先了解windows消息机制原理:
地址:
windows消息机制了解和代码实战_qq_1410888563的博客-CSDN博客
1.hook处理windows消息机制原理
2.钩子分为两种
1.进程内钩子:只对当前进程起作用
2.全局钩子:对系统中所有的进程起作用
1.进程钩子代码
#include <Windows.h>
//回调函数
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMSg, WPARAM wParam, LPARAM lParam);
//钩子处理函数
LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam);
//钩子处理函数
LRESULT CALLBACK KeyBoardProc(int nCode, WPARAM wParam, LPARAM lParam);
//winmain:相当于main函数,入口函数,窗口运用
// HINSTANCE:运用程序实例句柄
//LPSTR:char*
HHOOK g_mouseHook;
HHOOK g_keyboardHook;
HWND g_hwnd;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreInstance, LPSTR lpCmdLine, int nCmdShow)
{
//做一个窗口,工具:spy++
//1.设计窗口类
TCHAR name[] = TEXT("AppTest");
WNDCLASS winclass{0};
winclass.cbClsExtra = 0;//窗口类的额外空间大小
winclass.cbWndExtra = 0;//窗口的额外空间大小
winclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //白色画刷
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);//光标句柄
winclass.hIcon = NULL; //图标句柄
winclass.hInstance = hInstance; //当前运用程序句柄
winclass.lpfnWndProc = WindowProc;//窗口处理函数
winclass.lpszClassName = name;//窗口类类型名
winclass.lpszMenuName = NULL;
winclass.style = CS_HREDRAW | CS_VREDRAW;//窗口类的风格
//2.注册窗口类
RegisterClass(&winclass);
//3.创建窗口
g_hwnd = CreateWindow(name, TEXT("进大厂"), WS_OVERLAPPEDWINDOW, 400, 100, 800, 600, NULL, NULL, hInstance, NULL);
//4.显示窗口
ShowWindow(g_hwnd,SW_SHOW);
//5.更新窗口
UpdateWindow(g_hwnd);
//6.消息循环
//windows运用程序是通过消息机制驱动运行
MSG msg;
while (GetMessage(&msg,NULL,0,0))
{
//将虚拟键消息转换成字符消息
TranslateMessage(&msg);
//将消息分发给窗口处理函数
DispatchMessage(&msg);
}
return 0;
}
//1.进程内钩子:只对当前进程起作用
//监控鼠标:安装鼠标钩子
//
//回调函数
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMSg, WPARAM wParam, LPARAM lParam)
{
switch (uMSg)
{
case WM_CREATE://窗口创建消息
g_mouseHook =SetWindowsHookEx(WH_MOUSE, MouseProc,NULL,GetCurrentThreadId());//鼠标钩子
g_keyboardHook = SetWindowsHookEx(WH_KEYBOARD, KeyBoardProc, NULL, GetCurrentThreadId());//键盘钩子
break;
case WM_KEYDOWN:
MessageBox(hWnd, TEXT("键盘按下"), TEXT("提示"), MB_OK);
break;
case WM_LBUTTONDOWN://鼠标按下消息
MessageBox(hWnd, TEXT("鼠标按下"), TEXT("提示"), MB_OK);
break;
case WM_CLOSE://窗口关闭消息
DestroyWindow(hWnd);
break;
case WM_DESTROY: //消息销毁消息
PostQuitMessage(0);
break;
default:
break;
}
return DefWindowProc(hWnd, uMSg, wParam, lParam);
}
//钩子处理函数
LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam)
{
//return 1;//表示对当前消息已经处理了,并且屏蔽了,消息就不会传递了
return CallNextHookEx(g_mouseHook, nCode, wParam, lParam);//让hook钩子传递下去
}
//钩子处理函数
LRESULT CALLBACK KeyBoardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
//只屏蔽空格键
if (wParam == VK_SPACE)
return 1;
else
return CallNextHookEx(g_keyboardHook, nCode, wParam, lParam);//让hook钩子传递下去
return 1;//表示对当前消息已经处理了,并且屏蔽了,消息就不会传递了
//return CallNextHookEx(g_keyboardHook, nCode, wParam, lParam);//让hook钩子传递下去
}