server代码:
window上的服务器代码不变,但是需要注意一点:linux上的client连接服务器上的server时服务器的防火墙必须关闭才能连接成功。
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<windows.h>
#include<WinSock2.h>
#include<stdio.h>
#include <vector>
#pragma comment(lib,"ws2_32.lib")
enum CMD
{
CMD_LOGIN,
CMD_LOGIN_RESULT,
CMD_LOGOUT,
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN,
CMD_ERROR
};
struct DataHeader
{
short dataLength;
short cmd;
};
//DataPackage
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin : public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
scok = 0;
}
int scok;
};
std::vector<SOCKET> g_clients;
int processor(SOCKET _cSock)
{
//缓冲区
char szRecv[4096] = {};
// 5 接收客户端数据
int nLen = recv(_cSock, szRecv, sizeof(DataHeader), 0);
DataHeader* header = (DataHeader*)szRecv;
if (nLen <= 0)
{
printf("客户端<Socket=%d>已退出,任务结束。\n", _cSock);
return -1;
}
switch (header->cmd)
{
case CMD_LOGIN:
{
recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
Login* login = (Login*)szRecv;
printf("收到客户端<Socket=%d>请求:CMD_LOGIN,数据长度:%d,userName=%s PassWord=%s\n", _cSock, login->dataLength, login->userName, login->PassWord);
//忽略判断用户密码是否正确的过程
LoginResult ret;
send(_cSock, (char*)&ret, sizeof(LoginResult), 0);
}
break;
case CMD_LOGOUT:
{
recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
Logout* logout = (Logout*)szRecv;
printf("收到客户端<Socket=%d>请求:CMD_LOGOUT,数据长度:%d,userName=%s \n", _cSock, logout->dataLength, logout->userName);
//忽略判断用户密码是否正确的过程
LogoutResult ret;
send(_cSock, (char*)&ret, sizeof(ret), 0);
}
break;
default:
{
DataHeader header = { 0,CMD_ERROR };
send(_cSock, (char*)&header, sizeof(header), 0);
}
break;
}
}
int main()
{
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
//------------
//-- 用Socket API建立简易TCP服务端
// 1 建立一个socket 套接字
SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
// 2 bind 绑定用于接受客户端连接的网络端口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);//host to net unsigned short
_sin.sin_addr.S_un.S_addr = INADDR_ANY;//inet_addr("127.0.0.1");
if (SOCKET_ERROR == bind(_sock, (sockaddr*)&_sin, sizeof(_sin)))
{
printf("错误,绑定网络端口失败...\n");
}
else {
printf("绑定网络端口成功...\n");
}
// 3 listen 监听网络端口
if (SOCKET_ERROR == listen(_sock, 5))
{
printf("错误,监听网络端口失败...\n");
}
else {
printf("监听网络端口成功...\n");
}
while (true)
{
//伯克利套接字 BSD socket
fd_set fdRead;//描述符(socket) 集合
fd_set fdWrite;
fd_set fdExp;
//清理集合
FD_ZERO(&fdRead);
FD_ZERO(&fdWrite);
FD_ZERO(&fdExp);
//将描述符(socket)加入集合
FD_SET(_sock, &fdRead);
FD_SET(_sock, &fdWrite);
FD_SET(_sock, &fdExp);
for (int n = (int)g_clients.size() - 1; n >= 0; n--)
{
FD_SET(g_clients[n], &fdRead);
}
///nfds 是一个整数值 是指fd_set集合中所有描述符(socket)的范围,而不是数量
///既是所有文件描述符最大值+1 在Windows中这个参数可以写0
timeval t = { 1,0 };
int ret = select(_sock + 1, &fdRead, &fdWrite, &fdExp, &t);
if (ret < 0)
{
printf("select任务结束。\n");
break;
}
//判断描述符(socket)是否在集合中
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
// 4 accept 等待接受客户端连接
sockaddr_in clientAddr = {};
int nAddrLen = sizeof(sockaddr_in);
SOCKET _cSock = INVALID_SOCKET;
_cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
if (INVALID_SOCKET == _cSock)
{
printf("错误,接受到无效客户端SOCKET...\n");
}
else
{
for (int n = (int)g_clients.size() - 1; n >= 0; n--)
{
NewUserJoin userJoin;
send(g_clients[n], (const char*)&userJoin, sizeof(NewUserJoin), 0);
}
g_clients.push_back(_cSock);
printf("新客户端加入:socket = %d,IP = %s \n", (int)_cSock, inet_ntoa(clientAddr.sin_addr));
}
}
for (size_t n = 0; n < fdRead.fd_count; n++)
{
if (-1 == processor(fdRead.fd_array[n]))
{
auto iter = find(g_clients.begin(), g_clients.end(), fdRead.fd_array[n]);
if (iter != g_clients.end())
{
g_clients.erase(iter);
}
}
}
//printf("空闲时间处理其它业务..\n");
}
for (size_t n = g_clients.size() - 1; n >= 0; n--)
{
closesocket(g_clients[n]);
}
// 8 关闭套节字closesocket
closesocket(_sock);
//------------
//清除Windows socket环境
WSACleanup();
printf("已退出。\n");
getchar();
return 0;
}
client代码:
client代码的_sin.sin_addr.s_addr需要根据自己主机设置,具体可在主机命令行通过ipconfig查看:
_sin.sin_addr.s_addr = inet_addr("192.168.74.1");
