本文主要详细去解读Android开发中最常使用的Handler,以及使用过程中遇到的各种各样的疑问。
Handler
在Android开发的过程中,我们常常会将耗时的一些操作放在子线程(work thread)中去执行,然后将执行的结果告诉UI线程(main thread),熟悉Android的朋友都知道,UI的更新只能通过Main thread来进行。那么这里就涉及到了如何将
子线程的数据传递给main thread呢?
Android已经为我们提供了一个消息传递的机制——Handler,来帮助我们将子线程的数据传递给主线程,其实,当熟悉了Handler的原理之后我们知道,Handler不仅仅能将子线程的数据传递给主线程,它能实现任意两个线程的数据传递。
接下来,我们便详细的了解下Handler的原理及其使用。
首先看一下Handler最常规的使用方式:
private Handler mHandler = new Handler(){ @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case MESSAGE_WHAT: Log.d(TAG, "main thread receiver message: " + ((String) msg.obj)); break; } } };
<span class="token keyword">private</span> <span class="token keyword">void</span> <span class="token function">sendMessageToMainThreadByWorkThread</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> <span class="token keyword">new</span> <span class="token class-name">Thread</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">{</span> <span class="token annotation punctuation">@Override</span> <span class="token keyword">public</span> <span class="token keyword">void</span> <span class="token function">run</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> Message message <span class="token operator">=</span> mHandler<span class="token punctuation">.</span><span class="token function">obtainMessage</span><span class="token punctuation">(</span>MESSAGE_WHAT<span class="token punctuation">)</span><span class="token punctuation">;</span> message<span class="token punctuation">.</span>obj <span class="token operator">=</span> <span class="token string">"I am message from work thread"</span><span class="token punctuation">;</span> mHandler<span class="token punctuation">.</span><span class="token function">sendMessage</span><span class="token punctuation">(</span>message<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token punctuation">}</span><span class="token punctuation">.</span><span class="token function">start</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token comment">/* * 通常我们在主线程中创建一个Handler, * 然后重写该Handler的handlerMessage方法,可以看到该方法传入了一个参数Message, * 该参数就是我们从其他线程传递过来的信息。 * * 我们在来看下子线程中如何传递的信息,子线程通过Handler的obtainMessage()方法获取到一个Message实例, * 我们来看看Message的几个属性: * Message.what------------------>用来标识信息的int值,通过该值主线程能判断出来自不同地方的信息来源 * Message.arg1/Message.arg2----->Message初始定义的用来传递int类型值的两个变量 * Message.obj------------------->用来传递任何实例化对象 * 最后通过sendMessage将Message发送出去。 * * Handler所在的线程通过handlerMessage方法就能收到具体的信息了,如何判断信息的来源呢?当然是通过what值啦。 * 怎么样很简单吧 */</span>
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
文章的开头说过,Handler不仅仅是能过将子线程的数据发送给主线程,它适用于任意两个线程之间的通信。
下面我们来看下两个子线程之间如何进行通信的。
很简单啊,在一个线程创建Handler,另外一个线程通过持有该Handler的引用调用sendMessage发送消息啊!
写程序可不能关说不练啊,我们把代码敲出来看一下!
private Handler handler; private void handlerDemoByTwoWorkThread() { Thread hanMeiMeiThread = new Thread() { @Override public void run() { // Looper.prepare(); handler = new Handler() { @Override public void handleMessage(Message msg) { Log.d(TAG, "hanMeiMei receiver message: " + ((String) msg.obj)); Toast.makeText(MainActivity.this, ((String) msg.obj), Toast.LENGTH_SHORT).show(); } }; // Looper.loop(); } }; Thread liLeiThread = new Thread() { @Override public void run() { try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } Message message = handler.obtainMessage(); message.obj = "Hi MeiMei"; handler.sendMessage(message); } }; hanMeiMeiThread.setName("韩梅梅 Thread"); hanMeiMeiThread.start(); liLeiThread.setName("李雷 Thread"); liLeiThread.start();
<span class="token comment">/* * 搞定,我们创建了两个Thread,liLeiThread和hanMeiMeiThread两个线程,很熟悉的名字啊! * 跟之前的代码没太大区别hanMeiMeiThread创建了Handler,liLeiThread通过Handler发送了消息。 * 只不过此处我们只发送一个消息,所以没有使用what来进行标记 * 运行看看,我们的李雷能拨通梅梅吗? * 啊哦,出错了 * 05-13 17:08:17.709 20673-20739/? E/AndroidRuntime: FATAL EXCEPTION: 韩梅梅 Thread Process: design.wang.com.designpatterns, PID: 20673 java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() at android.os.Handler.<init>(Handler.java:200) at android.os.Handler.<init>(Handler.java:114) *Can't create handler inside thread that has not called Looper.prepare() * -----------》它说我们创建的handler没有调用Looper.prepare(); * 好的,我们在实例化Handler之前调用下该方法,看一下。加上是不是没有报错了呢。 * 等等,虽然没有报错,但是hanMeiMeiThread也没有接到消息啊,消息呢?别急。 * 我们在Handler实例化之后加上Looper.loop();看一看,运行一下,是不是收到消息了呢。 * 这是为什么呢? * 接下来我们就去看看Handler是怎么实现的发消息呢,弄清楚了原理,这里的原因也就明白了。 */</span> <span class="token punctuation">}</span>
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
好了,卖了半天的关子,终于要开始真正的主题了。
首先我们来看下,为什么在子线程里实例化的时候不调用Looper.prepare()就会报错呢?
