迷宫问题栈实现(数据结构c语言版 )

程序主要参考自严蔚敏老师的数据结构c语言版,在书中程序的大体框架下进行了完善。关于迷宫问题的思路可查阅原书。

#include<iostream>

using namespace std;

#define MAXSIZE 10
typedef int Status;
typedef struct{
	int x;
	int y;
}Postype;
typedef struct{
	int ord;
	Postype seat;
	int dir;
}SElemType;//栈的元素类型
typedef struct{
	//SElemType data[MAXSIZE];
	SElemType* top;
	SElemType* base;
}Stack;//栈的结构类型
typedef struct{
	char arr[MAXSIZE][MAXSIZE];
}MAZETYPE;//迷宫结构体

MAZETYPE maze;
void InitMaze()
{
	maze.arr[0][0] = maze.arr[0][1] = maze.arr[0][2] = maze.arr[0][3] = maze.arr[0][4] = maze.arr[0][5] = maze.arr[0][6] = maze.arr[0][7] = maze.arr[0][8] = maze.arr[0][9] = '1';
	maze.arr[1][0] = maze.arr[1][3] = maze.arr[1][7] = maze.arr[1][9] = '1';
	maze.arr[1][1] = maze.arr[1][2] = maze.arr[1][4] = maze.arr[1][5] = maze.arr[1][6] = maze.arr[1][8] = '0';
	maze.arr[2][0] = maze.arr[2][3] = maze.arr[2][7] = maze.arr[2][9] = '1';
	maze.arr[2][1] = maze.arr[2][2] = maze.arr[2][4] = maze.arr[2][5] = maze.arr[2][6] = maze.arr[2][8] = '0';
	maze.arr[3][0] = maze.arr[3][5] = maze.arr[3][6] = maze.arr[3][9] = '1';
	maze.arr[3][1] = maze.arr[3][2] = maze.arr[3][3] = maze.arr[3][4] = maze.arr[3][7] = maze.arr[3][8] = '0';
	maze.arr[4][0] = maze.arr[4][2] = maze.arr[4][3] = maze.arr[4][4] = maze.arr[4][9] = '1';
	maze.arr[4][1] = maze.arr[4][5] = maze.arr[4][6] = maze.arr[4][7] = maze.arr[4][8] = '0';
	maze.arr[5][0] = maze.arr[5][4] = maze.arr[5][9] = '1';
	maze.arr[5][1] = maze.arr[5][2] = maze.arr[5][3] = maze.arr[5][5] = maze.arr[5][6] = maze.arr[5][7] = maze.arr[5][8] = '0';
	maze.arr[6][0] = maze.arr[6][2] = maze.arr[6][6] = maze.arr[6][9] = '1';
	maze.arr[6][1] = maze.arr[6][3] = maze.arr[6][4] = maze.arr[6][5] = maze.arr[6][7] = maze.arr[6][8] = '0';
	maze.arr[7][0] = maze.arr[7][2] = maze.arr[7][3] = maze.arr[7][4] = maze.arr[7][6] = maze.arr[7][9] = '1';
	maze.arr[7][1] = maze.arr[7][5] = maze.arr[7][7] = maze.arr[7][8] = '0';
	maze.arr[8][0] = maze.arr[8][1] = maze.arr[8][9] = '0';
	maze.arr[8][2] = maze.arr[8][3] = maze.arr[8][4] = maze.arr[8][5] = maze.arr[8][6] = maze.arr[8][7] = maze.arr[8][8] = '0';
	maze.arr[9][0] = maze.arr[9][1] = maze.arr[9][2] = maze.arr[9][3] = maze.arr[9][4] = maze.arr[9][5] = maze.arr[9][6] = maze.arr[9][7] = maze.arr[9][8] = maze.arr[9][9] = '1';
}
Status initStack(Stack &s)
{
	s.base = (SElemType*)malloc(MAXSIZE*sizeof(SElemType));
	if (!s.base) return 0;
	s.top = s.base;
	return 1;
}
void Push(Stack &s, SElemType e)
{
	*s.top++ = e;
}
void Pop(Stack &s, SElemType &e)
{
	e = *--s.top;
}
Status StackEmpty(Stack &s)
{
	if (s.top == s.base) return 1;
	else return 0;
}
Status Pass(Postype curpos)
{
	if (maze.arr[curpos.x][curpos.y] == '0')
		return 1;
	else return 0;
}
void Foot(Postype curpos)
{
	maze.arr[curpos.x][curpos.y] = '*';
}
void MarkPrint(Postype curpos)
{
	maze.arr[curpos.x][curpos.y] = '!';
}
Status StructCmp(Postype a, Postype b)
{
	if (a.x = b.x&&a.y == b.y) return 1;
	else return 0;
}
//下一个位置
Postype NextPos(Postype CurPos, int Dir)
{
	Postype ReturnPos;
	switch (Dir)
	{
	case 1:
		ReturnPos.x = CurPos.x;
		ReturnPos.y = CurPos.y + 1;
		break;
	case 2:
		ReturnPos.x = CurPos.x + 1;
		ReturnPos.y = CurPos.y;
		break;
	case 3:
		ReturnPos.x = CurPos.x;
		ReturnPos.y = CurPos.y - 1;
		break;
	case 4:
		ReturnPos.x = CurPos.x - 1;
		ReturnPos.y = CurPos.y;
		break;
	}
	return ReturnPos;
}

