public static int GetRelation(Vec a, Vec b, Vec c, Vec d, ref Vec poin)
{
Vec intersection = new Vec(0, 0);
if (Math.Abs(b.Y - a.Y) + Math.Abs(b.X - a.X) + Math.Abs(d.Y - c.Y)
+ Math.Abs(d.X - c.X) == 0)
{
if ((c.X - a.X) + (c.Y - a.Y) == 0)
{
Console.WriteLine("ABCD是同一个点!");
}
else
{
Console.WriteLine("AB是一个点,CD是一个点,且AC不同!");
}
return 0;
}
if (Math.Abs(b.Y - a.Y) + Math.Abs(b.X - a.X) == 0)
{
if ((a.X - d.X) * (c.Y - d.Y) - (a.Y - d.Y) * (c.X - d.X) == 0)
{
Console.WriteLine("A、B是一个点,且在CD线段上!");
}
else
{
Console.WriteLine("A、B是一个点,且不在CD线段上!");
}
return 0;
}
if (Math.Abs(d.Y - c.Y) + Math.Abs(d.X - c.X) == 0)
{
if ((d.X - b.X) * (a.Y - b.Y) - (d.Y - b.Y) * (a.X - b.X) == 0)
{
Console.WriteLine("C、D是一个点,且在AB线段上!");
}
else
{
Console.WriteLine("C、D是一个点,且不在AB线段上!");
}
return 0;
}
if ((b.Y - a.Y) * (c.X - d.X) - (b.X - a.X) * (c.Y - d.Y) == 0)
{
Console.WriteLine("线段平行,无交点!");
return 0;
}
intersection.X = ((b.X - a.X) * (c.X - d.X) * (c.Y - a.Y) -
c.X * (b.X - a.X) * (c.Y - d.Y) + a.X * (b.Y - a.Y) * (c.X - d.X)) /
((b.Y - a.Y) * (c.X - d.X) - (b.X - a.X) * (c.Y - d.Y));
intersection.Y = ((b.Y - a.Y) * (c.Y - d.Y) * (c.X - a.X) - c.Y
* (b.Y - a.Y) * (c.X - d.X) + a.Y * (b.X - a.X) * (c.Y - d.Y))
/ ((b.X - a.X) * (c.Y - d.Y) - (b.Y - a.Y) * (c.X - d.X));
if ((intersection.X - a.X) * (intersection.X - b.X) <= 0
&& (intersection.X - c.X) * (intersection.X - d.X) <= 0
&& (intersection.Y - a.Y) * (intersection.Y - b.Y) <= 0
&& (intersection.Y - c.Y) * (intersection.Y - d.Y) <= 0)
{
Console.WriteLine("线段相交于点(" + intersection.X + "," + intersection.Y + ")!");
poin = intersection;
return 1; // '相交
}
else
{
Console.WriteLine("线段相交于虚交点(" + intersection.X + "," + intersection.Y + ")!");
poin = intersection;
return -1; // '相交但不在线段上
}
}