成员变量:
默认初始化大小为16,必须为2的次幂(为了减少Hash碰撞,尽可能减少空间浪费,本文后面会进行讲解)
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
最大容量,必须是2的次幂
static final int MAXIMUM_CAPACITY = 1 << 30;
默认加载因子,当大小超过初始化大小加载因子是会进行扩容,也就是本文中160*0.75=12
static final float DEFAULT_LOAD_FACTOR = 0.75f;
树化阈值,当桶中元素超过8个时会将链表转为红黑树。值必须大于大于2且至少应为(通过查询资料,是时间和空间的一种权衡,认为这个值比较好。红黑树的平均查找长度是log(n),链表的平均查找长度为n/2。有大佬知道的希望提出)
static final int TREEIFY_THRESHOLD = 8;
还原阈值,当桶中元素降到6以下时会将红黑树转为链表。
static final int UNTREEIFY_THRESHOLD = 6;
最小树形化容量阈值:即 当哈希表中的容量 > 该值时,才允许树形化链表 (即 将链表 转换成红黑树).否则,若桶内元素太多时,则直接扩容,而不是树形化为了避免进行扩容、树形化选择的冲突,这个值不能小于 4 * TREEIFY_THRESHOLD
static final int MIN_TREEIFY_CAPACITY = 64;
存储数据的Node数组
transient Node<K,V>[] table;
部分构造函数:
//即使传入初始容量不是2的次幂。也会被转成大于该数的最小的2的次幂的那个数
public HashMap(int initialCapacity, float loadFactor) {
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
this.loadFactor = loadFactor;
this.threshold = tableSizeFor(initialCapacity);
}
static final int tableSizeFor(int cap) {
int n = cap - 1;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}
方法解析:
1.根据key获取value:
-
HashMap是根据key的hash值决定key放入到哪个桶(bucket)中,通过 tab=[(n - 1) & hash]公式计算得出。其中tab是一个哈希表。
-
为什么容量永远是2的次幂以及为什么是 tab=[(n - 1) & hash] 公式?
首先与运算要比取模运算快;
其次能保证索引值肯定在容量中,不会超出数组长度;
最后(n - 1) & hash,当n为2次幂时,会满足一个公式:(n - 1) & hash = hash % n
当n=8,hash为12时,12%8 = 4;1100&0111=0100 = 4; -
为什么通过(n-1)&hash来决定桶的索引?
右移16位可以保证高位特征也参与运算,n-1是为了更少的减少hash碰撞。
HashMap中的hash也做了处理就是右移16位,由于是无符号数,所以高位补0。n-1能保证最后一位一定为1。
public V get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
// (n - 1) & hash,first就是这个下标位置存放的对象
if (first.hash == hash &&
((k = first.key) == key || (key != null && key.equals(k))))
//如果匹配成功,直接返回first
return first;
//否则就要在下标指向的红黑树或者链表中查找
if ((e = first.next) != null) {
//如果first是TreeNode对象,说明是红黑树
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
//否则就说明是链表,进行遍历查找
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
final TreeNode<K,V> getTreeNode(int h, Object k) {
//定位到树的根节点,并调用其find方法
return ((parent != null) ? root() : this).find(h, k, null);
}
final TreeNode<K,V> root() {
for (TreeNode<K,V> r = this, p;;) {
if ((p = r.parent) == null)
return r;
r = p;
}
}
final TreeNode<K,V> find(int h, Object k, Class<?> kc) {
TreeNode<K,V> p = this; //从根节点开始遍历
do {
int ph, dir; K pk;
TreeNode<K,V> pl = p.left, pr = p.right, q;
if ((ph = p.hash) > h) //当前节点的hash值大于需要查找的hash,就在左子树中查找
p = pl;
else if (ph < h)
p = pr; //反之在右子树中进行查找
else if ((pk = p.key) == k || (k != null && k.equals(pk)))
return p; //如果两个节点的hash值相等并且key值也相等,那么返回当前节点
else if (pl == null)
p = pr; //若左子树为空,就直接进行右子树的查找
else if (pr == null)
p = pl; //若右子树为空,那么在左子树中进行查找
//若k的比较函数kc不为空,且k是可比较的,则根据k和pk的比较结果来决定继续在哪个子树中寻找
else if ((kc != null ||
(kc = comparableClassFor(k)) != null) &&
(dir = compareComparables(kc, k, pk)) != 0)
p = (dir < 0) ? pl : pr;
//若k不可比,先在右子树中寻找
else if ((q = pr.find(h, k, kc)) != null)
return q;
else
//再到左子树中进行查找
p = pl;
} while (p != null);
return null;
}
2.插入数据:
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
// 如果onlyIfAbsent是true,则不会修改已存在key的值,所以HashMap会修改已存在键的值
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
//首先如果table为空或者长度为0,则需要进行扩容,扩容方法在下方
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
