package 项目;
import java.util.Random;
public class Game {
private Player player;
/**
* 构造函数,传入玩家信息
*/
public Game(Player player){
this.player=player;
}
/**
* 输出指定级别规定长度的字符串
* @return 输出的字符串,用于和用户输入比较
*/
public String printStr(){
StringBuffer buffer=new StringBuffer();
Random random=new Random();
int strLength=LevelParam.levels[player.getLevelNo()-1].getStrLength();
//通过循环生成要输出的字符串
for (int i = 0; i <strLength; i++) {
//产生随机数
int rand=random.nextInt(strLength);
//根据随机数拼接字符串
switch(rand){
case 0:
buffer.append(">");
break;
case 1:
buffer.append("<");
break;
case 2:
buffer.append("*");
break;
case 3:
buffer.append("&");
break;
case 4:
buffer.append("%");
break;
case 5:
buffer.append("#");
break;
}
}
return buffer.toString();
}
public void printResult(String out,String in){
if(out.equals(in)){
long time=System.currentTimeMillis();
if((time-player.getStartTime())/1000>LevelParam.levels[player.getLevelNo()-1].getTimeLimit()){
System.out.println("你输入太慢,已经超时,退出");
System.exit(1);
}else{
// 当前说获得分值
player.setCurScore(player.getCurScore()+ LevelParam.levels[player.getLevelNo() - 1].getPerScore());
// 游戏所需时间
player.setElapsedTime((int) (time - player.getStartTime()) / 1000);
int levelNo=player.getLevelNo();
int score=player.getCurScore();
int elapsedTime=player.getElapsedTime();
System.out.println("输入正确,您的级别"+levelNo+"您的积分"+score+"已用时间"+elapsedTime+"秒。");
if(levelNo==6){
System.out.println("游戏结束");
System.exit(1);
}
}
}else{
System.out.println("输入错误,退出");
System.exit(1);
}
}
}
package 项目;
public class LevelParam extends Level {
public LevelParam(int levelNo, int strLength, int strTimes, int timeLimit,int perScore) {
super(levelNo, strLength, strTimes, timeLimit, perScore);
}
public final static Level levels[]=new Level[6];
static{
levels[0]=new Level(1,2,10,30,1);
levels[1]=new Level(2,3,9,34,2);
levels[2]=new Level(3,4,8,22,5);
levels[3]=new Level(4,5,7,18,8);
levels[4]=new Level(5,6,6,15,10);
levels[5]=new Level(6,7,5,12,15);
}
}
package 项目;
import java.util.Scanner;
public class Player {
private int levelNo;
private int curScore;
private long startTime;
private int elapsedTime;
public int getLevelNo() {
return levelNo;
}
public void setLevelNo(int levelNo) {
this.levelNo = levelNo;
}
public int getCurScore() {
return curScore;
}
public void setCurScore(int curScore) {
this.curScore = curScore;
}
public long getStartTime() {
return startTime;
}
public void setStartTime(long startTime) {
this.startTime = startTime;
}
public int getElapsedTime() {
return elapsedTime;
}
public void setElapsedTime(int elapsedTime) {
this.elapsedTime = elapsedTime;
}
//玩家玩游戏
public void play(){
Game game=new Game(this);
Scanner input=new Scanner(System.in);
//外层循环,循环一次级别晋一级
for (int i = 0; i < LevelParam.levels.length; i++) {
//1.晋级
this.levelNo+=1;
//2.晋级后计时清零,积分清零
this.startTime=System.currentTimeMillis();
this.curScore=0;
//3.内层循环,循环一次完成一次字符串的输出、输入比较
for (int j = 0; j < LevelParam.levels[levelNo-1].getStrTimes(); j++) {
//游戏输出字符串
String outStr=game.printStr();
System.out.println(outStr);
//接受用户输入
String inStr=input.next();
//游戏判断玩家输入是否正确,并输入相应结果信息
game.printResult(outStr, inStr);
}
}
}
}
package 项目;
public class Level {
private int levelNo; //级别号
private int strLength;//各级别一次输出字符串的长度
private int strTimes; //各级别输出字符串的次数
private int timeLimit; //各级别闯关的时间限制
private int perScore; //各级别成功输入一次字符串后增加的分值
public int getLevelNo() {
return levelNo;
}
public void setLevelNo(int levelNo) {
this.levelNo = levelNo;
}
public int getStrLength() {
return strLength;
}
public void setStrLength(int strLength) {
this.strLength = strLength;
}
public int getStrTimes() {
return strTimes;
}
public void setStrTimes(int strTimes) {
this.strTimes = strTimes;
}
public int getTimeLimit() {
return timeLimit;
}
public void setTimeLimit(int timeLimit) {
this.timeLimit = timeLimit;
}
public int getPerScore() {
return perScore;
}
public void setPerScore(int perScore) {
this.perScore = perScore;
}
public Level(int levelNo, int strLength, int strTimes, int timeLimit,
int perScore) {
super();
this.levelNo = levelNo;
this.strLength = strLength;
this.strTimes = strTimes;
this.timeLimit = timeLimit;
this.perScore = perScore;
}
public Level() {
super();
// TODO Auto-generated constructor stub
}
}
package 项目;
public class myMain {
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
Player player=new Player();
player.play();
}
}