在一个空窗体上根据实体类自动生成控件
如图一个窗体可以根据下方实体类生成上方的控件录入并保存至XML,只需要配置好实体类就能完成数据的增,删,改,查
void SetControl(List<ModelList> list)
{
int _columns = 4,_rows=0;//默认一行显示4个字段
//得到能编辑的条数
var Addlist = list.Where(x => x.Editable == true);
int _count = Addlist.Count();
if (_count < 20) _columns = 3;//总字段小于20个,则一行显示3个字段
if (_count % _columns > 0) _rows = _count / _columns + 1;
else _rows = _count / _columns;
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.ColumnCount = _columns * 2;
tableLayoutPanel1.RowCount = _rows+1;
//添加列
for (int i = 0; i < (_columns * 2); i++)
{
if (i % 2 == 0)//中文显示的使用绝对宽度
{
tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 100F));
}
else//数值显示的使用相对宽度
{
tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
}
}
//添加行
for (int i = 0; i < _rows; i++)
{
tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 50F));
}
tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
int _rowsIndex = 0;
int _columnsIndex = 0;
int textboxWidth = (int)tableLayoutPanel1.ColumnStyles[1].Width;
//添加控件
foreach (var q in Addlist)
{
tableLayoutPanel1.Controls.Add(AddLabel(q), _columnsIndex, _rowsIndex);
tableLayoutPanel1.Controls.Add(AddTextBox(q, textboxWidth), _columnsIndex + 1, _rowsIndex);
_columnsIndex = _columnsIndex + 2;
if (_columnsIndex >= (_columns * 2) -1)
{
_rowsIndex = _rowsIndex + 1;
_columnsIndex = 0;
}
}
this.panel1.Controls.Add(tableLayoutPanel1);
this.Height = 20 + tableLayoutPanel1.RowCount*50;
}
//modelList实体类
public class ModelList
{
public string Name { get; set; }
public object value { get; set; }
public string Note { get; set; }
public bool? Editable { get; set; }
}
//将实体类反射得到相关熟悉存入modelList中
public static List<ModelList> GetPropertiesAll<T>(T t)
{
List<ModelList> list = new List<ModelList>();
if (t == null) { return null; }
PropertyInfo[] properties = t.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public);
if (properties.Length <= 0) { return null; }
foreach (PropertyInfo item in properties)
{
string name = item.Name;
object value = item.GetValue(t, null);
string des = ((DescriptionAttribute)Attribute.GetCustomAttribute(item, typeof(DescriptionAttribute))).Description;// 属性值
bool? Editable = ((EditableAttribute)Attribute.GetCustomAttribute(item, typeof(EditableAttribute)))?.AllowEdit;//设置是否可编辑
list.Add(new ModelList()
{
Editable=Editable==null?true: Editable,
Name=name,
Note=des,
value=value
});
}
return list;
}
完整DEMO参考(33条消息) C#+实体类反射+初阶-C#文档类资源-CSDN文库(33条消息) C#+实体类反射+初阶-C#文档类资源-CSDN文库(33条消息) C#+实体类反射+初阶-C#文档类资源-CSDN文库