List集合异常:list All elements are null

ArrayList允许添加null值。所以导致查询一个字段的时候会出现集合大小不为0,但是里面的元素却是All elements are null。

1.场景:
先看下迷惑现场:
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会发现集合strings大小为1,但是集合里面却没有确切数据,显示为All elements are null 。初次发现堪称神奇啊。
然后看下这个集合的SQL:
在这里插入图片描述

返回的是一个字段 contract_no 并且显示的是Null。

然后再看下如果查询这张表的所有字段:
在这里插入图片描述

会惊奇的发现有一条数据,并且这条数据的contract_no的值是Null。

2.解析:
问题就在这个,我们根据查询条件其实是查询出一条数据,但是我们返回的字段只有一个并且恰巧是Null。所以才会出现集合大小为1,但是集合里面的数据都为Null的原因,后续若是对此集合进行操作就会出现list All elements are null错我。Null并不是没有数据哦,是数值为Null的数据。如果没有数据数据库会是这样的:
在这里插入图片描述

3.问题处理:
(1)在查询的时候可以加上个不为null的查询条件where contract_no is not null
(2)在业务代码中处理:
projectCodeList.remove(null); //移除第一个null
projectCodeList.removeAll(Collections.singleton(null)); //移除所有的null元素
在这里插入图片描述

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视频人脸识别,取代jmf。。。 Introduction JavaCV uses wrappers from the JavaCPP Presets of commonly used libraries by researchers in the field of computer vision (OpenCV, FFmpeg, libdc1394, PGR FlyCapture, OpenKinect, librealsense, CL PS3 Eye Driver, videoInput, ARToolKitPlus, and flandmark), and provides utility classes to make their functionality easier to use on the Java platform, including Android. JavaCV also comes with hardware accelerated full-screen image display (CanvasFrame and GLCanvasFrame), easy-to-use methods to execute code in parallel on multiple cores (Parallel), user-friendly geometric and color calibration of cameras and projectors (GeometricCalibrator, ProCamGeometricCalibrator, ProCamColorCalibrator), detection and matching of feature points (ObjectFinder), a set of classes that implement direct image alignment of projector-camera systems (mainly GNImageAligner, ProjectiveTransformer, ProjectiveColorTransformer, ProCamTransformer, and ReflectanceInitializer), a blob analysis package (Blobs), as well as miscellaneous functionality in the JavaCV class. Some of these classes also have an OpenCL and OpenGL counterpart, their names ending with CL or starting with GL, i.e.: JavaCVCL, GLCanvasFrame, etc. To learn how to use the API, since documentation currently lacks, please refer to the Sample Usage section below as well as the sample programs, including two for Android (FacePreview.java and RecordActivity.java), also found in the samples directory. You may also find it useful to refer to the source code of ProCamCalib and ProCamTracker as well as examples ported from OpenCV2 Cookbook and the associated wiki pages. Please keep me informed of any updates or fixes you make to the code so that I may integrate them into the next release. Thank you! And feel free to ask questions on the mailing list if you encounter any problems with the software! I am sure it is far from perfect... Downloads To install manually the JAR files, obtain the following archives and follow the instructions in the Manual Installation section below. JavaCV 1.3.3 binary archive javacv-platform-1.3.3-bin.zip (212 MB) JavaCV 1.3.3 source archive javacv-platform-1.3.3-src.zip (456 KB) The binary archive contains builds for Android, Linux, Mac OS X, and Windows. The JAR files for specific child modules or platforms can also be obtained individually from the Maven Central Repository. We can also have everything downloaded and installed automatically with: Maven (inside the pom.xml file) <dependency> <groupId>org.bytedeco</groupId> <artifactId>javacv-platform</artifactId> <version>1.3.3</version> </dependency> Gradle (inside the build.gradle file) dependencies { compile group: 'org.bytedeco', name: 'javacv-platform', version: '1.3.3' } sbt (inside the build.sbt file) libraryDependencies += "org.bytedeco" % "javacv-platform" % "1.3.3" This downloads binaries for all platforms, but to get binaries for only one platform we can set the javacpp.platform system