Android事件分发机制详解及解决文案:史上最全面、最易懂

点击屏幕Android事件是如何传递,先上图然后再源码解读

事件分发图解

源码解读

当用户触摸屏幕首先由当前Activity来分发
public class TouchEventActivity extends AppCompatActivity {
    private ViewPager mViewPager;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_touch_event);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        return super.dispatchTouchEvent(ev);
    }
}

public class Activity{
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        //getWindow() 获取的是PhoneWindow PhoneWindow.superDispatchTouchEvent
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

}
public class PhoneWindow extends Window implements MenuBuilder.Callback {
    private DecorView mDecor;
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
}
public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbacks {
    public boolean superDispatchTouchEvent(MotionEvent event) {
    	// DecorView 为FrameLayout, FrameLayout的父类为ViewGroup所以最后分发代码是城ViewGroup的dispatchTouchEvent
        return super.dispatchTouchEvent(event);
    }
}
ViewGroup.dispatchTouchEvent源码解读(事件是如何分发的)
public abstract class ViewGroup extends View implements ViewParent, ViewManager {
	// 相关成员变量
    private TouchTarget mFirstTouchTarget;
    
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            
            if (actionMasked == MotionEvent.ACTION_DOWN) {
            	// 每一次ACTION_DOWN事件都会重置一此参数,
            	// 所以requestDisallowInterceptTouchEvent这个方法的返回值在ACTION_DOWN事件里是无效的
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            // 如果不是ACTION_DOWN事件-->只有在ACTION_DOWN 时找到了事件消费的人既mFirstTouchTarget != null 则会走进这块代码
            if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
				// 这行代码返回值和requestDisallowInterceptTouchEvent和调用这个方法有关,相当于一把拦截的上方宝剑,
				// 但是如果是ACTION_DOWN 事件disallowIntercept 这个一定是返回false
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                	// 事件拦截 拦截intercepted 则为true,这个影响下面if (!canceled && !intercepted) 这个的判断
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }

            final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            // 如果onInterceptTouchEvent返回false,则不拦截事件,则进入到里面
            if (!canceled && !intercepted) {
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); 

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // 获取到了view的集合,一般情况是根据xml的先后顺序来的,但是如果xml里有translationZ属性就不一样
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null  && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        // 逆向遍历,从最后一个添加的开始,为什么这样,因为最后一个添加的是显示在最前面的
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);

                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)|| !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
							
                            newTouchTarget = getTouchTarget(child);
							// dispatchTransformedTouchEvent这个方法的返回值是判断是否继续for循环还是直接跳出循环
							// dispatchTransformedTouchEvent内部会处理事件,
							// 如果这个child为ViewGropu的话,则递归Viewgroup的dispatchTouchEvent
							// 如果child为View则直接处理事件了
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
                }
            }
			// mFirstTouchTarget == null这个为null ,代表着没人消费或者事件被拦截了。则直接交给自己的父类处理事件
            if (mFirstTouchTarget == null) {
                handled = dispatchTransformedTouchEvent(ev, canceled, null,  TouchTarget.ALL_POINTER_IDS);
            } else {
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                // 这个whild如果是单点触控是循环一次,如果是多点就是多次
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                    	// 如果intercepted为true时这个cancelChild就是true
                        final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted;
                        // 如果有人消费事件alreadyDispatchedToNewTouchTarget这个会设置为true,
                        // target == newTouchTarget这个也是相等的所以直接handled = true;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        // 如果onInterceptTouchEvent返回true则为true 如果是MOVE事件,mFirstTouchTarget == null时这个也返回true
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

}

事件是继续向下分发还是直接处理由下面这个方法处理
public abstract class ViewGroup extends View implements ViewParent, ViewManager {
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        // 如果是cancel 则会将这个event的Action直接设置为ACTION_CANCEL
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
            	// 传入的child为null,则是直接处理事件
                handled = super.dispatchTouchEvent(event);
            } else {
            	// 传入的child不为null,则是继续分发事件,如果child为View的话相当于是处理事件了
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    // 传入的child为null,则是直接处理事件
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