完整代码:
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <WinSock2.h>
#include <windows.h>
#pragma comment(lib,"ws2_32.lib") //解决库调用 我们用通用的方法 已经在属性中添加了
#else
#include <unistd.h> //unix的标准库
#include <arpa/inet.h>
#include <string.h>
//解决宏定义
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include <stdio.h>
#include <thread>
enum CMD //用枚举存储登录登出等命令
{
CMD_LOGIN,
CMD_LOGIN_RESULT,
CMD_LOGOUT,
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN,
CMD_ERROR
};
struct DataHeader//定义数据包头 在客户端和服务端使用结构化数据传递消息时,字节序要一致
{
short dataLength; //数据长度
short cmd; //cmd命令
};
struct Login : public DataHeader //定义一个结构体封装数据
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char passWord[32];
};
struct LoginResult : public DataHeader //返回登录的结果
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 1;
}
int result;
};
struct Logout : public DataHeader //返回谁要退出
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char username[32];
};
struct LogoutResult : public DataHeader //返回登出的结果
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin : public DataHeader //新用户加入
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
scok = 0;
}
int scok;
};
int processor(SOCKET _cSock) //专门处理接受到的消息
{
//缓冲区
char szRecv[4096] = {};
//接收服务器信息 参数 服务端套接字 数据缓冲区 数据缓冲区的字节数 默认值(作为预留位置)
int len = recv(_cSock, szRecv, sizeof(DataHeader), 0);
DataHeader* header = (DataHeader*)szRecv;
if (len <= 0)
{
printf("与服务器断开连接,任务结束\n");
return -1;
}
switch (header->cmd)
{
case CMD_LOGIN_RESULT:
{
recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
LoginResult *login = (LoginResult*)szRecv;
printf("收到服务器的消息:CMD_LOGIN_RESULT, 数据长度%d \n", header->dataLength);
break;
}
case CMD_LOGOUT_RESULT:
{
recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
LogoutResult *logout = (LogoutResult*)szRecv;
printf("收到服务器的消息:CMD_LOGIN_RESULT, 数据长度%d \n", header->dataLength);
break;
}
case CMD_NEW_USER_JOIN:
{
recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
NewUserJoin *userjoin = (NewUserJoin*)szRecv;
printf("收到服务器的消息:CMD_NEW_USER_JOIN, 数据长度%d \n", header->dataLength);
break;
}
}
return 0;
}
bool g_bRun = true;
void cmdThread(SOCKET _sock)
{
while (true)
{
char cmdBuf[256] = {};
scanf("%s", cmdBuf);
if (0 == strcmp(cmdBuf, "exit"))
{
g_bRun = false;
printf("退出线程\n");
break;
}
else if (0 == strcmp(cmdBuf, "Login"))
{
Login login;
strcpy(login.userName, "majun");
strcpy(login.passWord, "518811");
send(_sock, (const char*)&login, sizeof(Login), 0);
}
else if (0 == strcmp(cmdBuf, "Logout"))
{
Logout logout;
strcpy(logout.username, "majun");
send(_sock, (const char*)&logout, sizeof(Logout), 0);
}
else {
printf("不支持的命令\n");
}
}
}
int main(){
#ifdef _WIN32
//启动window socket 环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//用Socket API建立简易TCP客户端
/*
1.建立一个socket
2.连接服务器 connect
3.接收服务器信息 recv
4.关闭socket closesocket
*/
//1、建立一个套接字
SOCKET _sock = socket(AF_INET, SOCK_STREAM, 0);
if (INVALID_SOCKET == _sock)
{
printf("错误,建立Socket失败...\n");
}
else
{
printf("建立Socket成功...\n");
}
//2、连接服务器 connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567); //连接到服务端的4567端口号
#ifdef _WIN32
_sin.sin_addr.S_un.S_addr = inet_addr("192.168.1.188"); //127.0.0.1
#else
_sin.sin_addr.s_addr = inet_addr("192.168.75.1");
#endif
int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
{
printf("错误,连接服务器失败...\n");
}
else
{
printf("连接服务器成功...\n");
}
//3.启动线程 接收服务器的信息 recv
std::thread t1(cmdThread, _sock); //第一个是函数名 第二个就是要传入的参数
t1.detach(); //和主线程进行分离 一定要进行分离,不然子线程的退出会直接导致主线程也退出,但是,主线程没有正常结束程序,就会产生问题
while (g_bRun)
{
fd_set fdRead;
FD_ZERO(&fdRead);
FD_SET(_sock, &fdRead);
timeval t = { 1,0 };//前面是秒 后面是毫秒 让select每隔1秒去扫描一下
int ret = select(_sock + 1, &fdRead, 0, 0, &t);
if (ret < 0)
{
printf("select 任务结束1");
}
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
if (-1 == processor(_sock))
{
printf("select 任务结束2");
break;
}
}
}
//4.关闭 关闭socket
#ifdef _WIN32
WSACleanup();
closesocket(_sock);
#else
close(_sock);
#endif
getchar();
return 0;
}