安卓tvbox遥控器按键处理

 @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {

        switch (keyCode) {

           case KeyEvent.KEYCODE_ENTER:     //确定键enter
           case KeyEvent.KEYCODE_DPAD_CENTER:
               Log.d(TAG,"enter--->");

              break;

           case KeyEvent.KEYCODE_BACK:    //返回键
               Log.d(TAG,"back--->");

               return true;   //这里由于break会退出,所以我们自己要处理掉 不返回上一层

           case KeyEvent.KEYCODE_SETTINGS: //设置键
               Log.d(TAG,"setting--->");

               break;

           case KeyEvent.KEYCODE_DPAD_DOWN:   //向下键

                /*    实际开发中有时候会触发两次,所以要判断一下按下时触发 ,松开按键时不触发
                 *    exp:KeyEvent.ACTION_UP
                 */
                 if (event.getAction() == KeyEvent.ACTION_DOWN){   

                    Log.d(TAG,"down--->");
                }

                 break;

           case KeyEvent.KEYCODE_DPAD_UP:   //向上键
               Log.d(TAG,"up--->");

               break;

           case     KeyEvent.KEYCODE_0:   //数字键0
               Log.d(TAG,"0--->");

               break;

           case KeyEvent.KEYCODE_DPAD_LEFT: //向左键

               Log.d(TAG,"left--->");

               break;

           case KeyEvent.KEYCODE_DPAD_RIGHT:  //向右键
               Log.d(TAG,"right--->");
                break;

           case KeyEvent.KEYCODE_INFO:    //info键
               Log.d(TAG,"info--->");

               break;

           case KeyEvent.KEYCODE_PAGE_DOWN:     //向上翻页键
            case KeyEvent.KEYCODE_MEDIA_NEXT:
                  Log.d(TAG,"page down--->");

                break;


            case KeyEvent.KEYCODE_PAGE_UP:     //向下翻页键
            case KeyEvent.KEYCODE_MEDIA_PREVIOUS:
                  Log.d(TAG,"page up--->");

                break;

            case KeyEvent.KEYCODE_VOLUME_UP:   //调大声音键
                 Log.d(TAG,"voice up--->");

                break;

            case KeyEvent.KEYCODE_VOLUME_DOWN: //降低声音键
                 Log.d(TAG,"voice down--->");

                 break;
             case KeyEvent.KEYCODE_VOLUME_MUTE: //禁用声音
                  Log.d(TAG,"voice mute--->");
                 break;

            break;
          default:
             break;
        }

        return super.onKeyDown(keyCode, event);

    }
public class FocusGridLayoutManager extends GridLayoutManager {
 
    public FocusGridLayoutManager(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
    }
 
    public FocusGridLayoutManager(Context context, int spanCount) {
        super(context, spanCount);
    }
 
    public FocusGridLayoutManager(Context context, int spanCount, int orientation, boolean reverseLayout) {
        super(context, spanCount, orientation, reverseLayout);
    }

    @Override
    public int getChildCount() {
        return super.getChildCount();
    }
 
    @Override
    public View getChildAt(int index) {
        return super.getChildAt(index);
    }
 
    @Override
    public int getItemCount() {
        return super.getItemCount();
    }
 
    @Override
    public View getFocusedChild() {
        return super.getFocusedChild();
    }

    @Override
    public int getPosition(View view) {
        return super.getPosition(view);
    }
 
    /**
     * 获取列数
     * @return
     */
    @Override
    public int getSpanCount() {
        return super.getSpanCount();
    }
 
    /**
     * 防止当recyclerview上下滚动的时候焦点乱跳
     */
    @Override
    public View onFocusSearchFailed(View focused, int focusDirection, RecyclerView.Recycler recycler, RecyclerView.State state) {
 
        // Need to be called in order to layout new row/column
        View nextFocus = super.onFocusSearchFailed(focused, focusDirection, recycler, state);
 
        if (nextFocus == null) {
            return null;
        }
        /**
         * 获取当前焦点的位置
         */
        int fromPos = getPosition(focused);
        /**
         * 获取我们希望的下一个焦点的位置
         */
        int nextPos = getNextViewPos(fromPos, focusDirection);
 
        return findViewByPosition(nextPos);
 
    }
 
    /**
     * Manually detect next view to focus.
     *
     * @param fromPos from what position start to seek.
     * @param direction in what direction start to seek. Your regular {@code View.FOCUS_*}.
     * @return adapter position of next view to focus. May be equal to {@code fromPos}.
     */
    protected int getNextViewPos(int fromPos, int direction) {
        int offset = calcOffsetToNextView(direction);
 
        if (hitBorder(fromPos, offset)) {
            return fromPos;
        }
 
        return fromPos + offset;
    }
 
    /**
     * Calculates position offset.
     *
     * @param direction regular {@code View.FOCUS_*}.
     * @return position offset according to {@code direction}.
     */
    protected int calcOffsetToNextView(int direction) {
        int spanCount = getSpanCount();
        int orientation = getOrientation();
 
        if (orientation == VERTICAL) {
            switch (direction) {
                case View.FOCUS_DOWN:
                    return spanCount;
                case View.FOCUS_UP:
                    return -spanCount;
                case View.FOCUS_RIGHT:
                    return 1;
                case View.FOCUS_LEFT:
                    return -1;
            }
        } else if (orientation == HORIZONTAL) {
            switch (direction) {
                case View.FOCUS_DOWN:
                    return 1;
                case View.FOCUS_UP:
                    return -1;
                case View.FOCUS_RIGHT:
                    return spanCount;
                case View.FOCUS_LEFT:
                    return -spanCount;
            }
        }
 
        return 0;
    }
 
    /**
     * Checks if we hit borders.
     *
     * @param from from what position.
     * @param offset offset to new position.
     * @return {@code true} if we hit border.
     */
    private boolean hitBorder(int from, int offset) {
        int spanCount = getSpanCount();
 
        if (Math.abs(offset) == 1) {
            int spanIndex = from % spanCount;
            int newSpanIndex = spanIndex + offset;
            return newSpanIndex < 0 || newSpanIndex >= spanCount;
        } else {
            int newPos = from + offset;
            return newPos < 0 && newPos >= spanCount;
        }
    }
}

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