//我们先来看看new Handler();时出错的原因。后续讲解源码分析只贴出关键部分。
//如下是Handler构造函数里抛出上文异常的地方,可以看到,由于mLooper对象为空才抛出的该异常。
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
/*
异常的原因看到了,接下来我们看看Looper.prepare()方法都干了些什么?
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException(“Only one Looper may be created per thread”);
}
sThreadLocal.set(new Looper(quitAllowed));
}
/*
可以看到,该方法在当前thread创建了一个Looper(), ThreadLocal主要用于维护线程的本地变量,
*/
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
//而Looper的构造函数里面又为我们创建了一个MessageQueue()对象。
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
了解到此,我们已经成功引出了Handler机制几个关键的对象了,Looper、MessageQueue、Message。
那么,肯定也有人又产生新的疑问了——为什么在主线程中创建Handler不需要要用Looper.prepare()和Looper.loop()方法呢?
其实不是这样的,App初始化的时候都会执行ActivityThread的main方法,我们可以看看ActivityThread的main()方法都做了什么?
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
/*
真相只有一个,是的在创建主线程的时候Android已经帮我们调用了Looper.prepareMainLooper()
和Looper.loop()方法,所以我们在主线程能直接创建Handler使用。
*/
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
我们接着来看Handler发送消息的过程:
//调用Handler不同参数方法发送Message最终都会调用到该方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
sendMessage的关键在于enqueueMessage(),其内部调用了messageQueue的enqueueMessage方法
boolean enqueueMessage(Message msg, long when) { ... synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; }
msg<span class="token punctuation">.</span><span class="token function">markInUse</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> msg<span class="token punctuation">.</span>when <span class="token operator">=</span> when<span class="token punctuation">;</span> Message p <span class="token operator">=</span> mMessages<span class="token punctuation">;</span> <span class="token keyword">boolean</span> needWake<span class="token punctuation">;</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>p <span class="token operator">==</span> null <span class="token operator">||</span> when <span class="token operator">==</span> <span class="token number">0</span> <span class="token operator">||</span> when <span class="token operator"><</span> p<span class="token punctuation">.</span>when<span class="token punctuation">)</span> <span class="token punctuation">{</span> <span class="token comment">// New head, wake up the event queue if blocked.</span> msg<span class="token punctuation">.</span>next <span class="token operator">=</span> p<span class="token punctuation">;</span> mMessages <span class="token operator">=</span> msg<span class="token punctuation">;</span> needWake <span class="token operator">=</span> mBlocked<span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token keyword">else</span> <span class="token punctuation">{</span> needWake <span class="token operator">=</span> mBlocked <span class="token operator">&&</span> p<span class="token punctuation">.</span>target <span class="token operator">==</span> null <span class="token operator">&&</span> msg<span class="token punctuation">.</span><span class="token function">isAsynchronous</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> Message prev<span class="token punctuation">;</span> <span class="token keyword">for</span> <span class="token punctuation">(</span><span class="token punctuation">;</span><span class="token punctuation">;</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> prev <span class="token operator">=</span> p<span class="token punctuation">;</span> p <span class="token operator">=</span> p<span class="token punctuation">.</span>next<span class="token punctuation">;</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>p <span class="token operator">==</span> null <span class="token operator">||</span> when <span class="token operator"><</span> p<span class="token punctuation">.</span>when<span class="token punctuation">)</span> <span class="token punctuation">{</span> <span class="token keyword">break</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>needWake <span class="token operator">&&</span> p<span class="token punctuation">.</span><span class="token function">isAsynchronous</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> needWake <span class="token operator">=</span> <span class="token boolean">false</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token punctuation">}</span> msg<span class="token punctuation">.</span>next <span class="token operator">=</span> p<span class="token punctuation">;</span> <span class="token comment">// invariant: p == prev.next</span> prev<span class="token punctuation">.</span>next <span class="token operator">=</span> msg<span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token comment">// We can assume mPtr != 0 because mQuitting is false.</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>needWake<span class="token punctuation">)</span> <span class="token punctuation">{</span> <span class="token function">nativeWake</span><span class="token punctuation">(</span>mPtr<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token punctuation">}</span> <span class="token keyword">return</span> <span class="token boolean">true</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token comment">/*从代码可以看出Message被存入MessageQueue时是将Message存到了上一个Message.next上, 形成了一个链式的列表,同时也保证了Message列表的时序性。 */</span>
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
Message的发送实际是放入到了Handler对应线程的MessageQueue中,那么,Message又是如何被取出来的呢?
