目的:了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。
要求:1、分析空间曲线生成算法的原理,绘制其程序流程图;
2、结合示范代码了解曲线生成原理与算法实现,尤其是Bezier曲线;
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <vector>
using namespace std;
struct Point {
int x, y;
};
Point pt[4], bz[11];
vector<Point> vpt;
bool bDraw;
int nInput;
void CalcBZPoints(){
float a0,a1,a2,a3,b0,b1,b2,b3;
a0=pt[0].x;
a1=-3*pt[0].x+3*pt[1].x;
a2=3*pt[0].x-6*pt[1].x+3*pt[2].x;
a3=-pt[0].x+3*pt[1].x-3*pt[2].x+pt[3].x;
b0=pt[0].y;
b1=-3*pt[0].y+3*pt[1].y;
b2=3*pt[0].y-6*pt[1].y+3*pt[2].y;
b3=-pt[0].y+3*pt[1].y-3*pt[2].y+pt[3].y;
float t = 0;
float dt = 0.01;
for(int i = 0; t<1.1; t+=0.1, i++){
bz[i].x = a0+a1*t+a2*t*t+a3*t*t*t;
bz[i].y = b0+b1*t+b2*t*t+b3*t*t*t;
}
}
void ControlPoint(vector<Point> vpt){
glPointSize(9);
for(int i=0; i<vpt.size(); i++){
glBegin (GL_POINTS);
glColor3f (1.0f, 0.0f, 0.0f);
glVertex2i (vpt[i].x,vpt[i].y);
glEnd ();
}
}
void PolylineGL1(Point *pt, int num){
glBegin (GL_LINE_STRIP);
for(int i=0;i<num;i++){
glColor3f (1.0f, 0.0f, 1.0f);
glVertex2i (pt[i].x,pt[i].y);
}
glEnd ();
}
void PolylineGL2(Point *pt, int num){
glBegin (GL_LINE_STRIP);
for(int i=0;i<num;i++){
glColor3f (1.0f, 1.0f, 1.0f);
glVertex2i (pt[i].x,pt[i].y);
}
glEnd ();
}
void myDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0f, 1.0f, 1.0f);
if (vpt.size() > 0) {
ControlPoint(vpt);
}
if(bDraw){
PolylineGL1(pt, 4);
CalcBZPoints();
PolylineGL2(bz, 11);
}
glFlush();
}
void Init(){
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
printf("Please Click left button of mouse to input control point of Bezier Curve!\n");
}
void Reshape(int w, int h){
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void mouse(int button, int state, int x, int y){
switch (button){
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN){
if (nInput == 0){
pt[0].x = x;
pt[0].y = 480 - y;
nInput = 1;
vpt.clear();
vpt.push_back(pt[0]);
bDraw = false;
glutPostRedisplay();
}
else if (nInput == 1){
pt[1].x = x;
pt[1].y = 480 - y;
vpt.push_back(pt[1]);
nInput = 2;
glutPostRedisplay();
}
else if (nInput == 2){
pt[2].x = x;
pt[2].y = 480 - y;
vpt.push_back(pt[2]);
nInput = 3;
glutPostRedisplay();
}
else if (nInput == 3){
pt[3].x = x;
pt[3].y = 480 - y;
bDraw = true;
vpt.push_back(pt[3]);
nInput = 0;
glutPostRedisplay();
}
}
break;
default:
break;
}
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(640, 480);
glutCreateWindow("Hello World!");
Init();
glutDisplayFunc(myDisplay);
glutReshapeFunc(Reshape);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}