访问其他项目地址和pom文件中的标签的解析

一、spring boot项目访问外部接口地址
引用的地址

二、pom文件的标签的解析
pom文件标签描述的地址
1、常用

   <!-- 依赖关系 -->
   <dependencies>
       <dependency>
           <groupId>junit</groupId>
           <artifactId>junit</artifactId>
           <version>3.8.1</version>
           <!-- exclusions 当计算传递依赖时, 从依赖构件列表里,列出被排除的依赖构件集。即告诉maven你只依赖指定的项目,不依赖项目的依赖。此元素主要用于解决版本冲突问题-->
           <exclusions>
                <exclusion>
                    <artifactId>tools-model</artifactId>
                    <groupId>com.demo</groupId>
                </exclusion>
            </exclusions>
           <!-- scope 说明
               - compile :默认范围,用于编译 
               - provided:类似于编译,但支持你期待jdk或者容器提供,类似于classpath 
               - runtime: 在执行时,需要使用 
               - test:    用于test任务时使用 
               - system: 需要外在提供相应得元素。通过systemPath来取得 
               - systemPath: 仅用于范围为system。提供相应的路径 
               - optional:   标注可选,当项目自身也是依赖时。用于连续依赖时使用
           -->
           <scope>test</scope>
           <!-- 
               - systemPath: 仅用于范围为system。提供相应的路径 
               - optional: 标注可选,当项目自身也是依赖时。用于连续依赖时使用 
           -->
           <!-- 
               <type>jar</type>
               <optional>true</optional>
           -->
       </dependency>
	</dependencies>

<!--以值替代名称,Properties可以在整个POM中使用,也可以作为触发条件。格式是<name>value</name> -->
<properties>
    <java.version>1.1.0-RELEASE</java.version>
    <tools.version>1.0-SNAPSHOT</tools.version>
</properties>
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-------------------------------------------------- NGUI: HUD Text Copyright 漏 2012-2014 Tasharen Entertainment Version 1.11 http://www.tasharen.com/forum/index.php?topic=997.0 -------------------------------------------------- Thank you for buying NGUI HUD Text! This version of HUDText has been tested with NGUI 3.4.9 If you have NGUI 2.7.0 or earlier, delete the Examples and Scripts folders, then import the contents of the hudtext_ngui270.unitypackage instead. ---------------------------------------------- !! IMPORTANT NOTE !! ---------------------------------------------- Upon importing this package into a brand-new project, you will get compile errors unless that project already has NGUI present! You'll need to import NGUI as well. If you don't have NGUI, but still want to use HUDText, then I am guessing you didn't read the package's description! But... you can still use HUDText. Get in touch with me via support@tasharen.com and I will hook you up. ---------------------------------------------- Usage: 1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target. 3. From code, use HUDText's Add() function to add new floating text entries. You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit. Video: http://www.youtube.com/watch?v=diql3UP1KQM ---------------------------------------------- Example Usage: ---------------------------------------------- HUDText hudText = GetComponent<HUDText>(); // This will show damage of 123 in red, and the message will immediately start moving. hudText.Add(-123f, Color.red, 0f); // This will show "Hello World!" and make it stay on the screen for 1 second before moving hudText.Add("Hello World!", Color.white, 1f); // If you don't want your numeric damage values to be added up, pass them as a string instead: float myDamage = 123f; hudText.Add(myDamage.ToString(), Color.red, 1f); ---------------------------------------------- If you have any questions, suggestions, comments or feature requests, please drop by the forums, found here: http://www.tasharen.com/forum/index.php?topic=997.0
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