property (via the -D command line option) to something like android-arm, linux-x86_64, macosx-x86_64, windows-x86_64, etc. Please refer to the README.md file of the JavaCPP Presets for details. Another option available for Scala users is sbt-javacv. Required Software To use JavaCV, you will first need to download and install the following software: An implementation of Java SE 7 or newer: OpenJDK http://openjdk.java.net/install/ or Sun JDK http://www.oracle.com/technetwork/java/javase/downloads/ or IBM JDK http://www.ibm.com/developerworks/java/jdk/ Further, although not always required, some functionality of JavaCV also relies on: CL Eye Platform SDK (Windows only) http://codelaboratories.com/downloads/ Android SDK API 14 or newer http://developer.android.com/sdk/ JOCL and JOGL from JogAmp http://jogamp.org/ Finally, please make sure everything has the same bitness: 32-bit and 64-bit modules do not mix under any circumstances. Manual Installation Simply put all the desired JAR files (opencv*.jar, ffmpeg*.jar, etc.), in addition to javacpp.jar and javacv.jar, somewhere in your class path. Here are some more specific instructions for common cases: NetBeans (Java SE 7 or newer): In the Projects window, right-click the Libraries node of your project, and select "Add JAR/Folder...". Locate the JAR files, select them, and click OK. Eclipse (Java SE 7 or newer): Navigate to Project > Properties > Java Build Path > Libraries and click "Add External JARs...". Locate the JAR files, select them, and click OK. IntelliJ IDEA (Android 4.0 or newer): Follow the instructions on this page: http://developer.android.com/training/basics/firstapp/ Copy all the JAR files into the app/libs subdirectory. Navigate to File > Project Structure > app > Dependencies, click +, and select "2 File dependency". Select all the JAR files from the libs subdirectory. After that, the wrapper classes for OpenCV and FFmpeg, for example, can automatically access all of their C/C++ APIs: OpenCV documentation FFmpeg documentation Sample Usage The class definitions are basically ports to Java of the original header files in C/C++, and I deliberately decided to keep as much of the original syntax as possible. For example, here is a method that tries to load an image file, smooth it, and save it back to disk: import static org.bytedeco.javacpp.opencv_core.*; import static org.bytedeco.javacpp.opencv_imgproc.*; import static org.bytedeco.javacpp.opencv_imgcodecs.*; public class Smoother { public static void smooth(String filename) { IplImage image = cvLoadImage(filename); if (image != null) { cvSmooth(image, image); cvSaveImage(filename, image); cvReleaseImage(image); } } } JavaCV also comes with helper classes and methods on top of OpenCV and FFmpeg to facilitate their integration to the Java platform. Here is a small demo program demonstrating the most frequently useful parts: import java.io.File; import java.net.URL; import org.bytedeco.javacv.*; import org.bytedeco.javacpp.*; import org.bytedeco.javacpp.indexer.*; import static org.bytedeco.javacpp.opencv_core.*; import static org.bytedeco.javacpp.opencv_imgproc.*; import static org.bytedeco.javacpp.opencv_calib3d.*; import static org.bytedeco.javacpp.opencv_objdetect.