ReenTranLock底层原理
ReenTranLock是一种可重入锁,比synchronized方便是因为内部还有condition可以将锁进行分离唤醒,内部提供lock和unlock这两个核心方法
lock调用的是sync中lock方法,在公平和非公平下有各自实现
-
公平模式的lock方法:
直接调用acquired
final void lock() { acquire(1); }
公平模式重写tryAcquire方法
protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { //如果头和尾一样或如果头结点的下一个保存的thread为当前的线程 if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } //可重入的逻辑 else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
-
非公平模式的lock方法:
final void lock() { //将state使用cas设置为1,如果成功,将当前的exclusiveOwnerThread设置为当前线程 if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else //否则执行AQS的acquire方法 acquire(1); }
AQS的acquired方法:
public final void acquire(int arg) { //公平调用重写的tryAcquire,非公平调用非公平模式的nonfairTryAcquire(1)方法 if (!tryAcquire(arg) && //生成队尾并插入队列尾部获取节点后执行acquireQueued方法去阻塞 acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); } private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // 放入队列尾部 Node pred = tail; if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } //如果尾部是空,执行enq去新建立一个头和尾 enq(node); return node; } final boolean acquireQueued(final Node node, int arg) { boolean failed = true; try { boolean interrupted = false; for (;;) { //获取当前结点的前驱节点 final Node p = node.predecessor(); //如果前驱是头并且执行nonfairTryAcquire成功 if (p == head && tryAcquire(arg)) { //将头结点设置为当前结点 setHead(node); //之前头结点回收 p.next = null; // help GC failed = false; return interrupted; } //第一调用会返回false将p的Status变为SIGNAL,第二进来会调用parkAndCheckInterrupt执行lockSupport的park()方法等待唤醒 if (shouldParkAfterFailedAcquire(p, node) && //调用park方法进行阻塞 parkAndCheckInterrupt()) interrupted = true; } } finally { if (failed) cancelAcquire(node); } }
nonfairTryAcquire方法:
final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } //可重入的实现,上面cas将state无法变为1的话,这边判断exclusiveOwnerThread是否是当前线程,如果是state继续往上 //加一 else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
-
unlock方法实现
public final boolean release(int arg) { //如果更改成功 if (tryRelease(arg)) { Node h = head; if (h != null && h.waitStatus != 0) //唤醒clh队列中的下一个node unparkSuccessor(h); return true; } return false; }
调用的是tryRelease方法和unparkSuccessor
tryRelease方法将state变量变为0
protected final boolean tryRelease(int releases) { int c = getState() - releases; if (Thread.currentThread() != getExclusiveOwnerThread()) throw new IllegalMonitorStateException(); boolean free = false; if (c == 0) { free = true; setExclusiveOwnerThread(null); } setState(c); return free; }
接着调用unparkSuccessor:
private void unparkSuccessor(Node node) { int ws = node.waitStatus; if (ws < 0) compareAndSetWaitStatus(node, ws, 0); //获取下一个节点 Node s = node.next; //如果下个节点不是SIGNAL状态会从尾部开始找前驱为SIGNAL状态的去唤醒 if (s == null || s.waitStatus > 0) { s = null; for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } //下一个节点是signal状态会调用unpark if (s != null) LockSupport.unpark(s.thread); }
非公平模式和公平模式最根本的不同是非公平是下尝试cas改变state为1再去调用acquire加入clh队列