细心的朋友可能早早就发现了,之前抛出异常的地方讲解了半天的Loop.prepare()方法,一直没有说到Loop.loop()方法。同时,在之前的例子中也看到了,如果不调用Looper.loop()方法,Handler是接受不到消息的,所以我们可以大胆的猜测,消息的获取肯定和它脱不了关系!当然关怀疑还不行,我们还必须找出真相来证明我们的猜想?那还等什么,先看看loop()方法吧。
public static void loop() { //可以看到,在调用Looper.prepare()之前是不能调用该方法的,不然又得抛出异常了 final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue;
<span class="token comment">// Make sure the identity of this thread is that of the local process,</span> <span class="token comment">// and keep track of what that identity token actually is.</span> Binder<span class="token punctuation">.</span><span class="token function">clearCallingIdentity</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token keyword">final</span> <span class="token keyword">long</span> ident <span class="token operator">=</span> Binder<span class="token punctuation">.</span><span class="token function">clearCallingIdentity</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token keyword">for</span> <span class="token punctuation">(</span><span class="token punctuation">;</span><span class="token punctuation">;</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> Message msg <span class="token operator">=</span> queue<span class="token punctuation">.</span><span class="token function">next</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token comment">// might block</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>msg <span class="token operator">==</span> null<span class="token punctuation">)</span> <span class="token punctuation">{</span> <span class="token comment">// No message indicates that the message queue is quitting.</span> <span class="token keyword">return</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token comment">// This must be in a local variable, in case a UI event sets the logger</span> <span class="token keyword">final</span> Printer logging <span class="token operator">=</span> me<span class="token punctuation">.</span>mLogging<span class="token punctuation">;</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>logging <span class="token operator">!=</span> null<span class="token punctuation">)</span> <span class="token punctuation">{</span> logging<span class="token punctuation">.</span><span class="token function">println</span><span class="token punctuation">(</span><span class="token string">">>>>> Dispatching to "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>target <span class="token operator">+</span> <span class="token string">" "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>callback <span class="token operator">+</span> <span class="token string">": "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>what<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token keyword">final</span> <span class="token keyword">long</span> traceTag <span class="token operator">=</span> me<span class="token punctuation">.</span>mTraceTag<span class="token punctuation">;</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>traceTag <span class="token operator">!=</span> <span class="token number">0</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> Trace<span class="token punctuation">.</span><span class="token function">traceBegin</span><span class="token punctuation">(</span>traceTag<span class="token punctuation">,</span> msg<span class="token punctuation">.</span>target<span class="token punctuation">.</span><span class="token function">getTraceName</span><span class="token punctuation">(</span>msg<span class="token punctuation">)</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token keyword">try</span> <span class="token punctuation">{</span> msg<span class="token punctuation">.</span>target<span class="token punctuation">.</span><span class="token function">dispatchMessage</span><span class="token punctuation">(</span>msg<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token keyword">finally</span> <span class="token punctuation">{</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>traceTag <span class="token operator">!=</span> <span class="token number">0</span><span class="token punctuation">)</span> <span class="token punctuation">{</span> Trace<span class="token punctuation">.</span><span class="token function">traceEnd</span><span class="token punctuation">(</span>traceTag<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token punctuation">}</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>logging <span class="token operator">!