我一般看源码都是从它的使用入手,从它的使用来遍历它的执行过程.Picasso的使用只需一行代码,所以从这行代码开始.
这行代码就不用我写了吧.反正肯定要进入load方法.进入load方法一看,还要进入RequestCreator 类.
RequestCreator类如下:
从这个变量Request.Builder data和它的一系列方法可以看出,这个类是对图片设置一些个人的请求,而这些请求被包装成一个Request类.这个类与一些其他的设置将一并传入一个类(这个类是啥了?).配置好之后一定会进入into方法.
方法流程如下:
1.createRequest,创建请求
2.createKey,创建请求键值
3.看缓存中是否有图片,有的话setBitmap
4.没有的话,就将request和一些其他的配置传入action类.
5.submit,对action这个任务进行执行.
此时我们进入Picasso类中看submit这个方法,发现最终要使用Dispatcher这个类.
private final Request.Builder data;
private boolean noFade;
private boolean deferred;
private boolean setPlaceholder = true;
private int placeholderResId;
private int errorResId;
private int memoryPolicy;
private int networkPolicy;
private Drawable placeholderDrawable;
private Drawable errorDrawable;
public void into(ImageView target, Callback callback) {
long started = System.nanoTime();
checkMain();
if (target == null) {
throw new IllegalArgumentException("Target must not be null.");
}
if (!data.hasImage()) {
picasso.cancelRequest(target);
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
return;
}
if (deferred) {
if (data.hasSize()) {
throw new IllegalStateException("Fit cannot be used with resize.");
}
int width = target.getWidth();
int height = target.getHeight();
if (width == 0 || height == 0 || target.isLayoutRequested()) {
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
picasso.defer(target, new DeferredRequestCreator(this, target, callback));
return;
}
data.resize(width, height);
}
Request request = createRequest(started);
String requestKey = createKey(request);
if (shouldReadFromMemoryCache(memoryPolicy)) {
Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);
if (bitmap != null) {
picasso.cancelRequest(target);
setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);
if (picasso.loggingEnabled) {
log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);
}
if (callback != null) {
callback.onSuccess();
}
return;
}
}
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
Action action =
new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
errorDrawable, requestKey, tag, callback, noFade);
picasso.enqueueAndSubmit(action);
}
Dispatcher类如下:
此类是一个调度器,对任务进行调度与分发.我们将action传入dispatchSubmit方法里,它将会将这个任务通过handler分发到handlerThread线程中执行,也就是执行performSubmit这个方法.下面是这个方法的执行流程:
1.hunterMap.get(action.getKey()),此操作从map中取出之前之前的BitmapHunter,如果没有,说明此任务是一个新的任务
2.forRequest(action.getPicasso(), this, cache, stats, action),创建请求
3.service.submit(hunter),调用executor执行线程.
4.hunterMap.put(action.getKey(), hunter),把已经执行的任务放入map中,避免重复操作.
在执行完submit后如果成功了,就要进入到performComplete中了,此方法中又将进入到batch方法中,batch是一个存储hunter的集合,它将hunter加入其中,而不是立即就将得到后的图片显示出来.再看它后面的这步操作handler.sendEmptyMessageDelayed(HUNTER_DELAY_NEXT_BATCH, BATCH_DELAY);寻着它我们要进入到performBatchComplete方法,可以看到它将hunter集合通过mainHandler传到主线程中了.mainThreadHandler.sendMessage(mainThreadHandler.obtainMessage(HUNTER_BATCH_COMPLETE, copy));此时我们回到Picasso类中找到这个mainHandler,可以看到这个变量:static final Handler HANDLER.在这个变量中有这个操作,hunter.picasso.complete(hunter);再次进入到Picasso中的complete方法,再进入到此方法的deliverAction方法中,你会方向这步操作action.complete(result, from);此时你到action的具体实现类找这个方法,它有一步操作PicassoDrawable.setBitmap(target, context, result, from, noFade, indicatorsEnabled);终于现身了,真是众里寻她千百度啊.
这其中涉及到几个重要的类BitmapHunter,Action,等.下面会进行详细的分析.
