需要并行处理多个细小的任务时,不需频繁创建销毁线程
ThreadPool.h
#pragma once
#include <vector>
#include <utility>
#include <queue>
#include <thread>
#include <functional>
#include <mutex>
#include <condition_variable>
class ThreadPool
{
public:
//线程大小,即线程池中创建的线程的个数
static const int kInitThreadsSize = 10;
//线程池中的函数任务优先级枚举,共定义三个级别的优先级状态
enum eTaskPriority { level0, level1, level2, };
ThreadPool();
~ThreadPool();
//线程池启动函数
void start();
//线程池停止
void stop();
//往线程池中添加任务,默认任务优先级为2
void addTask(const std::function<void()>&);
//往线程池中添加任务,eTaskPriority为其优先级
void addTask(const std::pair<eTaskPriority, std::function<void()>>&);
private:
ThreadPool(const ThreadPool&);//禁止复制拷贝.
//线程池中优先队列的排序规则,level0为最高优先级,这里不太了解的看博文https://blog.csdn.net/qq_33628827/article/details/107591845
struct TaskPriorityCmp
{
bool operator()(const std::pair<eTaskPriority, std::function<void()>>&p1, const std::pair<eTaskPriority, std::function<void()>>&p2)
{
return p1.first > p2.first; //first的小值优先
}
};
void threadLoop();
//提取任务执行
std::function<void()>take();
//线程池中的线程
std::vector<std::thread*> m_threads;
//线程池中的任务,保存在优先队列中,其中的排列规则按照高优先级在栈顶的规则
std::priority_queue<std::pair<eTaskPriority, std::function<void()>>, std::vector<std::pair<eTaskPriority, std::function<void()>>>, TaskPriorityCmp> m_tasks;
std::mutex m_mutex;
//条件变量,用于阻塞与通知线程池的执行与否
std::condition_variable m_cond;
//线程池启动标志
bool m_isStarted;
};
ThreadPool.cpp
#include "ThreadPool.h"
ThreadPool::ThreadPool():
m_mutex(),
m_cond(),
m_isStarted(false)
{
}
ThreadPool::~ThreadPool()
{
}
void ThreadPool::start()
{
m_isStarted = true;
m_threads.reserve(kInitThreadsSize);
//创建线程
for (int i = 0; i < kInitThreadsSize; ++i)
{
m_threads.push_back(new std::thread(std::bind(&ThreadPool::threadLoop, this)));
}
}
void ThreadPool::stop()
{
std::unique_lock<std::mutex> lock(m_mutex);
m_isStarted = false;
m_cond.notify_all();
for (std::vector<std::thread*>::iterator it = m_threads.begin(); it != m_threads.end(); ++it)
{
(*it)->join();
delete *it;
}
m_threads.clear();
}
void ThreadPool::addTask(const std::function<void()>&task)
{
std::unique_lock<std::mutex> lock(m_mutex);
/*while(m_tasks.isFull())
{//when m_tasks have maxsize
cond2.wait();
}
*/
std::pair<eTaskPriority, std::function<void()>> taskPair(level2, task);
m_tasks.push(taskPair);
m_cond.notify_one();
}
void ThreadPool::addTask(const std::pair<eTaskPriority, std::function<void()>>&taskPair)
{
std::unique_lock<std::mutex> lock(m_mutex);
m_tasks.push(taskPair);
//当添加任务的时候通知线程池取任务执行
m_cond.notify_one();
}
void ThreadPool::threadLoop()
{
//线程池循环函数
while (m_isStarted)
{
std::function<void()> task = take();
if (task)
{
task();
}
}
}
std::function<void()> ThreadPool::take()
{
std::unique_lock<std::mutex> lock(m_mutex);
//线程中任务为空时阻塞
while (m_tasks.empty() && m_isStarted)
{
//当m_con notify的时候就不阻塞
m_cond.wait(lock);
}
//线程中任务非空时,取顶端任务执行
std::function<void()> task;
std::priority_queue<std::pair<eTaskPriority, std::function<void()>>, std::vector<std::pair<eTaskPriority, std::function<void()>>>, TaskPriorityCmp>::size_type size = m_tasks.size();
if (!m_tasks.empty() && m_isStarted)
{
task = m_tasks.top().second;
m_tasks.pop();
}
return task;
}
线程池的调用
std::mutex g_mutex;
void priorityFunc()
{
for (int i = 1; i < 4; ++i)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
std::lock_guard<std::mutex> lock(g_mutex);
cout << "priorityFunc()" << std::endl;
}
void testFunc()
{
// loop to print character after a random period of time
for (int i = 1; i < 4; ++i)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
std::lock_guard<std::mutex> lock(g_mutex);
cout << "testFunc()" << std::endl;
}
int main()
{
ThreadPool threadPool;
threadPool.start();
for (int i = 0; i < 120; i++)
threadPool.addTask(testFunc);
std::this_thread::sleep_for(std::chrono::seconds(1));
threadPool.addTask(std::pair<ThreadPool::eTaskPriority, std::function<void()>>(ThreadPool::level0, priorityFunc));
system("pause");
return 0;
}