项目中要实现类似于下图的一个窗体,里面的红色部分是按钮
踩坑:
用了如下方法, 实现了按钮,但是按钮边缘有锯齿,应该是因为QBitmap 是位图,如果绘制必然会有锯齿
QPixmap aaa(":/view/view/doing1.png");
this->setMask(aaa.mask());
解释:
- 得到一张下图,
:/view/view/doing1.png
- 按钮中通过重写paintEvent 绘制出按钮形状. 显示如图
上代码
按钮类:
#ifndef MyButton_H
#define MyButton_H
#include <QObject>
#include <QPointer>
#include <QPushButton>
class MyButton : public QPushButton
{
public:
explicit MyButton(QString flag = "", QWidget *parent = nullptr);
void setFriendWidget(QWidget *widget);
protected:
void paintEvent(QPaintEvent *event);
private:
QString flag_ ;
QPainterPath path_;
QPointer< QWidget >friendWidget_;
};
#endif // MyButton_H
#include "mybutton.h"
#include <QPainter>
#include <QBitmap>
#include <QDebug>
#include <QStyleOptionTab>
#include <QMouseEvent>
#include <QApplication>
MyButton::MyButton(QString flag, QWidget *parent):
QPushButton(parent)
{
flag_ = flag;
setWindowFlags(Qt::FramelessWindowHint);
setAttribute(Qt::WA_TranslucentBackground);//设置背景透明
QPixmap pixmap(":/view/view/doing1.png");
setFixedSize(pixmap.size());
}
void MyButton::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
QBrush brush(QColor(255, 0, 0), Qt::SolidPattern);
painter.setBrush(brush);
QPainterPath path;
path.moveTo(0, 0);
path.lineTo(98, 0);
path.lineTo(118, 19);
path.lineTo(98, 38);
path.lineTo(0, 38);
path.lineTo(20, 19);
path.closeSubpath();
QFont font;
font.setPixelSize(16);
path.addText(40, 20, font, flag_);
painter.setPen(Qt::NoPen);
painter.drawPath(path);
QPixmap aaa(":/view/view/doing1.png");
this->setMask(aaa.mask());
// QPushButton::paintEvent(event);
}
主界面
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QPainter>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
button1_ = new MyButton("button1", this);
button2_ = new MyButton("button2", this);
button3_ = new MyButton("button3", this);
connect(button1_, &MyButton::pressed, this, &MainWindow::slotButton1);
connect(button2_, &MyButton::pressed, this, &MainWindow::slotButton2);
connect(button3_, &MyButton::pressed, this, &MainWindow::slotButton3);
button1_->move(100, 100);
button2_->move(button1_->pos() + QPoint(-30 + button1_->width(), 0));
button3_->move(button2_->pos() + QPoint(-30 + button2_->width(), 0));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::slotButton1()
{
ui->lineEdit->setText("1");
}
void MainWindow::slotButton2()
{
ui->lineEdit->setText("2");
}
void MainWindow::slotButton3()
{
ui->lineEdit->setText("3");
}