Android 笔记(个人总结)

往sd卡写数据
权限< uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE" />

try {
//得到sd卡路径
String str = Environment.getExternalStorageDirectory().getPath();
      File file = new File(str, "测试.txt");
     FileOutputStream fos = new FileOutputStream(file);
     fos.write("测试".getBytes());
     fos.close();
     } catch (Exception e) {
       Toast.makeText(FileStudyActivity.this, "失败啊", 1).show();
        // TODO Auto-generated catch block
       e.printStackTrace();
                        }


//判断sd卡状态
if(Environment.MEDIA_MOUNTED.equals(Environment.getExternalStorageState())){
      Toast.makeText(FileStudyActivity.this, "sd卡可用", 1).show();

}
else{
      Toast.makeText(FileStudyActivity.this, "sd卡不可用", 1).show();
}

获取sd卡空间数据

//得到路径
File file = Environment.getExternalStorageDirectory();
 long totaSpace = file.getTotalSpace();//总大小
 long usablespace = file.getUsableSpace();//可用空间
 //转换格式
t1.setText(t1.getText()+ Formatter.formatFileSize(this, totaSpace));
t2.setText(t2.getText()+ Formatter.formatFileSize(this, usablespace));
文件权限
// 按钮点击事件
public void click1(View v) {
       try {
            FileOutputStream fos = openFileOutput( "私有.txt" , MODE_PRIVATE );
      fos.write( "私有文件演示" .getBytes());
      fos.close();
} catch (Exception e) {
       // TODO Auto-generated catch block
            e.printStackTrace();
      }
}
// 按钮点击事件
public void click2(View v) {
       try {
            FileOutputStream fos = openFileOutput( "可追加.txt" , MODE_APPEND );
            fos.write( "可追加文件演示" .getBytes());
            fos.close();
      } catch (Exception e) {
             // TODO Auto-generated catch block
            e.printStackTrace();
      }
}
// 按钮点击事件
public void click3(View v) {
       try {
            FileOutputStream fos = openFileOutput( "可读.txt" , MODE_WORLD_READABLE );
            fos.write( "可读文件演示" .getBytes());
            fos.close();
      } catch (Exception e) {
             // TODO Auto-generated catch block
            e.printStackTrace();
      }
}
// 按钮点击事件
public void click4
(View v) {
       try {
            FileOutputStream fos = openFileOutput( "可写.txt" , MODE_WORLD_WRITEABLE );
            fos.write( "可写文件演示" .getBytes());
            fos.close();
      } catch (Exception e) {
             // TODO Auto-generated catch block
            e.printStackTrace();
      }
}

xml文件
< LinearLayout
    android:layout_width = "fill_parent"
    android:layout_height = "wrap_content"
    android:orientation = "vertical"
    >
    < Button
        android:onClick = "click1"
        android:id = "@+id/button1"
        android:layout_width = "fill_parent"
        android:layout_height = "wrap_content"
        android:text = "私有" />
    < Button
        android:id = "@+id/button2"
        android:onClick = "click2"
        android:layout_width = "fill_parent"
        android:layout_height = "wrap_content"
        android:text = "可追加" />
    < Button
        android:id = "@+id/button3"
        android:onClick = "click3"
        android:layout_width = "fill_parent"
        android:layout_height = "wrap_content"
        android:text = "可读" />
    < Button
        android:id = "@+id/button4"
        android:onClick = "click4"
        android:layout_width = "fill_parent"
        android:layout_height = "wrap_content"
        android:text = "可写" />
</ LinearLayout >

