【Android 源码分析】Activity生命周期之onDestroy

忽然有一天,我想要做一件事:去代码中去验证那些曾经被“灌输”的理论。
                  
                  
                                           – 服装学院的IT男

本篇已收录于Activity短暂的一生系列
欢迎一起学习讨论Android应用开发或者WMS
V:WJB6995
Q:707409815

正文

生命周期系列:

生命周期分析系列剩下最后一个 onDestroy 了,但是之前分析的桌面冷启动案例没有 onDestroy 这一步,所以写了个App, 有2个 Activity ,操作为:
MainActivity 启动 MainActivity2 ,然后按back键,这样就会触发 MainActivity2 的 onDestroy。

对应的Events日志如下:

// MainActivity2 触发 finish (writeWmFinishActivity)
04-02 19:11:46.665 13550 18317 I wm_finish_activity: [0,105165904,12,com.example.myapplication/.MainActivity2,app-request]
//  MainActivity2 触发 pause
04-02 19:11:46.671 13550 18317 I wm_pause_activity: [0,105165904,com.example.myapplication/.MainActivity2,userLeaving=false,finish]
//  MainActivity2 应用端执行生命周期onPause
04-02 19:11:46.680 19818 19818 I wm_on_paused_called: [105165904,com.example.myapplication.MainActivity2,performPause]
//  MainActivity2 添加到stop计划
04-02 19:11:46.681 13550 18317 I wm_add_to_stopping: [0,105165904,com.example.myapplication/.MainActivity2,completeFinishing]
04-02 19:11:46.687 13550 18317 I wm_set_resumed_activity: [0,com.example.myapplication/.MainActivity,resumeTopActivity]
04-02 19:11:46.700 13550 18317 I wm_resume_activity: [0,183091121,12,com.example.myapplication/.MainActivity]
04-02 19:11:46.713 19818 19818 I wm_on_restart_called: [183091121,com.example.myapplication.MainActivity,performRestartActivity]
04-02 19:11:46.714 19818 19818 I wm_on_start_called: [183091121,com.example.myapplication.MainActivity,handleStartActivity]
04-02 19:11:46.715 19818 19818 I wm_on_resume_called: [183091121,com.example.myapplication.MainActivity,RESUME_ACTIVITY]
04-02 19:11:46.715 19818 19818 I wm_on_top_resumed_gained_called: [183091121,com.example.myapplication.MainActivity,topWhenResuming]
// MainActivity2 触发 destroy
04-02 19:11:47.092 13550 13571 I wm_destroy_activity: [0,105165904,12,com.example.myapplication/.MainActivity2,finish-imm:idle]
// MainActivity2 执行 onStop
04-02 19:11:47.128 19818 19818 I wm_on_stop_called: [105165904,com.example.myapplication.MainActivity2,LIFECYCLER_STOP_ACTIVITY]
// MainActivity2 执行 onDestroy
04-02 19:11:47.130 19818 19818 I wm_on_destroy_called: [105165904,com.example.myapplication.MainActivity2,performDestroy]

现在开始消消乐

04-03 15:02:41.806 31569 31732 D AutofillManagerService: onBackKeyPressed()
04-03 15:02:41.808 31569 32057 V WindowManager: Finishing activity r=ActivityRecord{6dbc456 u0 com.example.myapplication/.MainActivity2} t8}, result=0, data=null, reason=app-request
04-03 15:02:41.808 31569 32057 I wm_finish_activity: [0,115065942,8,com.example.myapplication/.MainActivity2,app-request]

1. 应用端触发finish – wm_finish_activity

按back键是会触发 Activity::finish 方法的,所以从这里开始跟流程

# Activity
    public void finish() {
        finish(DONT_FINISH_TASK_WITH_ACTIVITY);
    }
    private void finish(int finishTask) {
        ......
            
            if (ActivityClient.getInstance().finishActivity(mToken, resultCode, resultData,
                    finishTask)) {
                mFinished = true;
            }
        ......
    }

# ActivityClient
    public boolean finishActivity(IBinder token, int resultCode, Intent resultData,
            int finishTask) {
        try {
            return getActivityClientController().finishActivity(token, resultCode, resultData,
                    finishTask);
        } catch (RemoteException e) {
            throw e.rethrowFromSystemServer();
        }
    }

