android 线程Thread介绍

线程Thread介绍 以BootAnimation为例

当手机开机时,首先播放开机动画,线程Thread介绍 以BootAnimation为例,首先看下图:

UML 图:

Created with Raphaël 2.1.2 Bootanimation_main Bootanimation_main Thread Thread Bootanimation Bootanimation Thread构造函数 onFirstRef() run() _threadLoop() self->readyToRun() self->threadLoop() android() checkExit() property_get(EXIT_PROP_NAME, value, "0") requestExit() {mExitPending = true} exitPending() {return mExitPending}

代码详细分析:

Bootanimation_main:

int main()
{
    setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);

    char value[PROPERTY_VALUE_MAX];
    property_get("debug.sf.nobootanimation", value, "0");
    int noBootAnimation = atoi(value);
    ALOGI_IF(noBootAnimation,  "boot animation disabled");
    if (!noBootAnimation) {

        sp<ProcessState> proc(ProcessState::self());
        ProcessState::self()->startThreadPool();

        // create the boot animation object
        sp<BootAnimation> boot = new BootAnimation();

        IPCThreadState::self()->joinThreadPool();

    }
    return 0;
}

startThreadPool()和joinThreadPool()函数为了进行Binder进程间通信,这里不是我们关心的重点,我们关心的重点是
sp boot = new BootAnimation();
因为BootAnimation继承Thread,首先看Thread的构造方法

Thread::Thread(bool canCallJava)
    :   mCanCallJava(canCallJava),
        mThread(thread_id_t(-1)),
        mLock("Thread::mLock"),
        mStatus(NO_ERROR),
        mExitPending(false), mRunning(false)
#ifdef HAVE_ANDROID_OS
        , mTid(-1)
#endif
{
}

Thread::~Thread()
{
}

thread的构造方法和析构方法都是空实现,构造方法中对一些变量赋初始值,mExitPending,mRunning为false,mCanCallJava为true表示这个线程是否会使用JNI函数,默认为true,接着继续看bootanimation的onFirstRef()函数

void BootAnimation::onFirstRef() {
    status_t err = mSession->linkToComposerDeath(this);
    ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
    if (err == NO_ERROR) {
        run("BootAnimation", PRIORITY_DISPLAY);
    }
}

sp<SurfaceComposerClient> BootAnimation::session() const {
    return mSession;
}

这个函数首先调用linkToComposerDeath()函数注册了一个SurfaceFlinger的死亡通知,达到当SurfaceFlinger死亡的时候,通知Bootanimation的目的,因为bootanimation在播放动画的过程中会使用SurfaceFlinger服务,所以这里必须注册死亡通知,当注册后,没有发生错误,接着调用Thread的run()方法:

status_t Thread::run(const char* name, int32_t priority, size_t stack)
{
    Mutex::Autolock _l(mLock);

    if (mRunning) {
        // thread already started
        return INVALID_OPERATION;
    }

    // reset status and exitPending to their default value, so we can
    // try again after an error happened (either below, or in readyToRun())
    mStatus = NO_ERROR;
    mExitPending = false;
    mThread = thread_id_t(-1);

    // hold a strong reference on ourself
    mHoldSelf = this;

    mRunning = true;

    bool res;
    if (mCanCallJava) {
        res = createThreadEtc(_threadLoop,
                this, name, priority, stack, &mThread);
    } else {
        res = androidCreateRawThreadEtc(_threadLoop,
                this, name, priority, stack, &mThread);
    }

    if (res == false) {
        mStatus = UNKNOWN_ERROR;   // something happened!
        mRunning = false;
        mThread = thread_id_t(-1);
        mHoldSelf.clear();  // "this" may have gone away after this.

        return UNKNOWN_ERROR;
    }

    // Do not refer to mStatus here: The thread is already running (may, in fact
    // already have exited with a valid mStatus result). The NO_ERROR indication
    // here merely indicates successfully starting the thread and does not
    // imply successful termination/execution.
    return NO_ERROR;

    // Exiting scope of mLock is a memory barrier and allows new thread to run
}

mRunning 为true,表示线程已经启动
mCanCallJava变量为true,调用_threadLoop()方法

int Thread::_threadLoop(void* user)
{
    Thread* const self = static_cast<Thread*>(user);

    sp<Thread> strong(self->mHoldSelf);
    wp<Thread> weak(strong);
    self->mHoldSelf.clear();

#ifdef HAVE_ANDROID_OS
    // this is very useful for debugging with gdb
    self->mTid = gettid();
#endif

    bool first = true;

    do {
        bool result;
        if (first) {
            first = false;
            self->mStatus = self->readyToRun();
            result = (self->mStatus == NO_ERROR);

            if (result && !self->exitPending()) {
                // Binder threads (and maybe others) rely on threadLoop
                // running at least once after a successful ::readyToRun()
                // (unless, of course, the thread has already been asked to exit
                // at that point).
                // This is because threads are essentially used like this:
                //   (new ThreadSubclass())->run();
                // The caller therefore does not retain a strong reference to
                // the thread and the thread would simply disappear after the
                // successful ::readyToRun() call instead of entering the
                // threadLoop at least once.
                result = self->threadLoop();
            }
        } else {
            result = self->threadLoop();
        }

变量first首先赋值为true,进入if里面,然后设置为false,调用readyToRun()就会进入子类的readyToRun()的方法里面,如果没有任何的错误,result最终为true。由于线程刚刚启动,还没有调用requestExit(),self->exitPending()为false,进入if条件,调用threadLoop进入子类的threadLoop方法,

bool BootAnimation::threadLoop()
{
    bool r;
    // We have no bootanimation file, so we use the stock android logo
    // animation.
    if (mZip == NULL) {
        r = android();
    } else {
        r = movie();
    }

    eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglDestroyContext(mDisplay, mContext);
    eglDestroySurface(mDisplay, mSurface);
    mFlingerSurface.clear();
    mFlingerSurfaceControl.clear();
    eglTerminate(mDisplay);
    IPCThreadState::self()->stopProcess();
    return r;
}

threadLoop具体工作,android()函数用于播放谷歌原生的谷歌动画,moive()用于播放我们自己定义的动画

bool BootAnimation::android()
{
    initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
    initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
    .....
    do {
    .....
        checkExit();
    } while (!exitPending());

    glDeleteTextures(1, &mAndroid[0].name);
    glDeleteTextures(1, &mAndroid[1].name);
    return false;
}

以谷歌原生的动画为例:exitPending()函数中mExitPending返回为true的时候,退出循环,requestExit函数实现就是把mExitPending变量设置为true。接下来看checkExit函数

void BootAnimation::checkExit() {
    // Allow surface flinger to gracefully request shutdown
    char value[PROPERTY_VALUE_MAX];
    property_get(EXIT_PROP_NAME, value, "0");
    int exitnow = atoi(value);
    if (exitnow) {
        requestExit();
        if (mAudioPlayer != NULL) {
            mAudioPlayer->requestExit();
        }
    }
}

当android系统启动的时候,value设置为1,就会调用requestExit函数,requestExit把变量mExitPending设置为true,循环退出
到此为止线程Thread介绍完毕

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