SharedPreferences介绍(*****)
用法:
【1】获取sp实例
【2】获取编辑器   Edit edit = sp.edit();
【3】存数据          edit.put类型();
【4】提交             edit. commit();
public void click5(View v) {
//拿到实例(通过上下文)
       /**
       * 第一个参数会帮我们生成一个xml文件
       * 第二个参数代表文件权限
       */
      SharedPreferences sp = getSharedPreferences( "user" , 0);
       //获取sp的编辑器
      Editor edit = sp.edit();
      edit.putString( "name" , "登录名" );
      edit.putString( "pwd" , "密码" );
       //提交
      edit.commit();
}
//读取
public void click6(View v){
       //先初始化sp实例
      SharedPreferences sp = getSharedPreferences( "user" , 0);
      String str = "" ;
      str += sp.getString( "name" , "" );
      str += sp.getString( "pwd" , "" );
      Toast.makeText( this , str, 1).show();
}


生成xml
第一种 自己拼接
public void click7(View v) {
      List<Sms> smsLists = new ArrayList<Sms>();
       for ( int i = 0; i < 10; i++) {
            smsLists.add( new Sms( "100" + i, "你好" + i));
      }
      StringBuffer sb = new StringBuffer();
      sb.append( "<?xml version=\"+1.0\" encoding=\"utf-8\"?>" );
      sb.append( "<smss>" );
       for (Sms sms : smsLists){
            sb.append( "<sms>" );
            sb.append( "<name>" +sms.getName());
            sb.append( "</name>" );
            sb.append( "pwd" +sms.getPwd());
            sb.append( "</pwd>" );
            sb.append( "</sms>" );
      }
      sb.append( "</smss>" );
       //保存
      File file = new File(Environment.getExternalStorageDirectory(), "MyUser.xml" );
       try {
            FileOutputStream fos = new FileOutputStream(file);
            fos.write(sb .toString().getBytes());
            fos.close();
      } catch (Exception e) {
             // TODO Auto-generated catch block
            e.printStackTrace();
      }
}

第二种
public void click8(View v) {
      List<Sms> smsLists = new ArrayList<Sms>();
       for ( int i = 0; i < 10; i++) {
            smsLists.add( new Sms( "100" + i, "你好" + i));
      }
       // 获取xmlSerializer类的实例, 通过Xml这个工具类获取
      XmlSerializer xsl = Xml.newSerializer();
       // 设置Xmlserializer序列化器参数
      File file = new File(Environment.getExternalStorageDirectory()
                  .getPath(), "MyUser2.xml" );
       try {
            FileOutputStream fos = new FileOutputStream(file);
            xsl.setOutput(fos, "utf-8" );
             // 开始写xml文档开头
            xsl.startDocument( "utf-8" , true );
             // 写xml的根节点 第一个参数:命名空间 第二个参数 标签名
            xsl.startTag( null , "smss" );
             //
             for (Sms sms : smsLists) {
                  xsl.startTag( null , "sms" );
                  xsl.startTag( null , "name" );
                  xsl.text(sms.getName());
                  xsl.endTag( null , "name" );
                  xsl.startTag( null , "pwd" );
                  xsl.text(sms.getPwd());
                  xsl.endTag( null , "pwd" );
                  xsl.endTag( null , "sms" );
            }
            xsl.endTag( null , "smss" );
             // 文档结尾
            xsl.endDocument();
      } catch (Exception e) {
             // TODO Auto-generated catch block
            e.printStackTrace();
      }
}

Xml解析
解析步骤
【1】获取XmlPullParser
【2】设置XmlPullParser的参数
【3】获取解析文档的事件类型
【4】具体判断一下是哪个标签
public static List<Channel> parserXml(InputStream in) throws Exception {
     List<Channel> weatherLists = null ;
      // 1、获取XmlPullParser 解析的实例
     XmlPullParser parser = Xml.newPullParser();
      // 2、设置XmlPullParser 的参数
     parser.setInput(in, "utf-8" );
      // 3、获取事件类型
      int type = parser.getEventType();
      while (type != XmlPullParser. END_DOCUMENT ) {
           // 4、具体判断一下解析到了哪个节点
           switch (type) {
           // 解析开始
           case XmlPullParser. START_TAG :
               if ( "weather" .equals(parser.getName())) {
                    // 创建一个集合对象
                   weatherLists = new ArrayList<Channel>();
              } else if ( "channel" .equals(parser.getName())) {
                    // 属性值
                   String str1 = parser.getAttributeValue(0);
              } else if ( "city" .equals(parser.getName())) {
                    // 两个标签之中的值
                   String city = parser.nextText();
              }
               break ;
           // 解析结束
           case XmlPullParser. END_TAG :
               break ;
          }
           // 不停的向下解析
          parser.next();
     }
      return null ;
}