Status MazePath(Postype start, Postype end)
{
	Stack s;
	SElemType e;
	initStack(s);
	Postype curpos = start;
	int curstep = 1;
	do{
		if (Pass(curpos))
		{
			Foot(curpos);
			e = { curstep, curpos, 1 };
			Push(s, e);
			if (StructCmp(curpos, end)) return 1;
			curpos = NextPos(curpos, 1);
			curstep++;
		}
		else
		{
			if (!StackEmpty(s))
			{
				Pop(s, e);
				while (e.dir ==4 &&!StackEmpty(s))
				{
					MarkPrint(e.seat); Pop(s, e);
				}
				if (e.dir < 4 && !StackEmpty(s))
				{
					e.dir++;
					Push(s, e);
					curpos = NextPos(e.seat, e.dir);
				}
			}


		}
		
	} while (!StackEmpty(s));
	return 0;

}

int main()
{
	InitMaze();
	Postype s, e;
	s.x = s.y = 1;
	e.x = e.y = 8;
	if (MazePath(s, e))
		printf("迷宫成功解密!\n");
	else
		printf("解密失败\n");
	for (int i = 0; i < 10; i++)
		{
		for (int j = 0; j < 10; j++)
			{
			printf("%c ", maze.arr[i][j]);
			 }
		printf("\n");
		 }
	cout << "-=================================" << endl;
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (maze.arr[i][j] == '*' || maze.arr[i][j] == '!')
			printf("%c ", maze.arr[i][j]);
			else cout << "  ";
		}
		printf("\n");
	}
}

 

