unity下载需要basic认证的http接口数据,解压压缩包

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using LitJson;
using System.IO;
using System.Net;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.GZip;
using System;
using UnityEngine.UI;
using System.Text;
//直接使用 将byte转换为Stream,省去先保存到本地在解压的过程 
public class DownloadUpdates : MonoBehaviour
{
    public Text text;
    private string str = "";
    public string m_Username = "rendadev";
    public string m_Password = "12345678";
    private string downUrl = "";//下载压缩包的地址

    //请求地址,写自己的请求地址就行//rendadev:12345678@
    private string url = "http://update.bbtjoy.com/auto-update/api/v1/device/1000000/program/check-update?machineType=FuDaiJi&machineLayout=Single&programVersion=NormalVer&programVersionNumber=19700101.00";
    //声明 JsonData,LitJson 提供的方法 
    JsonData itemdata;

    private void Start()
    {
        OnDownload();
    }

    /// <summary>
    /// 下载app
    /// </summary>
    public void OnDownload()
    {
        JsonData data = JsonMapper.ToObject(DoQuery());
        downUrl = (string)data["info"]["url"];
        Debug.Log(downUrl);
        StartCoroutine(Wait_LoadDown("myzip",downUrl));
    }

    //IEnumerator GetDown()
    //{
    //    WWW getData = new WWW(url);
    //    yield return getData;
    //    if (getData.error != null)
    //    {
    //        text.text += "错误:" + getData.error;
    //        Debug.Log(getData.error);
    //    }
    //    else
    //    {
    //        text.text += getData.text;
    //        Debug.Log(getData.text);
    //    }
    //    //把请求到的数据转换成 JsonData array 类型,并存储到itemdata里
    //    itemdata = JsonMapper.ToObject(getData.text);
    //    downUrl = (string)itemdata["info"]["url"];
    //    Debug.Log(downUrl);


    //    if (downUrl != "")
    //    {
    //        text.text += "开始下载zip";
    //        //下载此地址的压缩包
    //        StartCoroutine(Wait_LoadDown("myzip", downUrl));
    //    }
    //}

    /// <summary>
    /// 下载
    /// </summary>
    /// <param name="ZipID"></param>
    /// <param name="url"></param>
    /// <returns></returns>
    IEnumerator Wait_LoadDown(string ZipID, string url)
    {
        WWW www = new WWW(url);

        yield return www;
        if (www.isDone)
        {
            if (www.error == null)
            {
                text.text += "下载成功";
                Debug.Log("下载成功");
                string dir = Application.persistentDataPath;
                Debug.Log(dir);
                text.text += dir;
                if (!Directory.Exists(dir))
                {
                    Directory.CreateDirectory(dir);
                }
                yield return new WaitForEndOfFrame();
                //直接使用 将byte转换为Stream,省去先保存到本地在解压的过程 
                 bool isSuccessLoad = SaveZip(ZipID, url, www.bytes);
                if (isSuccessLoad)
                {
                    //
                }
                else
                {

                }
            }
            else
            {
                text.text += www.error;
                Debug.Log(www.error);
            }

        }
    }
    /// <summary>
    /// 解压
    /// </summary>
    /// <param name="ZipID"></param>
    /// <param name="url"></param>
    /// <param name="ZipByte"></param>
    /// <param name="password"></param>
    /// <returns></returns>
    public bool SaveZip(string ZipID, string url, byte[] ZipByte, string password = null)
    {
        bool result = true;
        FileStream fs = null;
        ZipInputStream zipStream = null;
        ZipEntry ent = null;
        string fileName_1 = "";
        ZipID = Application.persistentDataPath + "/" + ZipID;
        Debug.Log(ZipID);
        if (!Directory.Exists(ZipID))
        {
            Directory.CreateDirectory(ZipID);
        }
        try
        {
            //直接使用 将byte转换为Stream,省去先保存到本地在解压的过程 
            Stream stream = new MemoryStream(ZipByte);
            zipStream = new ZipInputStream(stream);
            if (!string.IsNullOrEmpty(password))
            {
                zipStream.Password = password;
            }
            while ((ent = zipStream.GetNextEntry()) != null)
            {
                if (!string.IsNullOrEmpty(ent.Name))
                {
                    fileName_1 = Path.Combine(ZipID, ent.Name);
                    #region     
                    string fileName = fileName_1.Replace('\\', '/');
                    if (fileName.EndsWith("/"))
                    {
                        Directory.CreateDirectory(fileName);
                        continue;
                    }
                    #endregion
                    fs = File.Create(fileName);
                    int size = 2048;
                    byte[] data = new byte[size];
                    while (true)
                    {
                        size = zipStream.Read(data, 0, data.Length);
                        if (size > 0)
                        {
                            //fs.Write(data, 0, data.Length); 
                            fs.Write(data, 0, size);//解决读取不完整情况 
                        }
                        else break;
                    }
                }
            }
        }
        catch (Exception e)
        {
            Debug.Log(e.ToString());
            text.text += e.ToString();
            result = false;
        }
        finally
        {
            if (fs != null)
            {
                fs.Close();
                fs.Dispose();
            }
            if (zipStream != null)
            {
                zipStream.Close();
                zipStream.Dispose();
            }
            if (ent != null)
            {
                ent = null;
            }
            GC.Collect();
            GC.Collect(1);
        }
        return result;
    }

    public string DoQuery(string argument = null, string data = null, string method = "GET")
    {
        //string url = "http://update.bbtjoy.com/auto-update/api/v1/device/1000000/program/check-update?machineType=FuDaiJi&machineLayout=Single&programVersion=NormalVer&programVersionNumber=19700101.00";//string.Format("{0}{1}/", Config.BaseURL, resource.ToString());

        if (argument != null)
        {
            url = string.Format("{0}{1}/", url, argument);
        }

        HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
        request.ContentType = "application/json";
        request.Method = method;

        if (data != null)
        {
            using (StreamWriter writer = new StreamWriter(request.GetRequestStream()))
            {
                writer.Write(data);
            }
        }

        string base64Credentials = GetEncodedCredentials();
        request.Headers.Add("Authorization", "Basic " + base64Credentials);

        HttpWebResponse response = request.GetResponse() as HttpWebResponse;

        string result = string.Empty;
        using (StreamReader reader = new StreamReader(response.GetResponseStream()))
        {
            result = reader.ReadToEnd();
        }
        text.text = result;
        return result;

    }

    private string GetEncodedCredentials()
    {
        string mergedCredentials = string.Format("{0}:{1}", m_Username, m_Password);
        byte[] byteCredentials = UTF8Encoding.UTF8.GetBytes(mergedCredentials);
        Debug.Log(Convert.ToBase64String(byteCredentials));
        return Convert.ToBase64String(byteCredentials);
    }

}

 

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