					// 传入的child不为null,则是继续分发事件,如果child为View的话相当于是处理事件了
                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
        	// 传入的child为null,则是直接处理事件
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
			// 传入的child不为null,则是继续分发事件,如果child为View的话相当于是处理事件了
            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }
}
事件处理(View.dispatchTouchEvent)
public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource {

    public boolean dispatchTouchEvent(MotionEvent event) {

        boolean result = false;

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            // 如果设置了onTouchListener的话就需要会走到onTouch方法,判断onTouch返回值是true还是false
            // 如果返回true则result = true
            if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
			// 如果onTouch把事件消费了,则返回为true,则onTouchEvent这个方法就不走了 反之会走onTouchEvent方法
			// onTouchEvent方法里面就是处理事件了,
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }
}


分析真正处理事件的方法
public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource {
    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                	//处理点击事件回调
                                    performClickInternal();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                    	//检查是否是长按事件,这里会发送一个Msg
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        // 检查是否是长按事件,这里会发送一个Msg
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }
}
再次分析一些重要的代码对其它事件的影响
// 这块业务ACTION_DOWN 是一定会进来
// 但是final boolean disallowIntercept这个变量ACTION_DOWN 一直是返回fase,上面已经分析过。
// mFirstTouchTarget 这个变量,如果已经有View消费了事件则这个值一定不为null.
// 一般情况事件都是有View消费的,所以其它事件基本都会进入到这里
// 所以disallowIntercept 这个变量影响的就是除ACTION_DOWN 外的其它事件。
// intercepted 这个变量为true or false 则是由变量disallowIntercept 和方法onInterceptTouchEvent决定的。
//disallowIntercept这个变量为true or false 又是由requestDisallowInterceptTouchEvent方法决定。
if (actionMasked == MotionEvent.ACTION_DOWN  || mFirstTouchTarget != null) {

	// 事件拦截都是在MOVE里来处理的,假如当前类的调用了requestDisallowInterceptTouchEvent方法传入true,
	// 则disallowIntercept为true; intercepted这时为false
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}

示例:假如一个TestPageView里面有2个Fragment, 第一个Fragment里面是一个TestRecyclerView

public class TestPageView extends ViewPager {
    public TestPageView(@NonNull Context context) {
        super(context);
    }
    public TestPageView(@NonNull Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            super.onInterceptTouchEvent(ev);
            return false;
        }
        return true;
    }
}

public class TestRecyclerView extends RecyclerView {
    private int mLastY, mLastX;
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        int x = (int) ev.getX();
        int y = (int) ev.getY();
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN:
                getParent().requestDisallowInterceptTouchEvent(true);
                break;
            case MotionEvent.ACTION_MOVE:
                int moveX = (int) ev.getX();
                int moveY = (int) ev.getY();
                if (Math.abs(moveX - mLastX) > Math.abs(moveY - mLastY)) {
                    getParent().requestDisallowInterceptTouchEvent(false);
                }
                break;
            default:
                break;
        }

        mLastX = x;
        mLastY = y;
        return super.dispatchTouchEvent(ev);
    }
}

TestRecyclerView
在第一次ACTION_DOWN事件的时候调用了getParent().requestDisallowInterceptTouchEvent(true);
接下来开始分析上述情况的MOVE事件。

分析第一次MOVE事件进来

// mFirstTouchTarget 这个肯定不为null了 进入到里面
if (actionMasked == MotionEvent.ACTION_DOWN  || mFirstTouchTarget != null) {
	// ViewPage不调用requestDisallowInterceptTouchEvent此方法
	// 在TestRecyclerView的ACTION_DOWN调用了getParent().requestDisallowInterceptTouchEvent(true)
	// 所以disallowIntercept 为true;
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) { // 不执行
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    intercepted = true;
}