然后就要开始跨进程交给 SystemService 端处理了

2. SystemService 端处理

# ActivityClientController
    /**
     * This is the internal entry point for handling Activity.finish().
     *
     * @param token      The Binder token referencing the Activity we want to finish.
     * @param resultCode Result code, if any, from this Activity.
     * @param resultData Result data (Intent), if any, from this Activity.
     * @param finishTask Whether to finish the task associated with this Activity.
     * @return Returns true if the activity successfully finished, or false if it is still running.
     */
    @Override
    public boolean finishActivity(IBinder token, int resultCode, Intent resultData,
            int finishTask) {
            ......
            final long origId = Binder.clearCallingIdentity();
            Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "finishActivity");
            try {
                ......
                // 主流程
                r.finishIfPossible(resultCode, resultData, resultGrants,
                            "app-request", true /* oomAdj */);
                res = r.finishing;
                ......
            } finally {
                Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
                Binder.restoreCallingIdentity(origId);
            }
            ......
    }   
# ActivityRecord
    @FinishRequest int finishIfPossible(int resultCode, Intent resultData,
            NeededUriGrants resultGrants, String reason, boolean oomAdj) {
        // log 
        ProtoLog.v(WM_DEBUG_STATES, "Finishing activity r=%s, result=%d, data=%s, "
                + "reason=%s", this, resultCode, resultData, reason);
        ......
        try {
            mTaskSupervisor.mNoHistoryActivities.remove(this);
            // 重点* 1. 设置为正在 finish 
            makeFinishingLocked();
            // Make a local reference to its task since this.task could be set to null once this
            // activity is destroyed and detached from task.
            final Task task = getTask();
            // 重点* 2. 第一个events :wm_finish_activity
            EventLogTags.writeWmFinishActivity(mUserId, System.identityHashCode(this),
                    task.mTaskId, shortComponentName, reason);
            ......
            // 重点* 3. 返回Result
            finishActivityResults(resultCode, resultData, resultGrants);
            ......
            // Tell window manager to prepare for this one to be removed.
            / 重点* 4.设置不可见
            setVisibility(false);
            if (getTaskFragment().getPausingActivity() == null) {
                // 重点* 5. 打印2个log
                ProtoLog.v(WM_DEBUG_STATES, "Finish needs to pause: %s", this);
                if (DEBUG_USER_LEAVING) {
                    Slog.v(TAG_USER_LEAVING, "finish() => pause with userLeaving=false");
                }
                // 重点* 6.开始执行pause逻辑
                getTaskFragment().startPausing(false /* userLeaving */, false /* uiSleeping */,
                            null /* resuming */, "finish");
                ......
            }
            ......
        } finally {
            mAtmService.continueWindowLayout();
        }
    }
    1. 设置当前 Activity 正在 finish (ActivityRecord下的变量finishing为true)
    1. 这里打印了第1个 MainActivity2 的 events 日志:wm_finish_activity
    1. ActivityResults 相关,当前不关心
    1. 设置 Activity 不可见
    1. 这里有2个日志打印,都表示在处理 finish 之前需要先执行 pause(那下一步肯定是触发 pause)
    1. 开始执行 MainActivity2 的 pause

2.1 makeFinishingLocked

# ActivityRecord
    void makeFinishingLocked() {

        if (finishing) {
            return;
        }
        // 表示当前Activity正在执行finish流程
        finishing = true;
        ......
    }

这里 finishing 还是挺重要的, 后面判断是否要 destory 这个 Activity 就会用到这个变量。

2.2 开始执行pause流程 – wm_pause_activity

pause 流程之前已经看过了,这边直接执行了 TaskFragment::startPausing ,那下一步肯定就是直接调用 TaskFragment::schedulePauseActivity 然后构建执行 PauseActivityItem 了

# TaskFragment

    void schedulePauseActivity(ActivityRecord prev, boolean userLeaving,
            boolean pauseImmediately, String reason) {
        // Proto日志
        ProtoLog.v(WM_DEBUG_STATES, "Enqueueing pending pause: %s", prev);
        try {
            // 重点* 1. 输出events 日志 wm_pause_activity
            EventLogTags.writeWmPauseActivity(prev.mUserId, System.identityHashCode(prev),
                    prev.shortComponentName, "userLeaving=" + userLeaving, reason);
            // 重点* 2. 构建并执行PauseActivityItem
            mAtmService.getLifecycleManager().scheduleTransaction(prev.app.getThread(),
                    prev.token, PauseActivityItem.obtain(prev.finishing, userLeaving,
                            prev.configChangeFlags, pauseImmediately));
        } catch (Exception e) {
            ......
        }
    }
    1. 打印第2个 MainActivity2 的events 日志: wm_pause_activity
    1. 构建执行 PauseActivityItem 事务

