Codeforces Round #409 D. Volatile Kite (几何)

D. Volatile Kite
time limit per test
 2 seconds
memory limit per test
 256 megabytes
input
 standard input
output
 standard output

You are given a convex polygon P with n distinct vertices p1, p2, ..., pn. Vertex pi has coordinates (xi, yi) in the 2D plane. These vertices are listed in clockwise order.

You can choose a real number D and move each vertex of the polygon a distance of at most D from their original positions.

Find the maximum value of D such that no matter how you move the vertices, the polygon does not intersect itself and stays convex.

Input

The first line has one integer n (4 ≤ n ≤ 1 000) — the number of vertices.

The next n lines contain the coordinates of the vertices. Line i contains two integers xi and yi ( - 109 ≤ xi, yi ≤ 109) — the coordinates of the i-th vertex. These points are guaranteed to be given in clockwise order, and will form a strictly convex polygon (in particular, no three consecutive points lie on the same straight line).

Output

Print one real number D, which is the maximum real number such that no matter how you move the vertices, the polygon stays convex.

Your answer will be considered correct if its absolute or relative error does not exceed 10 - 6.

Namely, let's assume that your answer is a and the answer of the jury is b. The checker program will consider your answer correct if .

Examples
input
4
0 0
0 1
1 1
1 0
output
0.3535533906
input
6
5 0
10 0
12 -4
10 -8
5 -8
3 -4
output
1.0000000000
Note

Here is a picture of the first sample

Here is an example of making the polygon non-convex.

This is not an optimal solution, since the maximum distance we moved one point is  ≈ 0.4242640687, whereas we can make it non-convex by only moving each point a distance of at most  ≈ 0.3535533906.


题意:给出一个凸多边形,要求求出一个最大的dist,使得所有的点可以任意移动距离最大为第dist的路程,依然为凸多边形。


计算几何、凸多边形、线段类

对于凸多边形,每相邻的三个点可以构成一个三角形ABC,答案为B到AC的距离的一半,

可以以每个点为圆心话圆,这里借用一下官方Tutorial里的图片☺☺



然后借助下常用的点类和线段类即可,以下用的是红书上的线段类

复杂度 O(n)

#include <iostream>
#include <cstdio>
#include <cmath>
#include <iomanip>
using namespace std;
typedef long long LL;
const int MAXN = 1e3 + 8;

//error correct
const double EPS = 1e-8;
inline int cmp(double x)
{
    if(fabs(x) < EPS) return 0;
    if(x > 0) return 1;
    return -1;
}

//point class
const double pi = acos(-1.0);
inline double sqr(double x)
{
    return x * x;
}
struct point{
    double x, y;
    point() {}
    point(double a, double b) : x(a), y(b) {}
    void input(){
        cin >> x >> y;
    }
    friend point operator + (const point &a, const point &b){
        return point(a.x + b.x, a.y + b.y);
    }
    friend point operator - (const point &a, const point &b){
        return point(a.x - b.x, a.y - b.y);
    }
    friend bool operator == (const point &a, const point &b){
        return (cmp(a.x - b.x) == 0) && (cmp(a.y - b.y) == 0);
    }
    friend point operator * (const point &a, const double &b){
        return point(a.x * b, a.y * b);
    }
    friend point operator * (const double &a, const point &b){
        return point(a * b.x, a * b.y);
    }
    friend point operator / (const point &a, const double &b){
        return point(a.x / b, a.y / b);
    }
    double norm(){
        return sqrt(sqr(x) + sqr(y));
    }
};
double det(const point &a, const point &b){
    return a.x * b.y - a.y * b.x;
}//计算2个向量的叉积
double dot(const point &a, const point &b){
    return a.x * b.x + a.y * b.y;
}//计算2个向量的点积
double dist(const point &a, const point &b){
    return (a - b).norm();
}//计算2个点的距离
point rotate_point(const point &p, double A){
    double tx = p.x, ty = p.y;
    return point(tx * cos(A) - ty * sin(A), tx * sin(A) + ty * cos(A));
}//向量op绕原点逆时针旋转A(弧度)

// line class
struct line{
    point a, b;
    line() {}
    line(point x, point y) : a(x), b(y) {}
};
inline line point_make_line(const point &a, const point &b){
    return line(a, b);
}
//!!!!!!!!!!!!!!!!!!
inline double dis_point_segment(const point &p, const point &s, const point &t){
    if(cmp(dot(p-s, t-s)) < 0) return (p-s).norm();
    if(cmp(dot(p-t, s-t)) < 0) return (p-t).norm();
    return fabs(det(s-p, t-p) / dist(s, t));
}//求p点到线段st的距离
inline void PointProjLine(const point &p, const point &s, const point &t, point &cp){
    double r = dot((t-s), (p-s)) / dot(t-s, t-s);
    cp = s + r*(t-s);
}//求p点到线段st的垂足,保存在cp中
inline bool PointOnSegment(const point &p, const point &s, const point &t){
    return (cmp(det(p-s, t-s)) == 0) && (cmp(dot(p-s, p-t)) <= 0);
}//判断p点是否在线段st上
inline bool parallel(const line &a, const line &b){
    return !cmp(det(a.a - a.b, b.a - b.b));
}//判断a和b是否平行
inline bool line_make_point(const line &a, const line &b, point &res){
    if(parallel(a, b)) return false;
    double s1 = det(a.a-b.a, b.b-b.a);
    double s2 = det(a.b-b.a, b.b-b.a);
    res = (s1*a.b - s2*a.a) / (s1 - s2);
    return true;
}//判断a和b是否相交,如果相交则返回true且交点保存在res中
inline line move_d(const line &a, const double &len){
    point d = a.b - a.a;
    d = d / d.norm();
    d = rotate_point(d, pi/2);
    return line(a.a + d*len, a.b + d*len);
}//将直线a沿法向量方向平移距离len得到的直线


point val[MAXN];
int n;
inline int mod(int x)
{
    return x - x / n * n;
}
int main()
{
    #ifdef LOCAL
    freopen("d.txt", "r", stdin);
    //freopen("d.out", "w", stdout);
    int T = 4;
    while(T--){
    #endif // LOCAL
    ios::sync_with_stdio(false); cin.tie(0);

    int i;
    double ans = 2e9+8;
    cin >> n;
    for(i = 0; i < n; i++){
        val[i].input();
    }
    for(i = 0; i < n; i++){
        ans = min(ans, dis_point_segment(val[mod(i+1)], val[i], val[mod(i+2)]) / 2);
    }
    cout << fixed << setprecision(10) << ans << endl;


    #ifdef LOCAL
    cout << endl;
    }
    #endif // LOCAL
    return 0;
}



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