获取资产的管理者(安卓工程assets目录下的文件)
InputStream is = getAssets().open(文件名);

数据库
(在有大量数据需要存储的时候需要用到数据库)
使用SQLLite Expert Professionan这个工具
可以打开创建的数据库
import android.content.Context;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteDatabase.CursorFactory;
import android.database.sqlite.SQLiteOpenHelper;
public class MyOpenHelper extends SQLiteOpenHelper {
      /**
      * @param context
      * @param name
      * @param factory
      * @param version
      *            name第二个参数:数据库的名字 第三个参数:目的创建Cursor对象 第四个参数:数据库的版本 从1开始
      */
      public MyOpenHelper(Context context) {
           super (context, "MySQL.db" , null , 1);
     }
      /*
      * (non-Javadoc)
      *
      * @see
      * android.database.sqlite.SQLiteOpenHelper#onCreate(android.database.sqlite
      * .SQLiteDatabase) 当数据库第一次创建时调用 这个方法特别适合做表结构的初始化
      */
      @Override
      public void onCreate(SQLiteDatabase db) {
           // id一般以下划线开头
          db.execSQL( "Create table info(_id interger primary key, name varchar(20))" );
     }
      @Override
      public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
     }
}
----------------------------------------
调用
// 打开数据库或者创建数据库 如果是第一次就创建
MyOpenHelper myOpenHelper = new MyOpenHelper(getApplicationContext());
// 打开数据库或者创建数据库 如果是第一次就创建 如果磁盘满了 返回只读的
SQLiteDatabase sqliteDatabase = myOpenHelper.getWritableDatabase();
//SQL语句
db.execSQL("insert into info(name, phone) values(?,?)",new Object[]{"张三","15055819391"});
//数据库用完需要关闭
db.close();
//查找
Cursor cursor= db.rawQuery(参数1, 参数2);
if(cursor != null && cursor.getCount()>0){
     while(cursor.moveToNext()){
          String name = cursor.getString(1);
}

}
cursor.close();
----------------------------------------
使用谷歌提供操作数据库的方法
添加 : ContentValues values = new ContentValues();
               values.put("name", "王五");
               values.put("phone", "110");
               long insert = db.insert("表名", null, values); //返回插入新行id, >0添加成功
               db.close();
删除 ; int delete = db.delete("表名", "name=?", new String[]{"王五"}); //删除的行数
              db.close();
更新 : ContentValues values = new ContentValues();
            int update = db.update("表名",values, "name=?", new String[]{"王五"}); //代表更新了多少行
          第二个参数代表要查询的列(null代表所有列)
         第三个参数代表查询根据
第五个参数是否分组
第七个是否排序
查找 : Cursor cursor = db.quary("表名", new String[]{"phone"}, "name=?", new String[]{"王五"}, null, null, null);
     
ListVIew 
import org.w3c.dom.Text;
import android.content.Context;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.TextView;
public class Base extends BaseAdapter {
     Context context ;
     Base(ListAgainStudy con) {
           this . context = con;
     }
      public int getCount() {
           return 100;
     }
      public Object getItem( int position) {
           return null ;
     }
      public long getItemId( int position) {
           return 0;
     }
      public View getView( int position, View conTextView, ViewGroup arg2) {
//        代码优化
          TextView tv = null ;
           if (conTextView == null ) {
//            创建新的view 对象
              tv = new TextView( context );
          } else {
//            复用历史缓存对象
              tv = (TextView) conTextView;
          }
          tv.setText( "haha" +position);
           return tv;
     }
}

