java 计算单点是否在多边形范围内(百度原生JS转换)

java 计算单点是否在多边形范围内(百度原生JS转换)

package com.basbic.manager.util;

import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;

public class BaiduMapPolygonExample2 {

    public static void main(String[] args) {
        Point2D.Double point = new Point2D.Double(126.5762149439839,45.716548098781196);
        List<Point2D.Double> pts = new ArrayList<Point2D.Double>();
        pts.add(new Point2D.Double(116.395, 39.910));
        pts.add(new Point2D.Double(116.394, 39.914));
        pts.add(new Point2D.Double(116.403, 39.920));
        pts.add(new Point2D.Double(116.402, 39.914));
        pts.add(new Point2D.Double(116.410, 39.913));
        if(IsPtInPoly(point, getPhone())){
            System.out.println("yes");
            System.out.println("点在多边形内");
        }else{
            System.out.println("no");
            System.out.println("点在多边形外");
        }
    }
    public static  Point2D.Double  getPoint(String lng,String lat){
         return   new Point2D.Double(Double.parseDouble(lng), Double.parseDouble(lat));
    }
    public static List<Point2D.Double>  getPhone(){
        List<Point2D.Double> pts = new ArrayList<Point2D.Double>();
        pts.add(new Point2D.Double( 126.5943366406979, 45.71367872790119));
        pts.add(new Point2D.Double( 126.58922079081854, 45.708049168181105));
        pts.add(new Point2D.Double( 126.5908018085161, 45.70747013134428));
        pts.add(new Point2D.Double( 126.58787333255357,45.705128746916486));
        pts.add(new Point2D.Double( 126.58686723038238,45.706343509761766));
        pts.add(new Point2D.Double( 126.58674146761099,45.7074008982749));
        pts.add(new Point2D.Double( 126.58215112645497,45.70725613794179));
        pts.add(new Point2D.Double( 126.58012544752995,45.705131894004815));
        pts.add(new Point2D.Double( 126.57664900520632,45.70752992347113));
        pts.add(new Point2D.Double( 126.57358129188972,45.70978624246433));
        pts.add(new Point2D.Double( 126.57697688671746,45.71329169427561));
        pts.add(new Point2D.Double( 126.57437629226607,45.71544079810734));
        pts.add(new Point2D.Double( 126.5784366331712,45.71807121313554));
        pts.add(new Point2D.Double( 126.58068239694614,45.71748598803657));
        pts.add(new Point2D.Double( 126.58417680537998,45.72040575938895));
        pts.add(new Point2D.Double( 126.5943366406979,45.71367872790119));
        return   pts;
    }
    public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){
        int N = pts.size();
        boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        int intersectCount = 0;//cross points count of x
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//neighbour bound vertices
        Point2D.Double p = point; //当前点
        p1 = pts.get(0);//left vertex
        for(int i = 1; i <= N; ++i){//check all rays
            if(p.equals(p1)){
                return boundOrVertex;//p is an vertex
            }
            p2 = pts.get(i % N);//right vertex
            if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
                p1 = p2;
                continue;//next ray left point
            }
            if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
                if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
                    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
                        return boundOrVertex;
                    }
                    if(p1.y == p2.y){//ray is vertical
                        if(p1.y == p.y){//overlies on a vertical ray
                            return boundOrVertex;
                        }else{//before ray
                            ++intersectCount;
                        }
                    }else{//cross point on the left side
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
                        if(Math.abs(p.y - xinters) < precision){//overlies on a ray
                            return boundOrVertex;
                        }
                        if(p.y < xinters){//before ray
                            ++intersectCount;
                        }
                    }
                }
            }else{//special case when ray is crossing through the vertex
                if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
                    Point2D.Double p3 = pts.get((i+1) % N); //next vertex
                    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }
            p1 = p2;//next ray left point
        }
        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }
    }
}

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