中介者模式

  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    //抽象中介者类
    public abstract class Mediator
    {
        /// <summary>
        /// 定义一个抽象的发送消息的方法
        /// </summary>
        /// <param name="message">发送消息</param>
        /// <param name="colleague">得到同时对象</param>
        public abstract void Send(string message, Colleague colleague);
    }
    
    //具体中介者类
    public class ConcreateMediator : Mediator
    {
        //同事1的引用
        private ConcreteColleague1 concreteColleague1;
        //同事2的引用
        private ConcreteColleague2 concreteColleague2;
        //设置属性只写
        public ConcreteColleague1 ConcreteColleague1
        {
            set { concreteColleague1 = value; }
        }
        public ConcreteColleague2 ConcreteColleague2
        {
            set { concreteColleague2 = value; }
        }
        /// <summary>
        /// 重新发送消息的而方法 根据对象作出选择判断,通知对象
        /// </summary>
        /// <param name="message">消息</param>
        /// <param name="colleague">具体的同事对象</param>
        public override void Send(string message, Colleague colleague)
        {
            //如果是同事1发送的消息
            if (colleague == concreteColleague1)
            {
                //同事2进行接收
                concreteColleague2.Notify(message);
            }
            //如果是同事2发送的消息
            if (colleague == concreteColleague2)
            {
                concreteColleague1.Notify(message);
            }
        }
    }
    
    
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    // 抽象同事类
    public abstract class Colleague
    {
        //中介者的引用
        protected Mediator mediator;
        /// <summary>
        /// 构造函数得到中介者对象
        /// </summary>
        protected Colleague(Mediator mediator)
        {
            this.mediator = mediator;
        }
        /// <summary>
        /// 发送消息
        /// </summary>
        public abstract void SendMessage(string message);
        /// <summary>
        /// 接收消息
        /// </summary>
        public abstract void Notify(string message);
    }
    
    // 同事1
    public class ConcreteColleague1 : Colleague
    {
        public ConcreteColleague1(Mediator mediator) : base(mediator)
        {
    
        }
        /// <summary>
        /// 接收消息
        /// </summary>
        public override void Notify(string message)
        {
            Debug.Log("同事1得到消息:" + message);
        }
        /// <summary>
        /// 发送消息
        /// </summary>
        public override void SendMessage(string message)
        {
            //发送消息时通常是中介者发送出去的
            mediator.Send(message, this);
        }
    }
    // 同事2
    public class ConcreteColleague2 : Colleague
    {
        public ConcreteColleague2(Mediator mediator) : base(mediator)
        {
    
        }
        /// <summary>
        /// 接收消息
        /// </summary>
        public override void Notify(string message)
        {
            Debug.Log("同事2得到消息:" + message);
        }
        /// <summary>
        /// 发送消息
        /// </summary>
        public override void SendMessage(string message)
        {
            //发送消息时通常是中介者发送出去的
            mediator.Send(message, this);
        }
    }
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class Test : MonoBehaviour
    {
        private ConcreateMediator concreateMediator;
        private ConcreteColleague1 colleague1;
        private ConcreteColleague2 colleague2;
        void Start()
        {
            concreateMediator = new ConcreateMediator();
            //让两个具体的同事类持有中介者对象
            colleague1 = new ConcreteColleague1(concreateMediator);
            colleague2 = new ConcreteColleague2(concreateMediator);
            //让中介者持有各个具体同事类对象
            concreateMediator.ConcreteColleague1 = colleague1;
            concreateMediator.ConcreteColleague2 = colleague2;
            //具体同事类对象的发送消息都是通过中介者转发
            colleague1.SendMessage("同事1发的消息");
            colleague2.SendMessage("同事2发的消息");
        }
    }
    

    输出:

  • 同事2得到消息:同事1发的消息

  • 同事1得到消息:同事2发的消息

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