栈的基本操作

#include <stdio.h>
#include <stdlib.h>


#define STACK_INIT_SIZE1 3
#define STACKINCREMENT 3


typedef struct{
int *base;
int *top;
int stacksize;
}SqStack;


SqStack *
InitStack(SqStack *S){
S->base = (int *)malloc((STACK_INIT_SIZE1)*sizeof(int));
S->top = S->base;
S->stacksize = 3;
return S;
}


int
GetTop(SqStack *S,int *e){
if(S->base==S->top)return 1;
e = (S->top-1);
return 0;
}


int 
Push(SqStack *S,int e){
if(S->top-S->base >= S->stacksize){
S->base = (int *)realloc(S->base,(S->stacksize+STACKINCREMENT)*sizeof(int));
S->top = S->base + S->stacksize;
S->stacksize += STACKINCREMENT;
printf("size bigger\n");
}
*(S->top++) = e;
return 0;
}


int 
Pop(SqStack *S,int *e){
if(S->base == S->top)return 1;
e = (--S->top);
return *e;
}


int main(){
SqStack *S;
S = InitStack(S);
printf("%d\n",S->stacksize);
int result;
result = Push(S,1);
printf("%d\n",*(S->top-1));
result = Push(S,2);
printf("%d\n",*(S->top-1));
int *e;
result = GetTop(S,e);
printf("%d\n", result);
result = Push(S,3);
result = Push(S,4);
printf("%d\n",*(S->top-1));
result = Pop(S,e);
printf("%d\n",*(S->top-1));
printf("%d:%p\n", result,e);
return 0;
}
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