#include using std::cout; using std::cin; #include #include #include #define OVERFLOW -2 #define INIT_SIZE 100 //存储空间初始分配量 #define INCREMENT 10 //存储空间分配增量 typedef struct{ int r; int c; }PostType;//迷宫中r行c列的位置 typedef struct{ int ord; //当前位置在路径上的序号 PostType seat;//当前坐标 int di; //往下一坐标的方向 }SElemType; //元素类型 typedef struct{ SElemType* base;//基址,构造前销毁后为空 SElemType* top;//顶 int stackSize; //容量 }Stack; //类型 int InitStack(Stack &S){ //构造空s S.base=(SElemType*)malloc(INIT_SIZE *sizeof(SElemType)); if(!S.base) exit(OVERFLOW);//存储分配失败 S.top=S.base; S.stackSize=INIT_SIZE; return 0; } int StackEmpty(Stack S)//若s为空返回TRUE,否则返回FALSE { if(S.top==S.base) return 1; return 0; } int Push(Stack &S,SElemType e){ //插入元素e为新的顶元素 if(S.top-S.base >=S.stackSize){//满,加空间 S.base=(SElemType *)realloc(S.base,(S.stackSize+INCREMENT)*sizeof(SElemType)); if(!S.base) exit(OVERFLOW); //存储分配失败 S.top=S.base+S.stackSize; S.stackSize+=INCREMENT; } *S.top++=e; return 1; } int Pop(Stack &S,SElemType &e){//若不空删除,顶元素用e返回 if(S.top==S.base) return 0; e=*--S.top; return 1; } int DestroyStack(Stack &S){//销毁S, free(S.base); S.top=S.base; return 1; } #define MAXLEN 16//迷宫包括外墙最大行列数目 typedef struct{ int r; int c; char adr[MAXLEN][MAXLEN]; }MazeType; //迷宫类型 int InitMaze(MazeType &maze){ //初始化迷宫若成功返回TRUE,否则返回FALSE int i,j; cout<>maze.r>>maze.c; //迷宫行和列数 for(i=0;i<=maze.c+1;i++){//迷宫行外墙 maze.adr[0][i]='#'; maze.adr[maze.r+1][i]='#'; } for(i=0;i<=maze.r+1;i++){//迷宫列外墙 maze.adr[i][0]='#'; maze.adr[i][maze.c+1]='#'; } for(i=1;i<=maze.r;i++) for(j=1;j<=maze.c;j++) maze.adr[i][j]=' ';//初始化迷宫 int m=1,n=maze.c; for(m;m1;n--) maze.adr[6][n]='#'; maze.adr[4][5]='#'; maze.adr[4][6]='#'; maze.adr[3][3]='#'; maze.adr[3][2]='#'; maze.adr[5][7]='#'; maze.adr[5][6]='#'; maze.adr[8][3]='#'; maze.adr[7][2]='#'; maze.adr[7][5]='#'; return 1; }//InitMaze int Pass(MazeType maze,PostType curpos){ if(maze.adr[curpos.r][curpos.c]==' ') return 1; else return 0; }//Pass int FootPrint(MazeType &maze,PostType curpos){ //若走过并且可通返回TRUE,否则返回FALSE //在返回之前销毁S maze.adr[curpos.r][curpos.c]='!';//"*"表示可通 return 1; }//FootPrint PostType NextPos(PostType &curpos,int i){ //指示并返回下一位置的坐标 PostType cpos; cpos=curpos; switch(i){ case 1 : cpos.c+=1; break; case 2 : cpos.r+=1; break; case 3 : cpos.c-=1; break; case 4 : cpos.r-=1; break; default: exit(0); } return cpos; }//Nextpos int MarkPrint(MazeType &maze,PostType curpos){ maze.adr[curpos.r][curpos.c]='@';//"@"表示曾走过但不通 return 1; } int MazePath(MazeType &maze,PostType start,PostType end){ //若迷宫maze存在从入口start到end的通道则求得一条存放在中 Stack S; PostType curpos; int curstep;//当前序号,1.2.3.4分别表示东,南,西,北方向 SElemType e; InitStack(S); curpos=start; //设置"当前位置"为"入口位置" curstep=1; //探索第一步 do{ if(Pass(maze,curpos)){//当前位置可以通过,即是未曾走到过的通道 FootPrint(maze,curpos);//留下足迹 e.ord=curstep; e.seat=curpos; e.di=1; Push(S,e); //加入路径 if(curpos.r==end.r&& curpos.c==end.c) if(!DestroyStack(S))//销毁失败 exit(OVERFLOW); else return 1; //到达出口 else{ curpos=NextPos(curpos,1); //下一位置是当前位置的东邻 curstep++; //探索下一步 } } else{ //当前位置不通 if(!StackEmpty(S)){ Pop(S,e); while(e.di==4 && !StackEmpty(S)){ MarkPrint(maze,e.seat); Pop(S,e); //留下不能通过的标记,并退一步 } if(e.di < 4){ e.di++;//换下一个方向探索 Push(S,e); curpos=NextPos(e.seat,e.di);//设定当前位置是该新方向上的相邻位置 } } } }while(!StackEmpty(S)); if(!DestroyStack(S))//销毁失败 exit(OVERFLOW); else return 0; }//MazePath void PrintMaze(MazeType &maze){ //将标记路径信息的迷宫输出 int i,j; cout<<"\n——!为所求迷宫路线路线——:\n\n"; cout<<" "; for(i=0;i<=maze.r+1;i++)//打印列数名 cout<<" "<<i; cout<<"\n\n"; for(i=0;i<=maze.r+1;i++){ cout<<" "<<i;//打印行名 for(j=0;j<=maze.c+1;j++) cout<<" "<<maze.adr[i][j];//输出迷宫路径 cout<<"\n\n"; } } void main(){ MazeType maze; PostType start,end; char cmd; do{ cout<<"-------建立迷宫--------\n"; if(!InitMaze(maze)){ cout<<"\n——建立有误——!!!\n"; exit(OVERFLOW); } do{ cout<>start.r>>start.c; if(start.r>maze.r || start.c>maze.c){ cout<maze.r || start.c>maze.c); do{ cout<>end.r>>end.c; if(end.r>maze.r || end.c>maze.c){ cout<maze.r || end.c>maze.c); if(!MazePath(maze,start,end)) cout<<"\n不能求得路径!\n"; else PrintMaze(maze); cout<>cmd; }while(cmd=='y' || cmd=='Y'); }
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