*; public class Demo { public static void main(String[] args) throws Exception { String classifierName = null; if (args.length > 0) { classifierName = args[0]; } else { URL url = new URL("https://raw.github.com/Itseez/opencv/2.4.0/data/haarcascades/haarcascade_frontalface_alt.xml"); File file = Loader.extractResource(url, null, "classifier", ".xml"); file.deleteOnExit(); classifierName = file.getAbsolutePath(); } // Preload the opencv_objdetect module to work around a known bug. Loader.load(opencv_objdetect.class); // We can "cast" Pointer objects by instantiating a new object of the desired class. CvHaarClassifierCascade classifier = new CvHaarClassifierCascade(cvLoad(classifierName)); if (classifier.isNull()) { System.err.println("Error loading classifier file \"" + classifierName + "\"."); System.exit(1); } // The available FrameGrabber classes include OpenCVFrameGrabber (opencv_videoio), // DC1394FrameGrabber, FlyCaptureFrameGrabber, OpenKinectFrameGrabber, OpenKinect2FrameGrabber, // RealSenseFrameGrabber, PS3EyeFrameGrabber, VideoInputFrameGrabber, and FFmpegFrameGrabber. FrameGrabber grabber = FrameGrabber.createDefault(0); grabber.start(); // CanvasFrame, FrameGrabber, and FrameRecorder use Frame objects to communicate image data. // We need a FrameConverter to interface with other APIs (Android, Java 2D, or OpenCV). OpenCVFrameConverter.ToIplImage converter = new OpenCVFrameConverter.ToIplImage(); // FAQ about IplImage and Mat objects from OpenCV: // - For custom raw processing of data, createBuffer() returns an NIO direct // buffer wrapped around the memory pointed by imageData, and under Android we can // also use that Buffer with Bitmap.copyPixelsFromBuffer() and copyPixelsToBuffer(). // - To get a BufferedImage from an IplImage, or vice versa, we can chain calls to // Java2DFrameConverter and OpenCVFrameConverter, one after the other. // - Java2DFrameConverter also has static copy() methods that we can use to transfer // data more directly between BufferedImage and IplImage or Mat via Frame objects. IplImage grabbedImage = converter.convert(grabber.grab()); int width = grabbedImage.width(); int height = grabbedImage.height(); IplImage grayImage = IplImage.create(width, height, IPL_DEPTH_8U, 1); IplImage rotatedImage = grabbedImage.clone(); // Objects allocated with a create*() or clone() factory method are automatically released // by the garbage collector, but may still be explicitly released by calling release(). // You shall NOT call cvReleaseImage(), cvReleaseMemStorage(), etc. on objects allocated this way. CvMemStorage storage = CvMemStorage.create(); // The OpenCVFrameRecorder class simply uses the CvVideoWriter of opencv_videoio, // but FFmpegFrameRecorder also exists as a more versatile alternative. FrameRecorder recorder = FrameRecorder.createDefault("output.avi", width, height); recorder.start(); // CanvasFrame is a JFrame containing a Canvas component, which is hardware accelerated. // It can also switch into full-screen mode when called with a screenNumber. // We should also specify the relative monitor/camera response for proper gamma correction. CanvasFrame frame = new CanvasFrame("Some Title", CanvasFrame.getDefaultGamma()/grabber.getGamma()); // Let's create some random 3D rotation... CvMat randomR = CvMat.create(3, 3), randomAxis = CvMat.create(3, 1); // We can easily and efficiently access the elements of matrices and images // through an Indexer object with the set of get() and put() methods. DoubleIndexer Ridx = randomR.createIndexer(), axisIdx = randomAxis.createIndexer(); axisIdx.put(0, (Math.random()-0.5)/4, (Math.random()-0.5)/4, (Math.random()-0.5)/4); cvRodrigues2(randomAxis, randomR, null); double f = (width + height)/2.0; Ridx.put(0, 2, Ridx.get(0, 2)*f); Ridx.put(1, 2, Ridx.get(1, 2)*f); Ridx.put(2, 0, Ridx.get(2, 0)/f); Ridx.put(2, 1, Ridx.get(2, 1)/f); System.out.println(Ridx); // We can allocate native arrays using constructors taking an integer as argument. CvPoint hatPoints = new CvPoint(3); while (frame.isVisible() && (grabbedImage = converter.convert(grabber.grab())) != null) { cvClearMemStorage(storage); // Let's try to detect some faces! but we need a grayscale image... cvCvtColor(grabbedImage, grayImage, CV_BGR2GRAY); CvSeq faces = cvHaarDetectObjects(grayImage, classifier, storage, 1.1, 3, CV_HAAR_FIND_BIGGEST_OBJECT | CV_HAAR_DO_ROUGH_SEARCH); int total = faces.total(); for (int i = 0; i < total; i++) { CvRect r = new CvRect(cvGetSeqElem(faces, i)); int x = r.x(), y = r.y(), w = r.width(), h = r.height(); cvRectangle(grabbedImage, cvPoint(x, y), cvPoint(x+w, y+h), CvScalar.RED, 1, CV_AA, 0); // To access or pass as argument the elements of a native array, call position() before. hatPoints.position(0).x(x-w/10) .y(y-h/10); hatPoints.position(1).x(x+w*11/10).y(y-h/10); hatPoints.position(2).x(x+w/2) .y(y-h/2); cvFillConvexPoly(grabbedImage, hatPoints.position(0), 3, CvScalar.GREEN, CV_AA, 0); } // Let's find some contours! but first some thresholding... cvThreshold(grayImage, grayImage, 64, 255, CV_THRESH_BINARY); // To check if an output argument is null we may call either isNull() or equals(null). CvSeq contour = new CvSeq(null); cvFindContours(grayImage, storage, contour, Loader.sizeof(CvContour.class), CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE); while (contour != null && !contour.isNull()) { if (contour.elem_size() > 0) { CvSeq points = cvApproxPoly(contour, Loader.sizeof(CvContour.class), storage, CV_POLY_APPROX_DP, cvContourPerimeter(contour)*0.02, 0); cvDrawContours(grabbedImage, points, CvScalar.BLUE, CvScalar.BLUE, -1, 1, CV_AA); } contour = contour.h_next(); } cvWarpPerspective(grabbedImage, rotatedImage, randomR); Frame rotatedFrame = converter.convert(rotatedImage); frame.showImage(rotatedFrame); recorder.record(rotatedFrame); } frame.dispose(); recorder.stop(); grabber.stop(); } } Furthermore, after creating a pom.xml file with the following content: <project> <modelVersion>4.0.0</modelVersion> <groupId>org.bytedeco.javacv</groupId> <artifactId>demo</artifactId> <version>1.3.3</version> <dependencies> <dependency> <groupId>org.bytedeco</groupId> <artifactId>javacv-platform</artifactId> <version>1.3.3</version> </dependency> </dependencies> </project> And by placing the source code above in src/main/java/Demo.java, we can use the following command to have everything first installed automatically and then executed by Maven: $ mvn compile exec:java -Dexec.mainClass=Demo Build Instructions If the binary files available above are not enough for your needs, you might need to rebuild them from the source code. To this end, the project files were created for: Maven 3.x http://maven.apache.org/download.html JavaCPP 1.3 https://github.com/bytedeco/javacpp JavaCPP Presets 1.3 https://github.com/bytedeco/javacpp-presets Once installed, simply call the usual mvn install command for JavaCPP, its Presets, and JavaCV. By default, no other dependencies than a C++ compiler for JavaCPP are required. Please refer to the comments inside the pom.xml files for further details. Project lead: Samuel Audet [samuel.audet at gmail.com](mailto:samuel.audet at gmail.com) Developer site: https://github.com/bytedeco/javacv Discussion group: http://groups.google.com/group/javacv
# Sortable Sortable is a <s>minimalist</s> JavaScript library for reorderable drag-and-drop lists. Demo: http://rubaxa.github.io/Sortable/ ## Features * Supports touch devices and [modern](http://caniuse.com/#search=drag) browsers (including IE9) * Can drag from one list to another or within the same list * CSS animation when moving items * Supports drag handles *and selectable text* (better than voidberg's html5sortable) * Smart auto-scrolling * Built using native HTML5 drag and drop API * Supports * [Meteor](https://github.com/SortableJS/meteor-sortablejs) * AngularJS * [2.0+](https://github.com/SortableJS/angular-sortablejs) * [1.