//到这里 intercepted为false mFirstTouchTarget 也不为null
if (mFirstTouchTarget == null) { //这里不走
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {
    TouchTarget predecessor = null;
    TouchTarget target = mFirstTouchTarget;
    while (target != null) {
    	// 由于是单点所以target.next为null   TouchTarget next = null;
        final TouchTarget next = target.next;
        // alreadyDispatchedToNewTouchTarget 这个被重新附为false
        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { // 所以这里不走
            handled = true;
        } else {
        	// intercepted为false --> cancelChild 为false
            final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted;
            // 这个方法上面分析过了这里就不多做分析 target.child 这个传入的是就是ReceycleView
            // ReceycleView是ViewGroup,它本身是不处理dispatchTouchEvent事件的,
            // 所以这事件又会继续向ReceycleView子view分发,如此循环
            // 所以这个方法返回的是true  handled 则也为true
            if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) {
                handled = true;
            }
            // cancelChild这里是为false,
            if (cancelChild) { // 不进入里面
                if (predecessor == null) {
                    mFirstTouchTarget = next;
                } else {
                    predecessor.next = next;
                }
                target.recycle();
                target = next;
                continue;
            }
        }
       
        predecessor = target;
        // 由于分析的是单点 所以 target 已经为null了跳出循环
        target = next;
    }
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
        || actionMasked == MotionEvent.ACTION_UP
        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
    resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
    final int actionIndex = ev.getActionIndex();
    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
    removePointersFromTouchTargets(idBitsToRemove);
}
return handled; //最后就return了handled = true;

分析第二次MOVE事件进来
假如第二次MOVE事件满足下面逻辑
if (Math.abs(moveX - mLastX) > Math.abs(moveY - mLastY)) {
getParent().requestDisallowInterceptTouchEvent(false);
}
再来分析上面代码

// mFirstTouchTarget 这个肯定不为null了 进入到里面
if (actionMasked == MotionEvent.ACTION_DOWN  || mFirstTouchTarget != null) {
	// 由于ViewPage子View(RecycleView)调用了getParent().requestDisallowInterceptTouchEvent(false); 传入了false
	// 所以disallowIntercept 为false
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) { // 进入里面
    	// TestPageView里的onInterceptTouchEvent在除ACTION_DOWN都返回的是true
    	// 所以 intercepted 为true
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    intercepted = true;
}

//到这里 intercepted为true, mFirstTouchTarget 也不为null
if (mFirstTouchTarget == null) { //这里不走
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {
    TouchTarget predecessor = null;
    TouchTarget target = mFirstTouchTarget;
    while (target != null) {
    	// 由于是单点所以target.next为null   TouchTarget next = null;
        final TouchTarget next = target.next;
        // alreadyDispatchedToNewTouchTarget 这个被重新附为false
        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { // 所以这里不走
            handled = true;
        } else {
        	// intercepted为true--> cancelChild此时为为true了
            final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted;
			// cancelChild 为true
            // 这个方法上面分析过了这里就不多做分析 target.child 这个传入的是就是ReceycleView
            // ReceycleView是ViewGroup,它本身是不处理dispatchTouchEvent事件的,
            // 所以这事件又会继续向ReceycleView子view分发,如此循环
            // 所以这个方法返回的是true  handled 则也为true
			// cancelChild为true时,dispatchTransformedTouchEvent方法内部会调用event.setAction(MotionEvent.ACTION_CANCEL);
            if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) {
                handled = true;
            }
            // cancelChild这里是为true,
            if (cancelChild) { // 进入里面
            	// predecessor 为null 
                if (predecessor == null) { // 进入里面.
                	// next 在这里为null   所以mFirstTouchTarget 为null
                    mFirstTouchTarget = next;
                } else {
                    predecessor.next = next;
                }
                target.recycle();
                target = next;
                continue;
            }
        }
       
        predecessor = target;
        // 由于分析的是单点 所以 target 已经为null了跳出循环
        target = next;
    }
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
        || actionMasked == MotionEvent.ACTION_UP
        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
    resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
    final int actionIndex = ev.getActionIndex();
    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
    removePointersFromTouchTargets(idBitsToRemove);
}
return handled; //最后就return了handled = true;

接下来的MOVE事件
在上面MOVE事件中mFirstTouchTarget 此时又被附值为null了
则直接走下面代码

if (mFirstTouchTarget == null) {
	// 事件的处理权又到了父类这里
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} 

所以上面示例,如果在RecycleView上下滑动的时候再左右滑动的过程中事件先是由RecycleView来处理,当在左右滑动的时候又会将事件处理权交给ViewPage, 如果再上下滑动,事件就不可能传到RecycleView了
事件处理的时候可以从子 到父,父到子是不可能的,

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