成品展示:https://www.bilibili.com/video/BV1eE411w7VD/
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.widget.TextView;
import androidx.annotation.Nullable;
import java.util.ArrayList;
import java.util.Map;
import java.util.Random;
import java.util.Vector;
public class BeginRainning extends View {
private int base = 50;
private int cur = 0;
private RainArray arrayList = new RainArray();
// private int color = 0xFF988C90;
private float TextSize;
private Random random = new Random();
public BeginRainning(Context context) {
super(context);
}
public BeginRainning(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public BeginRainning(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public BeginRainning(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float x = canvas.getWidth();
float y = canvas.getHeight();
float textSize = y / base;
this.TextSize = textSize;
Paint paint = new Paint();
// paint.setColor(color);
paint.setAntiAlias(true);
paint.setTextSize(textSize);
paint.setLetterSpacing(1);
int Count = random.nextInt(7) + 1; //每次随机生成的雨滴数
arrayList.NextLines((int)(y + TextSize)); //字符下移
for(int i = 0; i < Count; i++) { //添加雨滴
arrayList.addDataMem(new DataMember(getChar(), 0xff,
random.nextInt((int)x), 0));
}
for(int i = 0; i < arrayList.getSize(); i++) { //渲染到屏幕
DataMember dataMember = arrayList.getDataMem(i);
paint.setARGB(dataMember.A, 0x98,0x8C,0x90);
canvas.drawText(String.valueOf(dataMember.c), dataMember.x,dataMember.y,paint);
}
}
/**
* c:要在屏幕上显示的字符
* A:字符的透明度
* x,y:字符在屏幕上显示的位置坐标
*/
class DataMember {
private char c;
private int A;
private float x;
private float y;
public DataMember(char c, int a, float x, float y) {
this.c = c;
A = a;
this.x = x;
this.y = y;
}
}
class RainArray {
private ArrayList<DataMember> arrayXY = new ArrayList<>();
public int getSize() {
return arrayXY.size();
}
public void addDataMem(DataMember dataMember) {
arrayXY.add(dataMember);
int len = random.nextInt(10) + 1; //一列雨滴的长度
for(int i = 0; i < len; i++) { //透明度和位置按线性变化加入数组
arrayXY.add(new DataMember(getChar(),
(0xff / (len * 2)) * (len - i),
dataMember.x, (dataMember.y - (i + 1) * TextSize)));
}
}
public void remove(int i) {
arrayXY.remove(i);
}
public DataMember getDataMem(int i) {
return arrayXY.get(i);
}
public void NextLines(int Y){ //让每个字符下移
for(int i = 0; i < arrayXY.size(); i++) {
arrayXY.get(i).y += TextSize;
if(arrayXY.get(i).y >= Y) {arrayXY.remove(i); i--;}
}
}
}
public char getChar() {
int r = random.nextInt(10);
return (char) (r + '0');
}
}
由于我们继承自View,要在外部主线程调用invalidate()方法。
beginRainning = findViewById(R.id.begin_rain);
handler.post(task);
private Runnable task = new Runnable() {
@Override
public void run() {
beginRainning.invalidate();
handler.postDelayed(this, 41);
}
};