*](https://github.com/SortableJS/angular-legacy-sortablejs) * React * [ES2015+](https://github.com/SortableJS/react-sortablejs) * [Mixin](https://github.com/SortableJS/react-mixin-sortablejs) * [Knockout](https://github.com/SortableJS/knockout-sortablejs) * [Polymer](https://github.com/SortableJS/polymer-sortablejs) * [Vue](https://github.com/SortableJS/Vue.Draggable) * Supports any CSS library, e.g. [Bootstrap](#bs) * Simple API * [CDN](#cdn) * No jQuery (but there is [support](#jq)) <br/> ### Articles * [Sortable v1.0 — New capabilities](https://github.com/RubaXa/Sortable/wiki/Sortable-v1.0-—-New-capabilities/) (December 22, 2014) * [Sorting with the help of HTML5 Drag'n'Drop API](https://github.com/RubaXa/Sortable/wiki/Sorting-with-the-help-of-HTML5-Drag'n'Drop-API/) (December 23, 2013) <br/> ### Install Via npm ```bash $ npm install sortablejs --save ``` Via bower: ```bash $ bower install --save sortablejs ``` <br/> ### Usage ```html <ul id="items"> <li>item 1</li> <li>item 2</li> <li>item 3</li> </ul> ``` ```js var el = document.getElementById('items'); var sortable = Sortable.create(el); ``` You can use any element for the list and its elements, not just `ul`/`li`. Here is an [example with `div`s](http://jsbin.com/qumuwe/edit?html,js,output). --- ### Options ```js var sortable = new Sortable(el, { group: "name", // or { name: "...", pull: [true, false, clone], put: [true, false, array] } sort: true, // sorting inside list delay: 0, // time in milliseconds to define when the sorting should start touchStartThreshold: 0, // px, how many pixels the point should move before cancelling a delayed drag event disabled: false, // Disables the sortable if set to true. store: null, // @see Store animation: 150, // ms, animation speed moving items when sorting, `0` — without animation handle: ".my-handle", // Drag handle selector within list items filter: ".ignore-elements", // Selectors that do not lead to dragging (String or Function) preventOnFilter: true, // Call `event.preventDefault()` when triggered `filter` draggable: ".item", // Specifies which items inside the element should be draggable ghostClass: "sortable-ghost", // Class name for the drop placeholder chosenClass: "sortable-chosen", // Class name for the chosen item dragClass: "sortable-drag", // Class name for the dragging item dataIdAttr: 'data-id', forceFallback: false, // ignore the HTML5 DnD behaviour and force the fallback to kick in fallbackClass: "sortable-fallback", // Class name for the cloned DOM Element when using forceFallback fallbackOnBody: false, // Appends the cloned DOM Element into the Document's Body fallbackTolerance: 0, // Specify in pixels how far the mouse should move before it's considered as a drag. scroll: true, // or HTMLElement scrollFn: function(offsetX, offsetY, originalEvent, touchEvt, hoverTargetEl) { ... }, // if you have custom scrollbar scrollFn may be used for autoscrolling scrollSensitivity: 30, // px, how near the mouse must be to an edge to start scrolling. scrollSpeed: 10, // px setData: function (/** DataTransfer */dataTransfer, /** HTMLElement*/dragEl) { dataTransfer.setData('Text', dragEl.textContent); // `dataTransfer` object of HTML5 DragEvent }, // Element is chosen onChoose: function (/**Event*/evt) { evt.oldIndex; // element index within parent }, // Element dragging started onStart: function (/**Event*/evt) { evt.oldIndex; // element index within parent }, // Element dragging ended onEnd: function (/**Event*/evt) { var itemEl = evt.item; // dragged HTMLElement evt.to; // target list evt.from; // previous list evt.oldIndex; // element's old index within old parent evt.newIndex; // element's new index within new parent }, // Element is dropped into the list from another list onAdd: function (/**Event*/evt) { // same properties as onEnd }, // Changed sorting within list onUpdate: function (/**Event*/evt) { // same properties as onEnd }, // Called by any change to the list (add / update / remove) onSort: function (/**Event*/evt) { // same