C#简单易懂的关于socket 实现基础的客户端对客户端的聊天系统

1.这里是服务端的代码,使用socket类来实现,基于vs2015 .net 4.52框架

using System;

using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace SocketDemo
{
    class Program
    {
        /// <summary>
        /// 服务器;
        ///     接受请求
        ///     发送数据
        ///     接受数据
        ///     断开连接
        /// </summary>
        public static Socket serverSocket = null;
        public static byte[] buffer = new byte[100];
        private static List<Socket> clientList = new List<Socket>();
        static void Main(string[] args)
        {
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Udp);
            IPEndPoint ipPoint = new IPEndPoint(IPAddress.Any, 9999);
            serverSocket.Bind(ipPoint);
            serverSocket.Listen(2);
            ThreadBegin();
            //开一个线程接受
            //Thread thread = new Thread(ThreadBegin);
            //thread.Start();
            Console.ReadKey();
        }
        public static void ThreadBegin()
        {
            while (true)
            {
                try
                {
                    Socket clientSocket = serverSocket.Accept();
                    Console.WriteLine("客户端连接成功 信息:" + clientSocket.AddressFamily.ToString());
                    clientSocket.Send(Encoding.UTF8.GetBytes("服务器告诉你连接成功了"));
                    clientList.Add(clientSocket);
                    Thread recThread = new Thread(receiveClientMessage);
                    recThread.Start(clientSocket);
                }
                catch (Exception)
                {

                    Console.WriteLine("报错了哈哈哈"); ;
                }

            }
        }
        private static void receiveClientMessage(object clientSocket)
        {
            while (true)
            {

                Socket socket = clientSocket as Socket;
                //接受到数据的长度
                int length = socket.Receive(buffer);
                //显示出来
                //Console.WriteLine(Encoding.UTF8.GetString(buffer, 0, length));
                string str = Encoding.UTF8.GetString(buffer, 0, length);
                //Console.WriteLine(clientList.Count);
                for (int i = 0; i < clientList.Count; i++)
                {
                    //if (clientList[i]==clientSocket)
                    //{
                    //    continue;
                    //}
                    if (clientSocket.Equals(clientList[i]))
                    {
                        continue;
                    }
                    clientList[i].Send(buffer);
                    Console.WriteLine("发送了数据");
                }
            }
            //buffer = new byte[100];
        }
    }

}

2.客户端的代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;

namespace Client
{
    
    class Program
    {
        /// <summary>
        /// 表示客户端
        /// </summary>
        private static Socket clientSocket;
        /// <summary>
        /// 接受数据
        /// </summary>
        private static byte[] buffer=new byte[100];
        static void Main(string[] args)
        {
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //客户端要连接,不需要bind
            IPEndPoint point = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9999);
            clientSocket.Connect(point);
            Console.WriteLine("连接远程服务器");
            Thread threadReceive = new Thread(receiveClientMessage);
            threadReceive.Start(clientSocket);
            SendMessageToOther();


            Console.ReadKey();
        }

        /// <summary>
        /// 接受来自服务端的消息
        /// </summary>
        /// <param name="clientSocket"></param>
        private static void receiveClientMessage(object clientSocket)
        {
            while (true)
            {

            Socket socket = clientSocket as Socket;
            //接受到数据的长度
            int length = socket.Receive(buffer);
            Console.WriteLine(length);
            //显示出来
            Console.WriteLine(Encoding.UTF8.GetString(buffer, 0, length));            
            }
        }

        private static void SendMessageToOther()
        {
            string mes =Console.ReadLine();
            clientSocket.Send(Encoding.UTF8.GetBytes(mes));
            SendMessageToOther();
        }
    }
}

有几张图,后面可以扩展,vs不能开多个窗口的话,将客户端项目右键生成到项目的Debug目录中,然后在vs中开启服务端一个窗口,接着客户端的窗口在客户端的项目的Debug(生成目录中)。


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