首先OkHttp的应该都知道
以下为异步请求
OkHttpClient client = new OkHttpClient();
Request request = new Request.Builder()
.url("")
.build();
Call call = client.newCall(request);
call.enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
}
@Override
public void onResponse(Call call, Response response) throws IOException {
}
});
同步请求需要改动的也不多改调用enqueue为call.execute()
先来看看主要的三个类
- Request和Response看名字就大概知道是代表什么
- Call:封装已经准备好要执行的Request,可以同步和异步执行
OkHttpClient可以调用Builder自定义一些配置,也可以采用默认配置。先来按照顺序梳理源码
不调用Builder便会默认构建一个Builder
public OkHttpClient() {
this(new Builder());
}
public Builder() {
//包含了一些常见的参数,看名字应该知道什么含义了
dispatcher = new Dispatcher();
protocols = DEFAULT_PROTOCOLS;
connectionSpecs = DEFAULT_CONNECTION_SPECS;
eventListenerFactory = EventListener.factory(EventListener.NONE);
proxySelector = ProxySelector.getDefault();
if (proxySelector == null) {
proxySelector = new NullProxySelector();
}
cookieJar = CookieJar.NO_COOKIES;
socketFactory = SocketFactory.getDefault();
hostnameVerifier = OkHostnameVerifier.INSTANCE;
certificatePinner = CertificatePinner.DEFAULT;
proxyAuthenticator = Authenticator.NONE;
authenticator = Authenticator.NONE;
connectionPool = new ConnectionPool();
dns = Dns.SYSTEM;
followSslRedirects = true;
followRedirects = true;
retryOnConnectionFailure = true;
callTimeout = 0;
connectTimeout = 10_000;
readTimeout = 10_000;
writeTimeout = 10_000;
pingInterval = 0;
}
再来看Request
//可以看到默认是采用GET请求
public Builder() {
this.method = "GET";
this.headers = new Headers.Builder();
}
在接下来看client.newCall(request);
该方法会返回一个Call对象,看到这里也印证了上面的Call是封装的要准备执行的Request对象,但是具体实现由RealCall完成
return RealCall.newRealCall(this, request, false /* for web socket */);
再来看看Call接口里面具体的方法吧,去掉了无用的部分,是不是每个功能都很清晰
public interface Call extends Cloneable {
Request request();
Response execute() throws IOException;
void enqueue(Callback responseCallback);
void cancel();
boolean isExecuted();
boolean isCanceled();
Timeout timeout();
Call clone();
//这个方法是用于将Request封装为Call的Factory
interface Factory {
Call newCall(Request request);
}
}
再顺着看enqueue方法,具体实现再RealCall中
@Override public void enqueue(Callback responseCallback) {
//如果重复执行直接抛出异常
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
eventListener.callStart(this);
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
client就是OkhttpClient实例,dispatcher()会返回Dispatcher对象的实例。接下来到DIspatcher
//最大请求数
private int maxRequests = 64;
//最大的请求主机数
private int maxRequestsPerHost = 5;
private @Nullable Runnable idleCallback;
/** Executes calls. Created lazily. */
private @Nullable ExecutorService executorService;
//准备异步执行的Call队列
/** Ready async calls in the order they'll be run. */
private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>();
//正在异步执行的Call队列,包括在执行但是已被取消的Call
/** Running asynchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>();
//正在执行的同步队列,包括被取消Call
/** Running synchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();
最后调用到Dispatcher里的enqueue()方法, 先来看下AsyncCall是什么吧,其实大概也猜得到时用于异步执行的Call
果然是一个Runnable对象
final class AsyncCall extends NamedRunnable
//先加入准备执行异步任务队列,再调用promoteAndExecute()
void enqueue(AsyncCall call) {
synchronized (this) {
readyAsyncCalls.add(call);
}
promoteAndExecute();
}
private boolean promoteAndExecute() {
assert (!Thread.holdsLock(this));
List<AsyncCall> executableCalls = new ArrayList<>();
boolean isRunning;
synchronized (this) {
//将准备执行异步任务队列(readyAsyncCalls)中Call取出来加入到runningAsyncCalls中,同时放入executableCalls中方便次序执行
for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {
AsyncCall asyncCall = i.next();
if (runningAsyncCalls.size() >= maxRequests) break; // Max capacity.
if (runningCallsForHost(asyncCall) >= maxRequestsPerHost) continue; // Host max capacity.
i.remove();
executableCalls.add(asyncCall);
runningAsyncCalls.add(asyncCall);
}
isRunning = runningCallsCount() > 0;
}
//在线程池中执行具体AsyncCall
for (int i = 0, size = executableCalls.size(); i < size; i++) {
AsyncCall asyncCall = executableCalls.get(i);
asyncCall.executeOn(executorService());
}
return isRunning;
}
会看到具体调用了AsyncCall里的executeOn方法,来看看
//发现就是在线程池中执行
void executeOn(ExecutorService executorService) {
assert (!Thread.holdsLock(client.dispatcher()));
boolean success = false;
try {
executorService.execute(this);
success = true;
} catch (RejectedExecutionException e) {
InterruptedIOException ioException = new InterruptedIOException("executor rejected");
ioException.initCause(e);
eventListener.callFailed(RealCall.this, ioException);
responseCallback.onFailure(RealCall.this, ioException);
} finally {
if (!success) {
client.dispatcher().finished(this); // This call is no longer running!