=</span> null<span class="token punctuation">)</span> <span class="token punctuation">{</span> logging<span class="token punctuation">.</span><span class="token function">println</span><span class="token punctuation">(</span><span class="token string">"<<<<< Finished to "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>target <span class="token operator">+</span> <span class="token string">" "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>callback<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token comment">// Make sure that during the course of dispatching the</span> <span class="token comment">// identity of the thread wasn't corrupted.</span> <span class="token keyword">final</span> <span class="token keyword">long</span> newIdent <span class="token operator">=</span> Binder<span class="token punctuation">.</span><span class="token function">clearCallingIdentity</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token keyword">if</span> <span class="token punctuation">(</span>ident <span class="token operator">!=</span> newIdent<span class="token punctuation">)</span> <span class="token punctuation">{</span> Log<span class="token punctuation">.</span><span class="token function">wtf</span><span class="token punctuation">(</span>TAG<span class="token punctuation">,</span> <span class="token string">"Thread identity changed from 0x"</span> <span class="token operator">+</span> Long<span class="token punctuation">.</span><span class="token function">toHexString</span><span class="token punctuation">(</span>ident<span class="token punctuation">)</span> <span class="token operator">+</span> <span class="token string">" to 0x"</span> <span class="token operator">+</span> Long<span class="token punctuation">.</span><span class="token function">toHexString</span><span class="token punctuation">(</span>newIdent<span class="token punctuation">)</span> <span class="token operator">+</span> <span class="token string">" while dispatching to "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>target<span class="token punctuation">.</span><span class="token function">getClass</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">.</span><span class="token function">getName</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token operator">+</span> <span class="token string">" "</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>callback <span class="token operator">+</span> <span class="token string">" what="</span> <span class="token operator">+</span> msg<span class="token punctuation">.</span>what<span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> msg<span class="token punctuation">.</span><span class="token function">recycleUnchecked</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span> <span class="token punctuation">}</span> <span class="token punctuation">}</span>
/*
这里我们看到,mLooper()方法里我们取出了,当前线程的looper对象,然后从looper对象开启了一个死循环
不断地从looper内的MessageQueue中取出Message,只要有Message对象,就会通过Message的target调用
dispatchMessage去分发消息,通过代码可以看出target就是我们创建的handler。我们在继续往下分析Message的分发
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
/*好了,到这里已经能看清晰了
可以看到,如果我们设置了callback(Runnable对象)的话,则会直接调用handleCallback方法
*/
private static void handleCallback(Message message) {
message.callback.run();
}
//即,如果我们在初始化Handler的时候设置了callback(Runnable)对象,则直接调用run方法。比如我们经常写的runOnUiThread方法:
runOnUiThread(new Runnable() {
@Override
public void run() {
<span class="token punctuation">}</span>
<span class="token punctuation">}</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}
/*
而如果msg.callback为空的话,会直接调用我们的mCallback.handleMessage(msg),即handler的handlerMessage方法。由于Handler对象是在主线程中创建的,
所以handler的handlerMessage方法的执行也会在主线程中。
*/
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
到这里,想必你应该清楚如何在不同的线程之间来使用Handler了吧。
最后总结一下:
- 在使用handler的时候,在handler所创建的线程需要维护一个唯一的Looper对象, 每个线程对应一个Looper,每个线程的Looper通过ThreadLocal来保证,如需了解ThreadLocal,点击查看详细讲解 ,
Looper对象的内部又维护有唯一的一个MessageQueue,所以一个线程可以有多个handler,
但是只能有一个Looper和一个MessageQueue。 - Message在MessageQueue不是通过一个列表来存储的,而是将传入的Message存入到了上一个
Message的next中,在取出的时候通过顶部的Message就能按放入的顺序依次取出Message。 - Looper对象通过loop()方法开启了一个死循环,不断地从looper内的MessageQueue中取出Message,
然后通过handler将消息分发传回handler所在的线程。
最后附上一张自己理解画出来的流程图:
Handler补充:
1. Handler在使用过程中,需要注意的问题之一便是内存泄漏问题。
为什么会出现内存泄漏问题呢?