调用

listView = (ListView) findViewById(R.id.list1);
listView.setAdapter(new Base(this));
LIstView 的奇怪现象

注意:在使用ListView 时,XML文件中ListView 属性的高应该使用(匹配父控件), 不应该使用(包裹内容),因为使用(包裹内容)
效率低

列表复杂界面(使用打气筒)
private class MyBase extends BaseAdapter {
      public int getCount() {
           return 20;
     }
      public Object getItem( int position) {
           return null ;
     }
      public long getItemId( int position) {
           return 0;
     }
      public View getView( int position, View convertView, ViewGroup parent) {
          View view;
           if (convertView == null ){
//                 打气筒 : 可以通过一个打气筒把一个资源布局转换成一个view 对象
//                 第二个参数:  布局文件
//                 第三个参数: 用不到
              view = View.inflate(getApplicationContext(), R.layout. item , null );
          } else {
//                 复用历史缓存对象
              view = convertView;
          }
          
           return view;
     }
}

TextView 
单行显示
android:singleLine="true"
...
android:ellipsize="end"

线性布局, 相对布局 都继承自ViewGroup 可以有自己的孩子


打气筒详解(inflate)
第一种:
view = View.inflate(getApplicationContext(), R.layout.item, null);
第二种:
LayoutInflater.from(getApplicationContext()).inflate(R.layout.item, null);
第三种:
(工作中常见)
LayoutInflater inflater = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE);
inflater.inflate(R.layout.item, null);

Adaper作用:把数据展示到ListView上
ArrayAdapter适配器
public class Arrayadapter extends Activity {
      private ListView lv ;
     String object [] = { "老张" , "老方" , "老李" , "老王" , "老毕" , "老师" , "老孙" };
      @Override
      protected void onCreate(Bundle savedInstanceState) {
           super .onCreate(savedInstanceState);
          setContentView(R.layout. array );
           lv = (ListView) findViewById(R.id. ALV );
           // 创建一个ArrayAdapter
          ArrayAdapter<String> adapter = new ArrayAdapter<String>( this ,
                   R.layout. aarrayitem , object );
           // 设置数据适配器
           lv .setAdapter(adapter);
     }
}
xml:
array:
<? xml version = "1.0" encoding = "utf-8" ?>
< LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android"
    android:layout_width = "match_parent"
    android:layout_height = "match_parent"
    android:orientation = "vertical" >
    < ListView
        android:id = "@+id/ALV"
        android:layout_width = "match_parent"
        android:layout_height = "match_parent" >
    </ ListView >
</ LinearLayout >

arrayitem:
<? xml version = "1.0" encoding = "utf-8" ?>
< TextView xmlns:android = "http://schemas.android.com/apk/res/android"
    android:layout_width = "match_parent"
    android:layout_height = "match_parent" >
</ TextView >
 SimpleAdapter适配器
使用map封装数据
public class Simplleadapter extends Activity {
      @Override
      protected void onCreate(Bundle savedInstanceState) {
           super .onCreate(savedInstanceState);
          setContentView(R.layout. sim );
          ListView lv = (ListView) findViewById(R.id. SLV );
           // 准备数据
          List<Map<String, String>> data = new ArrayList<Map<String, String>>();
          Map<String, String> map1 = new HashMap<String, String>();
          map1.put( "name" , "张三" );
          map1.put( "phone" , "88888888" );
          Map<String, String> map2 = new HashMap<String, String>();
          map2.put( "name" , "赵云" );
          map2.put( "phone" , "66668888" );
          Map<String, String> map3 = new HashMap<String, String>();
          map3.put( "name" , "貂蝉" );
          map3.put( "phone" , "12345678" );
          data.add(map1);
          data.add(map2);
          data.add(map3);
          SimpleAdapter adapter = new SimpleAdapter(getApplicationContext(),
                   data, R.layout. sim1 , new String[] { "name" , "phone" },
                    new int [] { R.id. stv1 , R.id. stv2 });
          lv.setAdapter(adapter);
          TextView tv = (TextView) findViewById(R.id. smiantv );
          tv.setText( "源码:\nSimpleAdapter adapter = new SimpleAdapter(getApplicationContext(), data, R.layout.sim1, new String[]{\"name\", \"phone\"}, new int[]{R.id.stv1, R.id.stv2});" );
     }
}