}
}
}
线程池便会执行改Runnable的Run方法,上面已经说了AsyncCall继承自NamedRunnable
//说实话这名字取得真随意
public abstract class NamedRunnable implements Runnable {
protected final String name;
public NamedRunnable(String format, Object... args) {
this.name = Util.format(format, args);
}
@Override public final void run() {
String oldName = Thread.currentThread().getName();
Thread.currentThread().setName(name);
try {
//这里面调用excute方法,也就是AsyncCall里的
execute();
} finally {
Thread.currentThread().setName(oldName);
}
}
protected abstract void execute();
}
接下来回到AsyncCall
protected void execute() {
boolean signalledCallback = false;
timeout.enter();
try {
//从拦截器链中获取response
Response response = getResponseWithInterceptorChain();
//回调成功或者失败请求
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
e = timeoutExit(e);
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
eventListener.callFailed(RealCall.this, e);
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
最后的Response通过层层拦截器获取
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
//可以看到把所有需要的拦截器都加入interceptors中了
interceptors.addAll(client.interceptors());
interceptors.add(retryAndFollowUpInterceptor);
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors());
}
interceptors.add(new CallServerInterceptor(forWebSocket));
//构造Chain对象,也就是整合所有的拦截器
Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
originalRequest, this, eventListener, client.connectTimeoutMillis(),
client.readTimeoutMillis(), client.writeTimeoutMillis());
//调用chain继续执行request,该方法的实现肯定也在RealInterceptorChain中
return chain.proceed(originalRequest);
}
public Response proceed(Request request) throws IOException {
return proceed(request, streamAllocation, httpCodec, connection);
}
public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
RealConnection connection) throws IOException {
if (index >= interceptors.size()) throw new AssertionError();
calls++;
// If we already have a stream, confirm that the incoming request will use it.
if (this.httpCodec != null && !this.connection.supportsUrl(request.url())) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must retain the same host and port");
}
// If we already have a stream, confirm that this is the only call to chain.proceed().
if (this.httpCodec != null && calls > 1) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must call proceed() exactly once");
}
//注意这里,便是正式开始拦截器的次序调用
// Call the next interceptor in the chain.
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
Interceptor interceptor = interceptors.get(index);
Response response = interceptor.intercept(next);
// Confirm that the next interceptor made its required call to chain.proceed().
if (httpCodec != null && index + 1 < interceptors.size() && next.calls != 1) {
throw new IllegalStateException("network interceptor " + interceptor
+ " must call proceed() exactly once");
}
// Confirm that the intercepted response isn't null.
if (response == null) {
throw new NullPointerException("interceptor " + interceptor + " returned null");
}
if (response.body() == null) {
throw new IllegalStateException(
"interceptor " + interceptor + " returned a response with no body");
}
return response;
}
这里要介绍几个重要的拦截器了,都继承自Interceptor,拦截器是一种强大的机制,可以做网络监视、重写和重试调用。类似于AOP的机制
- RetryAndFollowUpInterceptor(重定向拦截器):负责处理错误,失败重试,重定向
- BridgeInterceptor(桥接拦截器):负责设置编码方式,添加头部,Keep-Alive 连接以及应用层和网络层请求和响应类型之间的相互转换
- CacheInterceptor(缓存拦截器):负责缓存的管理,期间也涉及到对网络状态的判断,更新缓存等
- ConnectInterceptor(连接拦截器):负责与服务器建立链接,打开与目标服务器的连接,然后继续执行下一个拦截器。
- CallServerInterceptor(调用服务器拦截器):负责发起网络请求和接受服务器返回响应,最后一个拦截器
再来看看加入的次序吧
interceptors.addAll(client.interceptors());
interceptors.add(retryAndFollowUpInterceptor);
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors());
}
interceptors.add(new CallServerInterceptor(forWebSocket));
首先加入的是自定义的拦截器,这里跳过,再是RetryAndFollowUpInterceptor(重定向拦截器)之后类推
这里就不展开一 一介绍了,具体的作用已经在上方说明了。
到这里Okhttp的流程也就梳理完毕了
Okhttp具体使用到的设计模式有
- 建造者模式:在OkhttpClient和Request创建时便会用到
- 工程模式:在Call对象创建时,也就是那个
interface Factory { Call newCall(Request request); }
方法 - 责任链模式:当然这是最主要的设计模式,充分的解耦
下面综合一下整个的流程
参考:
Okhttp3源码分析