void dispatchSubmit(Action action) {
handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
}
void performSubmit(Action action, boolean dismissFailed) {
if (pausedTags.contains(action.getTag())) {
pausedActions.put(action.getTarget(), action);
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(),
"because tag '" + action.getTag() + "' is paused");
}
return;
}
BitmapHunter hunter = hunterMap.get(action.getKey());
if (hunter != null) {
hunter.attach(action);
return;
}
if (service.isShutdown()) {
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down");
}
return;
}
hunter = forRequest(action.getPicasso(), this, cache, stats, action);
hunter.future = service.submit(hunter);
hunterMap.put(action.getKey(), hunter);
if (dismissFailed) {
failedActions.remove(action.getTarget());
}
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId());
}
}
void performComplete(BitmapHunter hunter) {
if (shouldWriteToMemoryCache(hunter.getMemoryPolicy())) {
cache.set(hunter.getKey(), hunter.getResult());
}
hunterMap.remove(hunter.getKey());
batch(hunter);
if (hunter.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_BATCHED, getLogIdsForHunter(hunter), "for completion");
}
private void batch(BitmapHunter hunter) {
if (hunter.isCancelled()) {
return;
}
batch.add(hunter);
if (!handler.hasMessages(HUNTER_DELAY_NEXT_BATCH)) {
handler.sendEmptyMessageDelayed(HUNTER_DELAY_NEXT_BATCH, BATCH_DELAY);
}
}
void performBatchComplete() {
List<BitmapHunter> copy = new ArrayList<>(batch);
batch.clear();
mainThreadHandler.sendMessage(mainThreadHandler.obtainMessage(HUNTER_BATCH_COMPLETE, copy));
logBatch(copy);
}
private static class DispatcherHandler extends Handler {
private final Dispatcher dispatcher;
public DispatcherHandler(Looper looper, Dispatcher dispatcher) {
super(looper);
this.dispatcher = dispatcher;
}
@Override public void handleMessage(final Message msg) {
switch (msg.what) {
case REQUEST_SUBMIT: {
Action action = (Action) msg.obj;
dispatcher.performSubmit(action);
break;
}
case REQUEST_CANCEL: {
Action action = (Action) msg.obj;
dispatcher.performCancel(action);
break;
}
case TAG_PAUSE: {
Object tag = msg.obj;
dispatcher.performPauseTag(tag);
break;
}
case TAG_RESUME: {
Object tag = msg.obj;
dispatcher.performResumeTag(tag);
break;
}
case HUNTER_COMPLETE: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performComplete(hunter);
break;
}
case HUNTER_RETRY: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performRetry(hunter);
break;
}
case HUNTER_DECODE_FAILED: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performError(hunter, false);
break;
}
case HUNTER_DELAY_NEXT_BATCH: {
dispatcher.performBatchComplete();
break;
}
case NETWORK_STATE_CHANGE: {
NetworkInfo info = (NetworkInfo) msg.obj;
dispatcher.performNetworkStateChange(info);
break;
}
case AIRPLANE_MODE_CHANGE: {
dispatcher.performAirplaneModeChange(msg.arg1 == AIRPLANE_MODE_ON);
break;
}
default:
Picasso.HANDLER.post(new Runnable() {
@Override public void run() {
throw new AssertionError("Unknown handler message received: " + msg.what);
}
});
}
}
}
BitmapHunter类如下:
run()方法执行过程:
1.hunt(), 加载图片
2.加载为空,dispatchFailed,发送失败事件
3.得到图片,dispatchComplete,在上面的dispatcher类中分析过.
hunt()方法执行过程:
1.shouldReadFromMemoryCache(memoryPolicy),判断是否在缓存中.
2.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;
RequestHandler.Result result = requestHandler.load(data, networkPolicy);
不在缓存中,就到网上找呗.这里的RequestHandler类对不同uri进行解析,最后返回result.
@Override public void run() {
try {
updateThreadName(data);
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this));
}
result = hunt();
if (result == null) {
dispatcher.dispatchFailed(this);
} else {
dispatcher.dispatchComplete(this);
}
} catch (NetworkRequestHandler.ResponseException e) {
if (!NetworkPolicy.isOfflineOnly(e.networkPolicy) || e.code != 504) {
exception = e;
}
dispatcher.dispatchFailed(this);
} catch (IOException e) {
exception = e;
dispatcher.dispatchRetry(this);
} catch (OutOfMemoryError e) {
StringWriter writer = new StringWriter();
stats.createSnapshot().dump(new PrintWriter(writer));
exception = new RuntimeException(writer.toString(), e);
dispatcher.dispatchFailed(this);
} catch (Exception e) {
exception = e;
dispatcher.dispatchFailed(this);
} finally {
Thread.currentThread().setName(Utils.THREAD_IDLE_NAME);
}
}
Bitmap hunt() throws IOException {
Bitmap bitmap = null;
if (shouldReadFromMemoryCache(memoryPolicy)) {
bitmap = cache.get(key);
if (bitmap != null) {
stats.dispatchCacheHit();
loadedFrom = MEMORY;
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache");
}
return bitmap;
}
}
networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;
RequestHandler.Result result = requestHandler.load(data, networkPolicy);
if (result != null) {
loadedFrom = result.getLoadedFrom();
exifOrientation = result.getExifOrientation();
bitmap = result.getBitmap();
// If there was no Bitmap then we need to decode it from the stream.
if (bitmap == null) {
Source source = result.getSource();
try {
bitmap = decodeStream(source, data);
} finally {
try {
//noinspection ConstantConditions If bitmap is null then source is guranteed non-null.
source.close();
} catch (IOException ignored) {
}
}
}
}
//........................
//........................
return bitmap;
}
Action类:
此类是一个接口,它定义了你获取一个图片应该要传的值,包括request,imageview,和一些其他的配置.它就像是一个你将要操作的行为一样,携带了你该要带的东西,只为最后获取到图片.这里边对target进行弱引用,便于gc回收.它的一个强大的地方就是使用泛型,你可以指定不同的view来显示图片.里边的俩个虚拟方法,留给特定的子类实现,任你对图片为所欲为.
abstract void complete(Bitmap result, Picasso.LoadedFrom from);
abstract void error(Exception e);
RequestHandler类:
此类是一个接口,定义了不同类型uri的加载方式,通过继承它来实现不同的加载.
NetWorkRequestHandler:
继承RequestHandler类的子类,对网络图片进行加载,Picasso内部的网络加载用的是OKhttp.它的ImageDownload的默认实现就是OKhttp3download.