UE4
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垃圾程序猿一枚
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UE4 gbuffer結構
struct FGBufferData{ // normalized float3 WorldNormal; // 0..1 (derived from BaseColor, Metalness, Specular) float3 DiffuseColor; // 0..1 (derived from BaseColor, Metalness, Specular) float3 SpecularColor; // 0..1, white for SHADINGMODELID_SUBSURF.原创 2020-05-19 12:11:27 · 1901 阅读 · 0 评论 -
UE4垃圾回收代码阅读笔记
源码版本: 4.22.3一:自动GC部分void UWorld::Tick( ELevelTick TickType, float DeltaSeconds ){ //略 GEngine->ConditionalCollectGarbage(); //略}下面将conditionCollectGarbage 方法自己的理解通过注释的方式记录。...原创 2020-03-23 18:27:06 · 1756 阅读 · 0 评论