设计模式学习—01简单工厂模式

简单工厂模式

UML

简单工厂模式

代码实现

  • Operation.class
package learn01;

public abstract class Operation {

    private double numberA =0;
    private double numberB =0;

    public double getNumberA() {
        return numberA;
    }

    public void setNumberA(double numberA) {
        this.numberA = numberA;
    }

    public double getNumberB() {
        return numberB;
    }

    public void setNumberB(double numberB) {
        this.numberB = numberB;
    }

    public abstract double getResult();
}
  • OperationAdd.class
package learn01;

public class OperationAdd  extends Operation{
    @Override
    public double getResult() {
        return getNumberA()+getNumberB();
    }
}
  • OperationSub.class
package learn01;

public class OperationSub extends Operation{
    @Override
    public double getResult() {
        return getNumberA()-getNumberB();
    }
}
  • OperationFactory.class
package learn01;

public class OperationFactory {
    public static Operation createOperate(String operate) {
        Operation operation = null;
        switch (operate) {
            case "+":
                operation = new OperationAdd();
                break;
            case "-":
                operation = new OperationSub();
                break;
            default:
                break;
        }
        return operation;
    }
}
  • Main.class
import learn01.*;

public class Main {
    public static void main(String[] args) {
        Operation operation;
        operation=OperationFactory.createOperate("+");
        operation.setNumberA(10);
        operation.setNumberB(15);
        System.out.println(operation.getResult());
    }
}

参考资料

  • 大话设计模式
  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值