商业打包第三天

一.清除上次生成这次不用的AB包(冗余AB包)

主要是思想是根据所有缓存的标签名和打包文件内所有的AB包对比名字,不一样的就删除,每次生成前先清除系统缓存的标签名字

    static void DeleteAB()
    {
        string[] allBundleName = AssetDatabase.GetAllAssetBundleNames();
        DirectoryInfo directoryInfo = new DirectoryInfo(Application.streamingAssetsPath);
        FileInfo[] files = directoryInfo.GetFiles("*",SearchOption.AllDirectories);
        for (int i = 0; i < files.Length; i++)
        {
            R = 0;
            for (int j = 0; j < allBundleName.Length; j++)
            { 
                Debug.Log(files[i].Name.Split('.')[0]+"    "+ allBundleName[j]+"    "+ allBundleName.Length);
                if (files[i].Name.Split('.')[0]== allBundleName[j]|| files[i].Name.Split('.')[0]=="StreamingAssets")
                {
                    R++;
                    break;
                }
            }
            if (R==0)
            {
                Debug.Log("删除冗余AB包");
                if (File.Exists(files[i].FullName))
                {
                    File.Delete(files[i].FullName);
                }
            }          
        }
    }
    //清除标签的缓存文件
    static void ClearABName()
    {
        string[] oldABNames = AssetDatabase.GetAllAssetBundleNames();
        for (int i = 0; i < oldABNames.Length; i++)
        {
            AssetDatabase.RemoveAssetBundleName(oldABNames[i],true);
            EditorUtility.DisplayProgressBar("清除AB包的名字", "名字:" + oldABNames[i], i * 1.0f / oldABNames.Length); ;
        }
        AssetDatabase.Refresh();
        EditorUtility.ClearProgressBar();
    }

二.生成自己的配置依赖关系表(通过序列化)

创建关系表的基础结构

[System.Serializable]
public class AssetBundleConfig
{
    [XmlElement("ABList")]
    public List<ABBase> ABList { get; set; }
}

[System.Serializable]
public class ABBase
{
    [XmlAttribute("Path")]
    public string Path{ get; set; }//AB包路径
    [XmlAttribute("Crc")]
    public uint Crc { get; set; }//AB包Crc
    [XmlAttribute("ABName")]
    public string ABName { get; set; }//AB包名字
    [XmlAttribute("AssetName")]
    public string AssetName { get; set; }//AB包下资源名字
    [XmlElement("ABDependce")]
    public List<string> ABDependce { get; set; }//AB包的依赖
}

实例化关系表并且序列化

//key是标签名字,value是ab下资源的路径
    public static Dictionary<string, string> rePathDic = new Dictionary<string, string>();

  //生成资源的配置表并且序列化
    static void Write(Dictionary<string,string> rePathDic)
    {
        AssetBundleConfig config = new AssetBundleConfig();
        config.ABList = new List<ABBase>();
        foreach (string path in rePathDic.Keys)
        {
            ABBase aBBase = new ABBase();
            aBBase.Path = path;
            aBBase.Crc = Crc32.GetCrc32(path);
            aBBase.ABName = rePathDic[path];
            aBBase.AssetName = path.Remove(0, path.LastIndexOf("/") + 1);
            aBBase.ABDependce = new List<string>();
            string[] resDependce = AssetDatabase.GetDependencies(path);
            //根据
            for (int i = 0; i < resDependce.Length; i++)
            {
                string tempPath = resDependce[i];
                if (tempPath==path||path.EndsWith(".cs"))
                {
                    continue;
                }
                string abName = "";
                //传入依赖资源的路径返回其包名,已经包含不添加,否则添加
                if (rePathDic.TryGetValue(tempPath,out abName))
                {
                    if (abName == rePathDic[path])
                        continue;
                    if (!aBBase.ABDependce.Contains(abName))
                    {
                        aBBase.ABDependce.Add(abName);
                    }
                }
            }
            config.ABList.Add(aBBase);
        }
        //序列化资源的配置表
        string xmlPath = Application.dataPath + "/AssetbundleConfig.xml";
        if (File.Exists(xmlPath)) File.Delete(xmlPath);
        FileStream fileStream = new FileStream(xmlPath, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
        StreamWriter sw = new StreamWriter(fileStream, System.Text.Encoding.UTF8);
        XmlSerializer xml = new XmlSerializer(config.GetType());
        xml.Serialize(sw, config);
        sw.Close();
        fileStream.Close();
    }

 

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值