (e) => {
                        const canvas = document.createElement('canvas')
                        const context = canvas.getContext('2d')
                        // 这里的宽高根据自定义的宽高自由调整,意思就是把整张图片放到这个尺寸的canvas里面
                        canvas.width = 500
                        canvas.height = 500
                        var image = new Image()
                        image.src = e.target.result
                        this.avatarUrl1 = e.target.result
                        image.onload = () => {
                            // 缩小图片宽度到maxWidth
                            const { width: originWidth, height: originHeight } = image
                            var imageWidth = maxWidth
                            var imageHeight = originHeight * (maxWidth / originWidth)
                            var dx = canvas.width / 2 - imageWidth / 2
                            var dy = canvas.height / 2 - imageHeight / 2
                            context.drawImage(image, dx, dy, imageWidth, imageHeight)
                            var dataImg = context.getImageData(dx, dy, imageWidth, imageHeight)
                            var canvas2 = document.createElement('canvas')
                            var context2 = canvas2.getContext('2d')
                            canvas2.width = imageWidth
                            canvas2.height = imageHeight
                            context2.putImageData(dataImg, 0, 0, 0, 0, canvas2.width, canvas2.height)
                            var image1 = new Image()
                            image1.src = canvas2.toDataURL("image/png")
                            image1.onload = () => {
                                // 截取图片的maxHeight
                                const canvas3 = document.createElement('canvas')
                                const context3 = canvas3.getContext('2d')
                                canvas3.width = image1.width
                                canvas3.height = image1.height
                                context3.drawImage(image1, 0, 0, canvas3.width, canvas3.height)
                                var dataImg3 = context3.getImageData(0, canvas3.height / 2 - maxHeight / 2, canvas3.width, maxHeight)
                                var canvas4 = document.createElement('canvas')
                                var context4 = canvas4.getContext('2d')
                                canvas4.width = canvas3.width
                                canvas4.height = maxHeight
                                context4.putImageData(dataImg3, 0, 0, 0, 0, canvas4.width, maxHeight)
                                this.avatarUrl2 = canvas4.toDataURL("image/png")
                            }
                        }
                    }
                }
            }
        });
    </script>
</body>

</html>

 

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