final Node<K,V>[] resize() {
//获取扩容前的node数组以及长度
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
//扩容前的负载因子*初始化长度(阈值)
int oldThr = threshold;
int newCap, newThr = 0;
//如果扩容前Node数组长度大于0
if (oldCap > 0) {
//如果扩容前数组大小已经达到1 << 30;则把阈值设为0x7fffffff即2^31-1
//并且不会进行扩容
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
//如果把扩容前数组大小左移一位(乘以2)小于最大容量并且扩容前数组大小大于等于初始化大小
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
//新的阈值也乘以2
newThr = oldThr << 1; // double threshold
}
//如果扩容前阈值大于0,则新数组初始大小就被赋值为阈值
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else {
// zero initial threshold signifies using defaults
//否则都采用默认值
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
//如果新阈值为0
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
//重新计算新阈值:如果新数组大小小于最大容量并且,阈值小于最大容量
//那么使用如上计算值,否则使用 0x7fffffff即2^31-1
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
//赋值阈值
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
//新Node数组声明
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
//如果扩容前数组部位空
if (oldTab != null) {
//遍历扩容前数组将扩容前数组置为空
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
//并将值的hash与新数组长度-1.同前面的(n-1)&hash
newTab[e.hash & (newCap - 1)] = e;
//如果值是红黑树的节点 split方法在下方
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
final void split(HashMap<K,V> map, Node<K,V>[] tab, int index, int bit) {
TreeNode<K,V> b = this;
// Relink into lo and hi lists, preserving order
TreeNode<K,V> loHead = null, loTail = null;
TreeNode<K,V> hiHead = null, hiTail = null;
int lc = 0, hc = 0;
//(e.hash & oldCap) == 0的放在原桶内
//,(e.hash & oldCap) == 1的放到 j + oldCap 桶内。
for (TreeNode<K,V> e = b, next; e != null; e = next) {
next = (TreeNode<K,V>)e.next;
e.next = null;
if ((e.hash & bit) == 0) {
if ((e.prev = loTail) == null)
loHead = e;
else
loTail.next = e;
loTail = e;
++lc;
}
else {
if ((e.prev = hiTail) == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
++hc;
}
}
//如果小于等于非树化阈值,则需要将红黑树转为链表,否则需要将不是红黑树的转成红黑树
if (loHead != null) {
if (lc <= UNTREEIFY_THRESHOLD)
tab[index] = loHead.untreeify(map);
else {
tab[index] = loHead;
if (hiHead != null) // (else is already treeified)
loHead.treeify(tab);
}
}
if (hiHead != null) {
if (hc <= UNTREEIFY_THRESHOLD)
tab[index + bit] = hiHead.untreeify(map);
else {
tab[index + bit] = hiHead;
if (loHead != null)
hiHead.treeify(tab);
}
}
}
//非树化
final Node<K,V> untreeify(HashMap<K,V> map) {
Node<K,V> hd = null, tl = null;
for (Node<K,V> q = this; q != null; q = q.next) {
Node<K,V> p = map.replacementNode(q, null);
if (tl == null)
hd = p;
else
tl.next = p;
tl = p;
}
return hd;
}
//树化
final void treeify(Node<K,V>[] tab) {
TreeNode<K,V> root = null;
for (TreeNode<K,V> x = this, next; x != null; x = next) {
next = (TreeNode<K,V>)x.next;
x.left = x.right = null;
//根节点,并且为黑色
if (root == null) {
x.parent = null;
x.red = false;
root = x;
}
else {
K k = x.key;
int h = x.hash;
Class<?> kc = null;
for (TreeNode<K,V> p = root;;) {
int dir, ph;
K pk = p.key;
if ((ph = p.hash) > h)
dir = -1; // 当前节点在节点p的左子树
else if (ph < h)
dir = 1;// 当前节点在节点p的右子树
else if ((kc == null &&
(kc = comparableClassFor(k)) == null) ||
(dir = compareComparables(kc, k, pk)) == 0)
// 当前节点与节点p的hash值相等,
//当前节点key并没有实现Comparable接口或者实现Comparable接口
