Android java数字雨控件实现

成品展示:https://www.bilibili.com/video/BV1eE411w7VD/


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.widget.TextView;

import androidx.annotation.Nullable;

import java.util.ArrayList;
import java.util.Map;
import java.util.Random;
import java.util.Vector;

public class BeginRainning extends View {
    private int base = 50;
    private int cur = 0;
    private RainArray arrayList = new RainArray();
//    private int color = 0xFF988C90;
    private float TextSize;
    private Random random = new Random();

    public BeginRainning(Context context) {
        super(context);
    }

    public BeginRainning(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public BeginRainning(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public BeginRainning(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        float x = canvas.getWidth();
        float y = canvas.getHeight();
        float textSize = y / base;
        this.TextSize = textSize;
        Paint paint = new Paint();
//        paint.setColor(color);
        paint.setAntiAlias(true);
        paint.setTextSize(textSize);
        paint.setLetterSpacing(1);
        int Count = random.nextInt(7) + 1;    //每次随机生成的雨滴数
        arrayList.NextLines((int)(y + TextSize));  //字符下移
        for(int i = 0; i < Count; i++) {           //添加雨滴
            arrayList.addDataMem(new DataMember(getChar(), 0xff,
                    random.nextInt((int)x), 0));
        }

        for(int i = 0; i < arrayList.getSize(); i++) {    //渲染到屏幕
            DataMember dataMember = arrayList.getDataMem(i);
            paint.setARGB(dataMember.A, 0x98,0x8C,0x90);
            canvas.drawText(String.valueOf(dataMember.c), dataMember.x,dataMember.y,paint);
        }
    }
	/**
	*	c:要在屏幕上显示的字符
	*	A:字符的透明度
	*	x,y:字符在屏幕上显示的位置坐标 
	*/
    class DataMember {
        private char c;
        private int A;
        private float x;
        private float y;

        public DataMember(char c, int a, float x, float y) {
            this.c = c;
            A = a;
            this.x = x;
            this.y = y;
        }
    }

    class RainArray {
        private ArrayList<DataMember> arrayXY = new ArrayList<>();
        public int getSize() {
            return arrayXY.size();
        }
        public void addDataMem(DataMember dataMember) { 
            arrayXY.add(dataMember);
            int len = random.nextInt(10) + 1;  //一列雨滴的长度
            for(int i = 0; i < len; i++) {     //透明度和位置按线性变化加入数组
                arrayXY.add(new DataMember(getChar(),
                (0xff / (len * 2)) * (len - i),
                 dataMember.x, (dataMember.y - (i + 1) * TextSize)));
            }
        }
        public void remove(int i) {
            arrayXY.remove(i);
        }
        public DataMember getDataMem(int i) {
            return arrayXY.get(i);
        }
        public void NextLines(int Y){		//让每个字符下移
            for(int i = 0; i < arrayXY.size(); i++) {
                arrayXY.get(i).y += TextSize;
                if(arrayXY.get(i).y >= Y) {arrayXY.remove(i); i--;}
            }
        }
    }

    public char getChar() {
        int r = random.nextInt(10);
        return (char) (r + '0');
    }
}

由于我们继承自View,要在外部主线程调用invalidate()方法。

beginRainning = findViewById(R.id.begin_rain);
handler.post(task);

private Runnable task = new Runnable() {
        @Override
        public void run() {
           beginRainning.invalidate();
           handler.postDelayed(this, 41);
       
        }
    };
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