权重只在线性布局中使用

网络编程
HttpURLConnection用于发送和接收数据


android.os.NetworkOnMainThreadException是说不要在主线程中访问网络,这个是android3.0版本开始就强制程序不能在主线程中访问网络,要把访问网络放在独立的线程中。

    在开发中,为了防止访问网络阻塞主线程,一般都要把访问网络放在独立线程中或者异步线程AsyncTask中。


1、想要忽略这些强制策略问题的话,可以在onCreate()方法里面加上
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);

 并在方法上加上@SuppressLint("NewApi"),重试,OK。
只有主线程才能更新UI
Handler使用
Handler作用:是用来发消息和处理消息
Lopper作用: 去消息队列里面取消息(主线程一创建Lopper就有了) 

在主线程中定义
private Handler handler = new Handler() {
           public void handleMessage(Message msg) {
               // 可以在主线程中更新UI
              String content = (String) msg. obj ;
               tv .setText(content);
          }
     };

点击事件
public void click(View v) {
      new Thread() {
           public void run() {
               // 获取源码路径
              String path = ed .getText().toString();
              path = "http://" + path;
               // HttpURLConnection
               try {
                   URL url = new URL(path);
                   HttpURLConnection conn = (HttpURLConnection) url
                             .openConnection();
                   conn.setRequestMethod( "GET" ); // 要求大写
                    // 设置请求的超时时间
                   conn.setConnectTimeout(5000);
                    // 获取服务器返回的状态吗
                    int code = conn.getResponseCode();
                    // 如果code == 200 请求成功
                    if (code == 200) {
                         // 过去服务器返回的数据 是以流的方式返回
                        InputStream in = conn.getInputStream();
                         // 把流里面的数据显示到文本标签上
                         // 把流转换成字符串 (做成工具类)
                        String content = StreamTools.readStream(in);
                         // tv.setText(content);
                         // 拿着我们创建的handler(助手)告诉系统需要更新UI
                        Message msg = new Message();
                        msg. obj = content;
                         handler .sendMessage(msg); // 发送一条消息, 消息
                   }
              } catch (Exception e) {
                    // TODO Auto-generated catch block
                   e.printStackTrace();
              }
          }
     }.start();
}

图片查看器
1、把流信息转换成bitmap对象
2、bitmapFactory.decodeStream(imputStream in)
3、加上网络访问权限


//这句API不管在什么地方调用 action都运行在UI线程路
runOnUiThread(action)

runOnUiThread(new Runnable(){
public void runn(){
//动作
}
});
1、如果仅仅就是更新UI  那么就用runOnUiThread 这个API就可以
2、有的时候可以通过Handler 发送消息  携带数据, 这个时候必须的用Handler
API:应用开发接口
Handler
protected void onCreate(Bundle savedInstanceState) {
           super .onCreate(savedInstanceState);
          setContentView(R.layout. main );
           new Handler().postDelayed( new Runnable() {
               public void run() {
                    // TODO Auto-generated method stub
                   Toast.makeText(getApplicationContext(), "handler等待5s显示" , 1)
                             .show();
                   TextView tv = (TextView) findViewById(R.id. button1 );
                   tv.setText( "5s后显示" );
              }
          }, 5000);
     }





  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值