2.3 addToStopping 流程 – wm_add_to_stopping

下一步的 events 日志为:wm_add_to_stopping 也就是 MainActivity2 的 addToStopping 流程。

这个之前在【Activity生命周期之onStop】分析过,可能场景不同逻辑不完全一致,但是核心逻辑都是一样的,就不再跟了,

肯定是将 MainActivity2 添加到 ActivityTaskSupervisor 下的 mStoppingActivities 集合。

再下面的就是 MainActivity 的一些生命周期处理,当前也不是分析重点。

2.4 触发销毁 – wm_destroy_activity

整个 events 日志里没有 wm_stop_activity 而是换成了 wm_destroy_activity ,但是有 wm_on_stop_called 和 wm_on_destroy_called 说明会执行 onStop 和onDestroy。

这个是符合我已知信息的,但是没有 wm_stop_activity 让我有点意外,那说明没有构建 StopActivityItem ,也就是说 onStop 可能是那个在 TransactionExecutorHelper::getLifecyclePath 触发的,这个方法会打log,在日志中确实搜到了这段log:

 D TransactionExecutor: tId:-185591831 Cycle activity: .MainActivity2 from: ON_PAUSE to: ON_DESTROY excludeLastState: true

wm_destroy_activity 日志打印的方法在 ActivityRecord::destroyImmediately 方法,加上堆栈后得到以下信息

04-08 11:18:26.452 12717 12883 E biubiubiu:   destroyImmediately: ActivityRecord{630bcae u0 com.example.myapplication/.MainActivity2} t12 f}}
04-08 11:18:26.452 12717 12883 E biubiubiu: java.lang.Exception
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityRecord.destroyImmediately(ActivityRecord.java:3732)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityRecord.destroyIfPossible(ActivityRecord.java:3675)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityTaskSupervisor.processStoppingAndFinishingActivities(ActivityTaskSupervisor.java:1959)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityTaskSupervisor.activityIdleInternal(ActivityTaskSupervisor.java:1403)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityTaskSupervisor$ActivityTaskSupervisorHandler.activityIdleFromMessage(ActivityTaskSupervisor.java:2426)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityTaskSupervisor$ActivityTaskSupervisorHandler.handleMessageInner(ActivityTaskSupervisor.java:2459)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.wm.ActivityTaskSupervisor$ActivityTaskSupervisorHandler.handleMessage(ActivityTaskSupervisor.java:2401)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at android.os.Handler.dispatchMessage(Handler.java:106)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at android.os.Looper.loopOnce(Looper.java:210)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at android.os.Looper.loop(Looper.java:297)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at android.os.HandlerThread.run(HandlerThread.java:67)
04-08 11:18:26.452 12717 12883 E biubiubiu: 	at com.android.server.ServiceThread.run(ServiceThread.java:44)

可以看到是熟悉的 ActivityTaskSupervisor::processStoppingAndFinishingActivities 方法触发的。
看一下代码:

# ActivityTaskSupervisor

    /**
     * Processes the activities to be stopped or destroyed. This should be called when the resumed
     * 处理要停止或销毁的Activity。这应该在resumed时调用
     * activities are idle or drawn.
     */
    private void processStoppingAndFinishingActivities(ActivityRecord launchedActivity,
            boolean processPausingActivities, String reason) {
                // 准备要执行 Stop 的Activity 集合 
                ArrayList<ActivityRecord> readyToStopActivities = null;
                // 重点 * 1. 遍历mStoppingActivities
                for (int i = mStoppingActivities.size() - 1; i >= 0; --i) {
                    // 获取到ActivityRecord (当前分析场景就1个)
                    final ActivityRecord s = mStoppingActivities.get(i);
                    final boolean animating = s.isAnimating(TRANSITION | PARENTS,
                            ANIMATION_TYPE_APP_TRANSITION | ANIMATION_TYPE_RECENTS)
                            || s.inTransition();
                    // 日志
                    ProtoLog.v(WM_DEBUG_STATES, "Stopping %s: nowVisible=%b animating=%b "
                            + "finishing=%s", s, s.nowVisible, animating, s.finishing);
                    // 条件满足才执行
                    if (!animating || mService.mShuttingDown) {
                        ......
                        // 打印 准备stop的log
                        ProtoLog.v(WM_DEBUG_STATES, "Ready to stop: %s", s);
                        if (readyToStopActivities == null) {
                            readyToStopActivities = new ArrayList<>();
                        }
                        // 重点 * 2. 添加进集合
                        readyToStopActivities.add(s);
                        // 从集合中移除
                        mStoppingActivities.remove(i);
                    }
                }
                // 重点 * 3. 遍历readyToStopActivities
                final int numReadyStops = readyToStopActivities == null ? 0 : readyToStopActivities.size();
                for (int i = 0; i < numReadyStops; i++) {
                    final ActivityRecord r = readyToStopActivities.get(i);
                    // 4. 检查该ActivityRecord对象是否在历史记录中。  
                    if (r.isInHistory()) {
                        // 如果该ActivityRecord对象正在结束(可能是用户或系统触发的结束操作)。
                        if (r.finishing) {
                            // TODO(b/137329632): Wait for idle of the right activity, not just any.
                            // 重点* 4.1 尝试执行destroy  (finish流程)
                            r.destroyIfPossible(reason);
                        } else {
                            // 重点* 4.2 尝试停止它 (stop流程)
                            r.stopIfPossible();
                        }
                    }
                }
                ......
            }

这个方法在分析 stop 流程已经看过了,区别在于最后执行的逻辑不同,因为在前面介绍 SystemService 端处理finish 时,开始就会执行 ActivityRecord::finishIfPossible ,然后触发
ActivityRecord::makeFinishingLocked 将 finishing 设置为true, 表示这个Activity 正在执行 finish 流程,所以在执行到这个方法时,就会直接走 ActivityRecord::destroyIfPossible

这里就是finish 和 stop 的区别

# ActivityRecord
    boolean destroyIfPossible(String reason) {
        // 1. 设置状态为 FINISHING
        setState(FINISHING, "destroyIfPossible");
        // Make sure the record is cleaned out of other places.
        // 2. 从需要stop的集合中移除
        mTaskSupervisor.mStoppingActivities.remove(this);
        ......
        // 3. 设置 finishing = true
        makeFinishingLocked();
        // 4. 尝试立即销毁(正常返回false)
        final boolean activityRemoved = destroyImmediately("finish-imm:" + reason);
        ......
        ProtoLog.d(WM_DEBUG_CONTAINERS, "destroyIfPossible: r=%s destroy returned "
                + "removed=%s", this, activityRemoved);

        return activityRemoved;
    }
    1. 这里将 ActivityRecord 的状态设置为 FINISHING
    1. 从stop列表中移除
    1. 设置 finishing = true (不过当前场景 finishing 已经为true了)
    1. 执行 destroyImmediately 方法处理后续流程
# ActivityRecord
    boolean destroyImmediately(String reason) {
        ......
        // 如果状态正在处于 destory 则return
        if (isState(DESTROYING, DESTROYED)) {
            ProtoLog.v(WM_DEBUG_STATES, "activity %s already destroying, skipping "
                    + "request with reason:%s", this, reason);
            return false;
        }
        // events 日志:wm_destroy_activity  
        EventLogTags.writeWmDestroyActivity(mUserId, System.identityHashCode(this),
            task.mTaskId, shortComponentName, reason);
        ......

            // log
            if (DEBUG_SWITCH) Slog.i(TAG_SWITCH, "Destroying: " + this);
            // 构建执行 Destroy 事务
            mAtmService.getLifecycleManager().scheduleTransaction(app.getThread(), token,
                    DestroyActivityItem.obtain(finishing, configChangeFlags));
        ......
    }
    1. 打印了 events 日志:wm_destroy_activity
    1. 构建执行DestroyActivityItem (注意这里第一个参数,当前场景为true)

那后续的逻辑就又到应用端处理了,服务端整理的堆栈如下:

ActivityTaskSupervisorHandler::handleMessage
    ActivityTaskSupervisorHandler::handleMessageInner   -- IDLE_NOW_MSG
        ActivityTaskSupervisor$ActivityTaskSupervisorHandler::activityIdleFromMessage
            ActivityTaskSupervisor::activityIdleInternal
                ActivityTaskSupervisor::processStoppingAndFinishingActivities
                    ActivityRecord::destroyIfPossible
                        ActivityRecord::destroyImmediately
                                ActivityRecord::setState  FINISHING
                                ActivityRecord::makeFinishingLocked
                                ActivityRecord::destroyImmediately 构建执行 DestroyActivityItem 