properties as onEnd }, // Element is removed from the list into another list onRemove: function (/**Event*/evt) { // same properties as onEnd }, // Attempt to drag a filtered element onFilter: function (/**Event*/evt) { var itemEl = evt.item; // HTMLElement receiving the `mousedown|tapstart` event. }, // Event when you move an item in the list or between lists onMove: function (/**Event*/evt, /**Event*/originalEvent) { // Example: http://jsbin.com/tuyafe/1/edit?js,output evt.dragged; // dragged HTMLElement evt.draggedRect; // TextRectangle {left, top, right и bottom} evt.related; // HTMLElement on which have guided evt.relatedRect; // TextRectangle originalEvent.clientY; // mouse position // return false; — for cancel }, // Called when creating a clone of element onClone: function (/**Event*/evt) { var origEl = evt.item; var cloneEl = evt.clone; } }); ``` --- #### `group` option To drag elements from one list into another, both lists must have the same `group` value. You can also define whether lists can give away, give and keep a copy (`clone`), and receive elements. * name: `String` — group name * pull: `true|false|'clone'|function` — ability to move from the list. `clone` — copy the item, rather than move. * put: `true|false|["foo", "bar"]|function` — whether elements can be added from other lists, or an array of group names from which elements can be taken. * revertClone: `boolean` — revert cloned element to initial position after moving to a another list. Demo: - http://jsbin.com/naduvo/edit?js,output - http://jsbin.com/rusuvot/edit?js,output — use of complex logic in the `pull` and` put` - http://jsbin.com/magogub/edit?js,output — use `revertClone: true` --- #### `sort` option Sorting inside list. Demo: http://jsbin.com/videzob/edit?html,js,output --- #### `delay` option Time in milliseconds to define when the sorting should start. Demo: http://jsbin.com/xizeh/edit?html,js,output --- #### `touchStartThreshold` option This option is similar to `fallbackTolerance` option. When the `delay` option is set, some phones with very sensitive touch displays like the Samsung Galaxy S8 will fire unwanted touchmove events even when your finger is not moving, resulting in the sort not triggering. This option sets the minimum pointer movement that must occur before the delayed sorting is cancelled. Values between 3 to 5 are good. --- #### `disabled` options Disables the sortable if set to `true`. Demo: http://jsbin.com/xiloqu/edit?html,js,output ```js var sortable = Sortable.create(list); document.getElementById("switcher").onclick = function () { var state = sortable.option("disabled"); // get sortable.option("disabled", !state); // set }; ``` --- #### `handle` option To make list items draggable, Sortable disables text selection by the user. That's not always desirable. To allow text selection, define a drag handler, which is an area of every list element that allows it to be dragged around. Demo: http://jsbin.com/newize/edit?html,js,output ```js Sortable.create(el, { handle: ".my-handle" }); ``` ```html <ul> <li><span class="my-handle">::</span> list item text one <li><span class="my-handle">::</span> list item text two </ul> ``` ```css .my-handle { cursor: move; cursor: -webkit-grabbing; } ``` --- #### `filter` option ```js Sortable.create(list, { filter: ".js-remove, .js-edit", onFilter: function (evt) { var item = evt.item, ctrl = evt.target; if (Sortable.utils.is(ctrl, ".js-remove")) { // Click on remove button item[removed].removeChild(item); // remove sortable item } else if (Sortable.utils.is(ctrl, ".js-edit")) { // Click on edit link // ... } } }) ``` --- #### `ghostClass` option Class name for the drop placeholder (default `sortable-ghost`). Demo: http://jsbin.com/hunifu/4/edit?css,js,output ```css .ghost { opacity: 