//css部分,给画布设置边框
<style>
canvas {
border:1px solid orange;
}
</style>
//html 添加画布
<canvas id="game" width="500" height="500"></canvas>
准备工作
先确定所需要的属性
小球的起始xy坐标、R半径、颜色、速度speedXY。
//创建球构造函数
function ball() {
this.r = this.rand(20);
this.x = this.r;
this.y = this.r;
this.speedX = this.rand(10);
this.speedY = this.rand(10);
this.width = 0;
this.height = 0;
this.canvas = {};
this.color = 'rgb('+this.rand(255)+','+this.rand(255)+','+this.rand(255)+')';
this.init();
}
//2.向原型链添加方法
ball.prototype = {
init:function () {
var game = document.getElementById('game');
this.canvas = game.getContext('2d');
this.width=game.width;
this.height=game.height;
},
rand:function (num) {
return Math.floor(Math.random() * num+1);
},
play:function () {
this.x += this.speedX;
this.y += this.speedY;
if (this.x>this.width-this.r) {
this.speedX = -this.speedX;
}
if (this.x<this.r) {
this.speedX = Math.abs(this.speedX);
}
if (this.y>this.width-this.r) {
this.speedY = -this.speedY;
}
if (this.y<this.r) {
this.speedY = Math.abs(this.speedY);
}
this.canvas.beginPath();
this.canvas.fillStyle = this.color;
this.canvas.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
this.canvas.fill();
}
};
//3.创建100个小球
var arr = [];
for (var i=0;i<100;i++) {
arr[i] = new ball();
}
//4.使用定时器,每个30ms刷新屏幕
setInterval(function () {
arr[0].canvas.clearRect(0,0,500,500);
for (var i=0;i<arr.length;i++) {
arr[i].play();
}
},30)