//并且与节点pcompareTo相等,该方法是为了保证在特殊情况下
//节点添加的一致性用于维持红黑树的平衡
dir = tieBreakOrder(k, pk);
TreeNode<K,V> xp = p;
根据dir判断添加位置也是节点p的左右节点,是否为空,若不为null在p的子树上进行下次循环
if ((p = (dir <= 0) ? p.left : p.right) == null) {
x.parent = xp;// 若添加位置为null,建立当前节点x与父节点xp之间的联系
if (dir <= 0)// 确定当前节点时xp的左节点还是右节点
xp.left = x;
else
xp.right = x;
root = balanceInsertion(root, x);// 对红黑是进行平衡操作并结束循环
break;
}
}
}
}
moveRootToFront(tab, root);// 将红黑树根节点复位至数组头结点
}
//将红黑树转为链表
Node<K,V> replacementNode(Node<K,V> p, Node<K,V> next) {
return new Node<>(p.hash, p.key, p.value, next);
}
Node<K,V> replacementNode(Node<K,V> p, Node<K,V> next) {
LinkedHashMap.Entry<K,V> q = (LinkedHashMap.Entry<K,V>)p;
LinkedHashMap.Entry<K,V> t =
new LinkedHashMap.Entry<K,V>(q.hash, q.key, q.value, next);
transferLinks(q, t);
return t;
}
private void transferLinks(LinkedHashMap.Entry<K,V> src,
LinkedHashMap.Entry<K,V> dst) {
LinkedHashMap.Entry<K,V> b = dst.before = src.before;
LinkedHashMap.Entry<K,V> a = dst.after = src.after;
if (b == null)
head = dst;
else
b.after = dst;
if (a == null)
tail = dst;
else
a.before = dst;
}
//比较对象,确定插入左节点或是右节点
static int tieBreakOrder(Object a, Object b) {
int d;
if (a == null || b == null ||
(d = a.getClass().getName().
compareTo(b.getClass().getName())) == 0)
d = (System.identityHashCode(a) <= System.identityHashCode(b) ?
-1 : 1);
return d;
}
//红黑树平衡插入
static <K,V> TreeNode<K,V> balanceInsertion(TreeNode<K,V> root,
TreeNode<K,V> x) {
x.red = true;
for (TreeNode<K,V> xp, xpp, xppl, xppr;;) {
//如果不存在父节点则颜色为黑
if ((xp = x.parent) == null) {
x.red = false;
return x;
}
//如果节点颜色为黑色并且爷爷节点为空,返回根节点
else if (!xp.red || (xpp = xp.parent) == null)
return root;
if (xp == (xppl = xpp.left)) { //父节点为爷爷节点的左节点
//当爷爷节点的右节点不为空并且为红色
//父节点和叔父节点置为black,同时将爷爷节点置为red,
//将爷爷节点设置为当前新增节点,循环继续调整。
if ((xppr = xpp.right) != null && xppr.red) {
xppr.red = false;
xp.red = false;
xpp.red = true;
x = xpp;
}
//叔父节点为空或者为黑色
else {
//插入节点为父节点的右节点同时父节点是爷爷节点的左节点,则进行左旋
if (x == xp.right) {
root = rotateLeft(root, x = xp);
xpp = (xp = x.parent) == null ? null : xp.parent;
}
if (xp != null) {
xp.red = false;
if (xpp != null) {
xpp.red = true;
root = rotateRight(root, xpp);
}
}
}
}
否则父节点为爷爷的右节点
else {
if (xppl != null && xppl.red) {
xppl.red = false;
xp.red = false;
xpp.red = true;
x = xpp;
}
else {
if (x == xp.left) {
root = rotateRight(root, x = xp);
xpp = (xp = x.parent) == null ? null : xp.parent;
}
if (xp != null) {
xp.red = false;
if (xpp != null) {
xpp.red = true;
root = rotateLeft(root, xpp);
}
}
}
}
}
}
// 将红黑树根节点复位至数组头结点
static <K,V> void moveRootToFront(Node<K,V>[] tab, TreeNode<K,V> root) {
int n;
if (root != null && tab != null && (n = tab.length) > 0) {
int index = (n - 1) & root.hash;
TreeNode<K,V> first = (TreeNode<K,V>)tab[index];
if (root != first) {
Node<K,V> rn;
tab[index] = root;
TreeNode<K,V> rp = root.prev;
if ((rn = root.next) != null)
((TreeNode<K,V>)rn).prev = rp;
if (rp != null)
rp.next = rn;
if (first != null)
first.prev = root;
root.next = first;
root.prev = null;
}
//简单点说大概就是递归检查这个树是不是正常的
assert checkInvariants(root);
}
}
3.删除:
public V remove(Object key) {
Node<K,V> e;
return (e = removeNode(hash(key), key, null, false, true)) == null ?
