二话不说上代码
wsad控制上下左右,不分大小写,一定要切换英文输入,中途可以按p暂停,打印蛇坐标以及蛇长,按回车继续运行,其他案件也行,会打印到屏幕,最长50节,因为是结构体数组,最大50,后续很多功能待完善,简称控制台贪吃蛇1.0版本
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#include<conio.h>//按键监控
#include<iostream>
using namespace std;
#define SNAKESIZE 50
struct Food
{
int x;
int y;
}food;
typedef Food OneSnakeNode;
struct Snake
{
int x[SNAKESIZE];
int y[SNAKESIZE];
int len;
int speed;
}snake;
struct StrMapXywh
{
int x;
int y;
int width;
int height;
}stPos;
char key = 'w';
char lastkey = 'w';
int eatFlag = 0;
void gotoxy(int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(handle, coord);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO myConsole; //光标结构体
myConsole.dwSize = 1; //光标百分比厚度
myConsole.bVisible = FALSE; //代表光标不可见
HANDLE myhand = GetStdHandle(STD_OUTPUT_HANDLE);//获取当前输出光标的句柄
SetConsoleCursorInfo(myhand, &myConsole);
}
bool IsGoBack(char lastkey, char key);
void DrawMap();
void IsEatFood();
void KeyDown();
bool IsSnakeStatus();
bool IsGoodFood(Food food);
char BigToSmall(char key);
void PrintSnake();
void CreatOneFood();
void InitSnake();
void PrintSnakeStatus();
int main()
{
stPos = {
10, 5, 40, 20};
HideCursor();
DrawMap();
InitSnake();
while (1)
{
IsEatFood();
Sleep(snake.speed);
KeyDown();
if (!IsSnakeStatus