0.4; } ``` ```js Sortable.create(list, { ghostClass: "ghost" }); ``` --- #### `chosenClass` option Class name for the chosen item (default `sortable-chosen`). Demo: http://jsbin.com/hunifu/3/edit?html,css,js,output ```css .chosen { color: #fff; background-color: #c00; } ``` ```js Sortable.create(list, { delay: 500, chosenClass: "chosen" }); ``` --- #### `forceFallback` option If set to `true`, the Fallback for non HTML5 Browser will be used, even if we are using an HTML5 Browser. This gives us the possibility to test the behaviour for older Browsers even in newer Browser, or make the Drag 'n Drop feel more consistent between Desktop , Mobile and old Browsers. On top of that, the Fallback always generates a copy of that DOM Element and appends the class `fallbackClass` defined in the options. This behaviour controls the look of this 'dragged' Element. Demo: http://jsbin.com/yacuqib/edit?html,css,js,output --- #### `fallbackTolerance` option Emulates the native drag threshold. Specify in pixels how far the mouse should move before it's considered as a drag. Useful if the items are also clickable like in a list of links. When the user clicks inside a sortable element, it's not uncommon for your hand to move a little between the time you press and the time you release. Dragging only starts if you move the pointer past a certain tolerance, so that you don't accidentally start dragging every time you click. 3 to 5 are probably good values. --- #### `scroll` option If set to `true`, the page (or sortable-area) scrolls when coming to an edge. Demo: - `window`: http://jsbin.com/tutuzeh/edit?html,js,output - `overflow: hidden`: http://jsbin.com/kolisu/edit?html,js,output --- #### `scrollFn` option Defines function that will be used for autoscrolling. el.scrollTop/el.scrollLeft is used by default. Useful when you have custom scrollbar with dedicated scroll function. --- #### `scrollSensitivity` option Defines how near the mouse must be to an edge to start scrolling. --- #### `scrollSpeed` option The speed at which the window should scroll once the mouse pointer gets within the `scrollSensitivity` distance. --- ### Event object ([demo](http://jsbin.com/xedusu/edit?js,output)) - to:`HTMLElement` — list, in which moved element. - from:`HTMLElement` — previous list - item:`HTMLElement` — dragged element - clone:`HTMLElement` - oldIndex:`Number|undefined` — old index within parent - newIndex:`Number|undefined` — new index within parent #### `move` event object - to:`HTMLElement` - from:`HTMLElement` - dragged:`HTMLElement` - draggedRect:` TextRectangle` - related:`HTMLElement` — element on which have guided - relatedRect:` TextRectangle` --- ### Method ##### option(name:`String`[, value:`*`]):`*` Get or set the option. ##### closest(el:`String`[, selector:`HTMLElement`]):`HTMLElement|null` For each element in the set, get the first element that matches the selector by testing the element itself and traversing up through its ancestors in the DOM tree. ##### toArray():`String[]` Serializes the sortable's item `data-id`'s (`dataIdAttr` option) into an array of string. ##### sort(order:`String[]`) Sorts the elements according to the array. ```js var order = sortable.toArray(); sortable.sort(order.reverse()); // apply ``` ##### save() Save the current sorting (see [store](#store)) ##### destroy() Removes the sortable functionality completely. --- <a name="store"></a> ### Store Saving and restoring of the sort. ```html <ul> <li data-id="1">order</li> <li data-id="2">save</li> <li data-id="3">restore</li> </ul> ``` ```js Sortable.create(el, { group: "localStorage-example", store: { /** * Get the order of elements. Called once during initialization. * @param {Sortable} sortable * @returns {Array} */ get: function (sortable) { var order = localStorage.getItem(sortable.options.group.name); return order ? order.split('|') : []; }, /** * Save the order of elements. Called onEnd (when the item is dropped). * @param {Sortable} sortable */ set: function (sortable) { var order = sortable.toArray(); localStorage.setItem(sortable.options.group.name, order.join('|')); } } }) ``` --- <a name="bs"></a> ### Bootstrap Demo: http://jsbin.com/qumuwe/edit?html,js,output ```html <!