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防抖 Debounce
函数防抖就是,延迟一段时间再执行函数,如果这段时间内又触发了该函数,则延迟重新计算;
// 简单实现
function debounce(fn, wait) {
let t
return () => {
let context = this
let args = arguments
if (t) clearTimeout(t)
t= setTimeout(() => {
fn.apply(context, args)
}, wait)
}
}
_.debounce = function(func, wait, immediate) {
var timeout, args, context, timestamp, result;
// 处理时间
var later = function() {
var last = _.now() - timestamp;
if (last < wait && last >= 0) {
timeout = setTimeout(later, wait - last); // 10ms 6ms 4ms
} else {
timeout = null;
if (!immediate) {
result = func.apply(context, args);
if (!timeout) context = args = null;
}
}
};
节流 throttle
节流:函数间隔一段时间后才能再触发,避免某些函数触发频率过高,比如滚动条滚动事件触发的函数。
// 简单实现
function throttle (fn, wait, mustRun) {
let start = new Date()
let timeout
return () => {
// 在返回的函数内部保留上下文和参数
let context = this
let args = arguments
let current = new Date()
clearTimeout(timeout)
let remaining = current - start
// 达到了指定触发时间,触发该函数
if (remaining > mustRun) {
fn.apply(context, args)
start = current
} else {
// 否则wait时间后触发,闭包保留一个timeout实例
timeout = setTimeout(fn, wait);
}
}
}
_.throttle = function(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
if (!options) options = {};
var later = function() {
previous = options.leading === false ? 0 : _.now();
timeout = null;
result = func.apply(context, args);
if (!timeout) context = args = null;
};
return function() {
var now = _.now();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
if (timeout) {
clearTimeout(timeout);
timeout = null;
}
previous = now;
result = func.apply(context, args);
if (!timeout) context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
};