首先Handler使用是用来进行线程间通信的,所以新开启的线程是会持有Handler引用的,
如果在Activity等中创建Handler,并且是非静态内部类的形式,就有可能造成内存泄漏。
- 首先,非静态内部类是会隐式持有外部类的引用,所以当其他线程持有了该Handler,线程没有被销毁,则意味着Activity会一直被Handler持有引用而无法导致回收。
- 同时,MessageQueue中如果存在未处理完的Message,Message的target也是对Activity等的持有引用,也会造成内存泄漏。
解决的办法:
(1). 使用静态内部类+弱引用的方式:
静态内部类不会持有外部类的的引用,当需要引用外部类相关操作时,可以通过弱引用还获取到外部类相关操作,弱引用是不会造成对象该回收回收不掉的问题,不清楚的可以查阅JAVA的几种引用方式的详细说明。
private Handler sHandler = new TestHandler(this);
static class TestHandler extends Handler {
private WeakReference<Activity> mActivity;
TestHandler(Activity activity) {
mActivity = new WeakReference<>(activity);
}
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
Activity activity = mActivity.get();
if (activity != null) {
//TODO:
}
}
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
(2). 在外部类对象被销毁时,将MessageQueue中的消息清空。例如,在Activity的onDestroy时将消息清空。
@Override
protected void onDestroy() {
handler.removeCallbacksAndMessages(null);
super.onDestroy();
}
- 1
- 2
- 3
- 4
- 5
2. 在使用Handler时,通常是通过Handler.obtainMessage()来获取Message对象的,而其内部调用的是Message.obtain()方法,那么问题来了,为什么不直接new一个Message,而是通过Message的静态方法obtain()来得到的呢?
下面就通过代码来一探究竟
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
其实在在Message中有一个static Message变量sPool,这个变量是用于缓存Message对象的,在obtain中可以看到当需要一个Message对象时,如果sPool不为空则会返回当前sPool(Message),而将sPool指向了之前sPool的next对象,(之前讲MessageQueue时讲过Message的存储是以链式的形式存储的,通过Message的next指向下一个Message,这里就是返回了sPool当前这个Message,然后sPool重新指向了其下一个Message),然后将返回的Message的next指向置为空(断开链表),sPoolSize记录了当前缓存的Message的数量,如果sPool为空,则没有缓存的Message,则需要创建一个新的Message(new Message)。
接着看下sPool中缓存的Message是哪里来的?
public void recycle() {
if (isInUse()) {
if (gCheckRecycle) {
throw new IllegalStateException("This message cannot be recycled because it "
+ "is still in use.");
}
return;
}
recycleUnchecked();
}
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
<span class="token keyword">synchronized</span> <span class="token punctuation">(</span>sPoolSync<span class="token punctuation">)</span> <span class="token punctuation">{</span>
<span class="token keyword">if</span> <span class="token punctuation">(</span>sPoolSize <span class="token operator"><</span> MAX_POOL_SIZE<span class="token punctuation">)</span> <span class="token punctuation">{</span>
next <span class="token operator">=</span> sPool<span class="token punctuation">;</span>
sPool <span class="token operator">=</span> <span class="token keyword">this</span><span class="token punctuation">;</span>
sPoolSize<span class="token operator">++</span><span class="token punctuation">;</span>
<span class="token punctuation">}</span>
<span class="token punctuation">}</span>
<span class="token punctuation">}</span>
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
recycle()是回收Message的方法,在Message处理完或者清空Message等时会调用。
recycleUnchecked()方法中可以看到,将what、arg1、arg2、object等都重置了值,如果当前sPool(Message缓存池)的大小小于允许缓存的Message最大数量时,将要回收的Message的next指向sPool,将sPool指向了回收的Message对象(即将Message放到了sPool缓存池的头部)
总结:
由此可见,使用obtain获取Message对象是因为Message内部维护了一个数据缓存池,回收的Message不会被立马销毁,而是放入了缓存池,
在获取Message时会先从缓存池中去获取,缓存池为null才会去创建新的Message。
3. Handler sendMessage原理解读。
引入问题!
- sendMessageDelayed是如何实现延时发送消息的?
- sendMessageDelayed是通过阻塞来达到了延时发送消息的结果,那么会不会阻塞新添加的Message?
详细分析请移步下篇文章:Handler进阶之sendMessage原理探索
欢迎提供其他有关Handler的问题分享讨论
</div><div data-report-view="{"mod":"1585297308_001","dest":"https://blog.csdn.net/wsq_tomato/article/details/80301851","extend1":"pc","ab":"new"}"><div></div></div>
<link href="https://csdnimg.cn/release/phoenix/mdeditor/markdown_views-60ecaf1f42.css" rel="stylesheet">
</div>