-- Latest compiled and minified CSS --> <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.1/css/bootstrap.min.css"/> <!-- Latest Sortable --> [removed][removed] <!-- Simple List --> <ul id="simpleList" class="list-group"> <li class="list-group-item">This is <a href="http://rubaxa.github.io/Sortable/">Sortable</a></li> <li class="list-group-item">It works with Bootstrap...</li> <li class="list-group-item">...out of the box.</li> <li class="list-group-item">It has support for touch devices.</li> <li class="list-group-item">Just drag some elements around.</li> </ul> [removed] // Simple list Sortable.create(simpleList, { /* options */ }); [removed] ``` --- ### Static methods & properties ##### Sortable.create(el:`HTMLElement`[, options:`Object`]):`Sortable` Create new instance. --- ##### Sortable.active:`Sortable` Link to the active instance. --- ##### Sortable.utils * on(el`:HTMLElement`, event`:String`, fn`:Function`) — attach an event handler function * off(el`:HTMLElement`, event`:String`, fn`:Function`) — remove an event handler * css(el`:HTMLElement`)`:Object` — get the values of all the CSS properties * css(el`:HTMLElement`, prop`:String`)`:Mixed` — get the value of style properties * css(el`:HTMLElement`, prop`:String`, value`:String`) — set one CSS properties * css(el`:HTMLElement`, props`:Object`) — set more CSS properties * find(ctx`:HTMLElement`, tagName`:String`[, iterator`:Function`])`:Array` — get elements by tag name * bind(ctx`:Mixed`, fn`:Function`)`:Function` — Takes a function and returns a new one that will always have a particular context * is(el`:HTMLElement`, selector`:String`)`:Boolean` — check the current matched set of elements against a selector * closest(el`:HTMLElement`, selector`:String`[, ctx`:HTMLElement`])`:HTMLElement|Null` — for each element in the set, get the first element that matches the selector by testing the element itself and traversing up through its ancestors in the DOM tree * clone(el`:HTMLElement`)`:HTMLElement` — create a deep copy of the set of matched elements * toggleClass(el`:HTMLElement`, name`:String`, state`:Boolean`) — add or remove one classes from each element --- <a name="cdn"></a> ### CDN ```html <!-- jsDelivr :: Sortable (https://www.jsdelivr.com/package/npm/sortablejs) --> [removed][removed] <!-- jsDelivr :: Sortable :: Latest (https://www.jsdelivr.com/package/npm/sortablejs) --> [removed][removed] ``` --- <a name="jq"></a> ### jQuery compatibility To assemble plugin for jQuery, perform the following steps: ```bash cd Sortable npm install grunt jquery ``` Now you can use `jquery.fn.sortable.js`:<br/> (or `jquery.fn.sortable.min.js` if you run `grunt jquery:min`) ```js $("#list").sortable({ /* options */ }); // init $("#list").sortable("widget"); // get Sortable instance $("#list").sortable("destroy"); // destroy Sortable instance $("#list").sortable("{method-name}"); // call an instance method $("#list").sortable("{method-name}", "foo", "bar"); // call an instance method with parameters ``` And `grunt jquery:mySortableFunc` → `jquery.fn.mySortableFunc.js` --- ### Contributing (Issue/PR) Please, [read this](CONTRIBUTING.md). --- ## MIT LICENSE Copyright 2013-2017 Lebedev Konstantin <[email protected]> http://rubaxa.github.io/Sortable/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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