13-4:雨滴下落,一行碰到屏幕边缘时消失,并在屏幕顶端又出现一行新的雨滴,继续下落
用到的模块如下:
雨滴图片如下:
首先是一些基本设置,比如雨滴的下落速度、屏幕的长宽、准备产生几行雨滴等。
settings.py
class Settings():
def __init__(self):
self.screen_width = 1900
self.screen_height = 1000
self.bg_color = (230, 230, 230) # 设置背景色,浅灰色
self.drop_speed = 4
self.row_num = 4
雨滴的一些基本设置,包括如何获取图片、雨滴位置初始化、雨滴位置更新、显示雨滴。
rain.py
import pygame
from pygame.sprite import Sprite
class Rain(Sprite):
def __init__(self,settings,screen):
super().__init__()
self.settings = settings
self.screen = screen
self.image = pygame.image.load('C:/Users/Xin/PycharmProjects/alien_invasion/image/rain.jpg')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.x = self.rect.width
self.rect.y = 0
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def update(self):
self.y += self.settings.drop_speed
def check_edge(self):
if self.rect.top >= self.screen_rect.bottom:
return True
def biltme(self):
self.screen.bilt(self.image,self.rect)
主要函数,包括 按位置产生一个雨滴、生成雨滴序列、更新雨滴位置、触碰到边缘的操作、显示雨滴位置。
game_function.py
import sys
import pygame
from rains.rain import Rain
def get_column(settings,screen):
rain = Rain(settings,screen)
available_space_x = settings.screen_width - 2 * rain.rect.width
num_column = int (available_space_x / (2 * rain.rect.width))
return num_column
def create_rain(settings,screen,num_rain_column,num_rain_row,rains):
rain = Rain(settings,screen)
rain.rect.x = rain.rect.width + 2 * num_rain_column * rain.rect.width
rain.rect.y = rain.rect.height + 2 * num_rain_row * rain.rect.height
rains.add(rain)
def create_rain_fleet(settings,screen,rains):
num_columns = get_column(settings,screen)
num_rows = settings.row_num
for i in range(num_rows):
for j in range(num_columns):
create_rain(settings,screen,j,i,rains)
def update_rains(settings,rains):
for rain in rains.sprites():
rain.rect.y += settings.drop_speed
def check_fleet_edge(rains):
#一旦接触到边缘,直接修改y的位置
for rain in rains.sprites():
if rain.check_edge():
rain.rect.y = rain.rect.height
break
def update_screen(settings,screen,rains):
screen.fill(settings.bg_color)
check_fleet_edge(rains)
rains.draw(screen)
pygame.display.flip()
def exit_game(event):
if event.type == pygame.QUIT:
sys.exit()
主文件。
start_rain.py
import pygame
from pygame.sprite import Group
from rains.settings import Settings
import rains.game_function as gf
def run_game():
settings = Settings()
screen = pygame.display.set_mode((settings.screen_width,settings.screen_height))
rains = Group()
gf.create_rain_fleet(settings,screen,rains)
while True:
gf.update_rains(settings,rains)
gf.update_screen(settings,screen,rains)
for event in pygame.event.get():
gf.exit_game(event)
run_game()