最近帮别人写小游戏,写出了一个打蜜蜂的一个小游戏,其中整体的游戏逻辑并不难但是我觉得这个Demo对于一些想学C的游戏的小伙伴来说有一定的参考价值。麻雀虽小五脏俱全。我们今天就借着这个小游戏来学习一下简单的游戏的书写。
我们先上代码:
#include<conio.h>
#include<stdio.h>
#include<time.h>
#include<string.h>
#include <windows.h>
using namespace std;
#define WIDTH 30
#define HIGTH 20
//目前位置
int pos_x = WIDTH / 2;
int pos_y = HIGTH - 2;
//子弹数量
int NumBullet = 8;
//得分
int Soc = 0;
//方向
int speed = 1;
//地图
int map[WIDTH + 10][3];
//当前子弹数组
int bull_x[10];
int bull_y[10];
//当前子弹数量
int num_bull = 0;
clock_t lastTime = 0;
//方向 速度
int Speed = 1;
//移动光标
void position(int x, int y) {
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//设置地图
void setMap()
{
int i,j;
for (i = 0; i < (WIDTH + 10); i++)
{
map[i][0] = '*';
map[i][1] = 'A';
map[i][2] = 'A';
if (i == 0 || i == WIDTH)
{
map[i][0] = '*';
map[i][1] = '*';
map[i][2] = '*';
}
if (i == 1 || i == (WIDTH - 1))
{
map[i][0] = ' ';
map[i][1] = ' ';
map[i][2] = ' ';
}
}
map[5][1] = '@';
map[9][1] = '@';
map[15][1] = '@';
map[20][2] = '@';
}
//打印地图
void initMap()
{
int i, j;
for (i = 0; i <= WIDTH; i++)
{
for (j = 0; j <= HIGTH; j++)
{
if (i == 0 || j == 0 || j == HIGTH || i == WIDTH)
{
position(i, j);
printf("*");
}
}
}
position(WIDTH + 5, 5); printf("子弹数量:");
position(WIDTH + 5, 8); printf("得分:");
}
void BulletMove()
{
int i;
for (i = 0; i < num_bull; i++)
{
position(bull_x[i], bull_y[i]); printf(" ");
bull_y[i]--;
//出界
if (bull_y[i] <1)
{
bull_y[i] = bull_y[num_bull];
bull_x[i] = bull_x[num_bull];
num_bull--;
}
//击中
else if (bull_y[i]== 2|| bull_y[i] == 1)
{
if (map[bull_x[i]][bull_y[i]] == '@')
{
Soc++;
NumBullet += 5;
}
if (map[bull_x[i]][bull_y[i]] != ' ')
{
map[bull_x[i]][bull_y[i]] = ' ';
bull_y[i] = bull_y[num_bull - 1];
bull_x[i] = bull_x[num_bull - 1];
num_bull--;
}
}
position(bull_x[i], bull_y[i]); printf("H");
}
}
void Move()
{
clock_t nowTime;
nowTime = clock();
if ((nowTime - lastTime) >= 100)
{
BulletMove();
position(pos_x, pos_y); printf(" ");
position(pos_x + 1, pos_y + 1); printf(" ");
position(pos_x - 1, pos_y + 1); printf(" ");
pos_x += speed;
lastTime = nowTime;
if (pos_x <= 2 || (pos_x + 2) >= WIDTH) speed = speed * -1;
position(pos_x, pos_y); printf("H");
position(pos_x + 1, pos_y + 1); printf("H");
position(pos_x - 1, pos_y + 1); printf("H");
}
}
void CreateBullet()
{
if (NumBullet <= 0) return;
NumBullet--;
bull_x[num_bull] = pos_x - 1;
bull_y[num_bull] = pos_y;
num_bull++;
}
void Update()
{
int i, j;
position(WIDTH + 15, 5); printf("%d", NumBullet);
position(WIDTH + 15, 8); printf("%d", Soc);
//
for (i = 0; i < 3; i++)
{
for (j = 0; j < WIDTH - 2; j++)
{
position(j,i); printf("%c",map[j][i]);
}
}
Move();
}
int main()
{
char ch;
initMap();
setMap();
while (1)
{
if (_kbhit())
{
ch = _getch();
if (ch = ' ')
{
CreateBullet();
}
}
Update();
}
return 0;
}
我们接下来了解一下,我们所需要的一些关键函数:
void position(int x, int y) {
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
这个函数作用是设置光标位置,并且隐藏我们的光标。具体是啥子意思呐?
施工中…….