RoundTable

A theory of attack determination in the online game World of Warcraft. It comes from "the area of a round table is fixed. If several items have occupied all the areas of the round table, other items will no longer be placed on the round table." Through the study of this theory, the player team that challenges the game BOSS can directly suffer the BOSS damage "TANK Occupation (the player who bears the Boss attack), free from the damage of the "crushing" super attack. This leads to the “harm-free” approach to different occupations.

At first I thought that the round table theory algorithm was ridiculous because I couldn't understand why the round table theory sacrificed some of the factors in order to make all the attributes unaffected to reflect the original probability, so that it appeared completely attached to other attributes. Unpredictable characteristics (that is, most roundtable theorists relish the normal attack and eat a fatal blow), but after thinking, I found that this is the advantage of the round table theory.

For the same example:
Target dodge chance 20%
The target's chances 5%
The warrior's critical strike rate 30%
The algorithm of the round-table theory is to ensure that every influencing factor can present the original occurrence probability in the statistics, and fill the uncovered part of the sample with ordinary attacks.
The results require little computation:
-> has a 20% chance of dodge
-> has a 5% chance of a sign

- > 30% crit chance of appearance - > appear normal attack probability (1-20% - 5% - 5%) = 45%

We can see that compared with the traditional probability theory algorithm, only the first factor considered can reflect the original probability of occurrence. In the results calculated by the round table theory, almost all the factors considered can be directly in a large number of The attack shows the original probability, there is no attenuation factor caused by the priority, and as the only victim, the probability of the normal attack is completely dependent on other factors, that is, the dodge, parry, and critical strike are in the same Priority, while normal attacks exist as the lowest level factor.

At the same time, we sacrificed the priority of ordinary attacks, we found that the result is reasonable 100%. In order to prove his feasibility, I can cite a feasible judgment method: after considering the various attributes of the target and the warrior, the system generates one. A table (also an array), elements 1-20 represent dodge, elements 21-25 represent parry, elements 26-55 represent a fatal blow, and elements 56-100 represent a normal attack, as long as the result is judged Generating a random 1-100 number as a pointer, you can judge the result according to the relative element content. This judgment method is completely feasible and accurately reflects the operation result of the round table theory.

So we can see that in this example, the result of the round table theory is also 100%, physically feasible, and at the same time compared to the traditional probabilistic algorithm, the round table theory sacrifices ordinary attacks (of course, we will discuss other attributes for other cases later). Sacrifice), so that each element can be accurately reflected in the sample according to its original probability of occurrence. There is no priority relationship among the other factors, and there is no attenuation factor. This is the advantage of round table theory, with a similarity to statistics. Coordinating methods to balance elements makes them reasonable, rather than relying on pure probability theory to maintain their rationality.

It seems that the round table theory is equal, and only one factor can be sacrificed to ensure the fairness and fairness of the rest of the factors, but this is not the case. Here we will discuss the problem of eating a common attack and eating a fatal blow. Obviously, when the probability of occurrence of various factors increases, there will be cases where the ordinary attack cannot satisfy the 100% reasonableness of the result even if it is all sacrificed. In this case, there is another factor to sacrifice to maintain the physical achievability of the algorithm, for example:

The target's dodge chance...70% (20%+50% dodge)
The probability of parry of the target...5%
Warrior's critical strike rate... 30%
At this point, according to the results of the round table theory algorithm:
--> The chance of dodging words 70%
--> The probability of appearing parry words 5%
--> The chance of a critical strike 30%
--> The probability of a normal attack (1-70%-5%-30%) =-5%
Obviously, it is unreasonable, the so-called -5% can not be reflected in the actual physical devices and nature, so this result is impossible to have a matching algorithm to achieve.
Therefore, in order to make the roundtable theory maintain its achievability and rationality under any circumstances, it is not enough to sacrifice ordinary attacks. Here we need to sacrifice the fatal strike attribute and adjust the final result to:
The chance of dodging words is 70%
Probability of appearing parcels 5%
25% chance of a critical strike (30%-5%)
Probability of a normal attack 0 %

Make it reasonable.

Then, as the attribute increases, you will continue to eat other attributes. For example, when the dodge is increased to 90% and the parry is increased to 15%, the following attributes will appear:
The chance of dodging words is 90%
The probability of appearing parcels is 10% (15%-5%)
The chance of a critical strike 0%
The probability of a normal attack 0%
This time, the sacrifices were made by ordinary attacks, fatal blows and parry, in which the critical strike was completely sacrificed, which was a great negative impact on the fairness of the results.
Then, we can now see all the characteristics of the round table theory, that is, in a certain range of variation of the attribute, sacrifice specific attributes, so that other attributes can reflect the original probability of occurrence, the advantage is to reflect Among these factors, the original probability is guaranteed to be equal to each other, and the equality is guaranteed in the elements that exhibit the 0% probability. The disadvantage is that the priority of the attribute is still introduced, but the priority is divided into three levels, the first level All elements can be unaffected to reflect the original probability of occurrence, the second level element is greatly impacted and restricted by the first level element, but still can reflect part of the original attribute, the third level element is completely sacrificed, never It will happen, there is no fairness to them at all. In other words, for a sudden change in a certain attribute, the coordination of roundtable theory is cruel and unfair (it will unconditionally make certain factors never happen), which is undoubtedly not harmonious enough (orz one) Is a great disadvantage.

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