null : e.value;
}
final Node<K,V> removeNode(int hash, Object key, Object value,
boolean matchValue, boolean movable) {
Node<K,V>[] tab; Node<K,V> p; int n, index;
if ((tab = table) != null && (n = tab.length) > 0 &&
(p = tab[index = (n - 1) & hash]) != null) {
Node<K,V> node = null, e; K k; V v;
//前面是在得到想要删除的节点,类似查找方法
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
node = p;
else if ((e = p.next) != null) {
if (p instanceof TreeNode)
node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
else {
do {
if (e.hash == hash &&
((k = e.key) == key ||
(key != null && key.equals(k)))) {
node = e;
break;
}
p = e;
} while ((e = e.next) != null);
}
}
//如果得到node并且满足相关要求
if (node != null && (!matchValue || (v = node.value) == value ||
(value != null && value.equals(v)))) {
if (node instanceof TreeNode)
((TreeNode<K,V>)node).removeTreeNode(this, tab, movable);
//不是红黑树删除比较简单
else if (node == p)
tab[index] = node.next;
else
p.next = node.next;
++modCount;
--size;
afterNodeRemoval(node);
return node;
}
}
return null;
}
final void removeTreeNode(HashMap<K,V> map, Node<K,V>[] tab,
boolean movable) {
int n;
if (tab == null || (n = tab.length) == 0)
return;
int index = (n - 1) & hash;
TreeNode<K,V> first = (TreeNode<K,V>)tab[index], root = first, rl;
TreeNode<K,V> succ = (TreeNode<K,V>)next, pred = prev;
if (pred == null)
tab[index] = first = succ;
else
pred.next = succ;
if (succ != null)
succ.prev = pred;
if (first == null)
return;
if (root.parent != null)
root = root.root();
if (root == null || root.right == null ||
(rl = root.left) == null || rl.left == null) {
tab[index] = first.untreeify(map); // too small
return;
}
TreeNode<K,V> p = this, pl = left, pr = right, replacement;
if (pl != null && pr != null) {
TreeNode<K,V> s = pr, sl;
while ((sl = s.left) != null) // find successor
s = sl;
boolean c = s.red; s.red = p.red; p.red = c; // swap colors
TreeNode<K,V> sr = s.right;
TreeNode<K,V> pp = p.parent;
if (s == pr) { // p was s's direct parent
p.parent = s;
s.right = p;
}
else {
TreeNode<K,V> sp = s.parent;
if ((p.parent = sp) != null) {
if (s == sp.left)
sp.left = p;
else
sp.right = p;
}
if ((s.right = pr) != null)
pr.parent = s;
}
p.left = null;
if ((p.right = sr) != null)
sr.parent = p;
if ((s.left = pl) != null)
pl.parent = s;
if ((s.parent = pp) == null)
root = s;
else if (p == pp.left)
pp.left = s;
else
pp.right = s;
if (sr != null)
replacement = sr;
else
replacement = p;
}
else if (pl != null)
replacement = pl;
else if (pr != null)
replacement = pr;
else
replacement = p;
if (replacement != p) {
TreeNode<K,V> pp = replacement.parent = p.parent;
if (pp == null)
root = replacement;
else if (p == pp.left)
pp.left = replacement;
else
pp.right = replacement;
p.left = p.right = p.parent = null;
}
TreeNode<K,V> r = p.red ? root : balanceDeletion(root, replacement);
if (replacement == p) { // detach
TreeNode<K,V> pp = p.parent;
p.parent = null;
if (pp != null) {
if (p == pp.left)
pp.left = null;
else if (p == pp.right)
pp.right = null;
}
}
if (movable)
moveRootToFront(tab, r);
}
可能理解的还是不够好,希望有些错误的地方各位大佬可以指出来,我会修改,以免误人子弟。。
可以加我微信公众号哈,大家一起学习、成长