3. 应用端处理处理finish – wm_on_stop_called, wm_on_destroy_called

DestroyActivityItem 的定义如下:

# DestroyActivityItem

    private boolean mFinished;

    @Override
    public void execute(ClientTransactionHandler client, ActivityClientRecord r,
            PendingTransactionActions pendingActions) {
        Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityDestroy");
        // 执行下一步,第二个参数为mFinished
        client.handleDestroyActivity(r, mFinished, mConfigChanges,
                false /* getNonConfigInstance */, "DestroyActivityItem");
        Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
    }

    @Override
    public int getTargetState() {
        return ON_DESTROY;
    }
    
    public static DestroyActivityItem obtain(boolean finished, int configChanges) {
        DestroyActivityItem instance = ObjectPool.obtain(DestroyActivityItem.class);
        if (instance == null) {
            instance = new DestroyActivityItem();
        }
        // 复制给mFinished
        instance.mFinished = finished;
        instance.mConfigChanges = configChanges;

        return instance;
    }

3.1 onStop – wm_on_stop_called

前面说过这个流程的onStop 是通过 TransactionExecutorHelper::getLifecyclePath 方法触发的,执行时机在触发 DestroyActivityItem::execute 之前。
如果对这点有疑问的参考 【Activity生命周期之onCreate,onStart,onResume】的Activity 生命周期事务跨进程处理方式详解
onStop 流程也在 【onStop】讲过了。

最终会输出 events日志:wm_on_stop_called 并执行 Activity 的onStop

当然日志的打印顺序能更直观的证明

在这里插入图片描述

3.2 onDestroy – wm_on_destroy_called

根据 DestroyActivityItem::execute 的定义直接看 ActivityThread::handleDestroyActivity 方法

# ActivityThread
    @Override
    public void handleDestroyActivity(ActivityClientRecord r, boolean finishing, int configChanges,
            boolean getNonConfigInstance, String reason) {
        // 1. 主流程 onDestroy
        performDestroyActivity(r, finishing, configChanges, getNonConfigInstance, reason);
        // 2. 视图相关处理
        cleanUpPendingRemoveWindows(r, finishing);
        WindowManager wm = r.activity.getWindowManager();
        View v = r.activity.mDecor;
        if (v != null) {
            if (r.activity.mVisibleFromServer) {
                mNumVisibleActivities--;
            }
            IBinder wtoken = v.getWindowToken();
            if (r.activity.mWindowAdded) {
                if (r.mPreserveWindow) {
                    // ......需要保留Window
                } else {
                    ......
                     // 立即移除当前视图 (触发WindowManagerGlobal移除)
                    wm.removeViewImmediate(v);
                }
            }
            if (wtoken != null && r.mPendingRemoveWindow == null) {
                // 后续会触发 ViewRootImpl::doDie 移除View
                WindowManagerGlobal.getInstance().closeAll(wtoken,
                        r.activity.getClass().getName(), "Activity");
            } else if (r.mPendingRemoveWindow != null) {
                ......
            }
            r.activity.mDecor = null;
        }
        ......

        if (finishing) {
            // 3. 通知 SystemService 端
            ActivityClient.getInstance().activityDestroyed(r.token);
        }
        mSomeActivitiesChanged = true;
    }

做了三件事:

    1. 执行到 Activity 的 onDestroy
    1. 处理UI相关的移除
    1. 通知 SystemService 端这个 Activity 已经 Destroy 了,后续该干啥干啥

3.2.1 onDestroy 流程

# ActivityThread
    void performDestroyActivity(ActivityClientRecord r, boolean finishing,
            int configChanges, boolean getNonConfigInstance, String reason) {

                Class<? extends Activity> activityClass = null;
                // 日志
                if (localLOGV) Slog.v(TAG, "Performing finish of " + r);
                // 拿到 Activity
                activityClass = r.activity.getClass();
                        r.activity.mConfigChangeFlags |= configChanges;
                //  当前场景finishing 为true
                if (finishing) {
                    r.activity.mFinished = true;
                }
                // 如果需要则执行pause逻辑
                performPauseActivityIfNeeded(r, "destroy");
                // 如果还没stop, 则需要执行stop逻辑
                if (!r.stopped) {
                    callActivityOnStop(r, false /* saveState */, "destroy");
                }
                ......
                try {
                    r.activity.mCalled = false;
                    // * 主流程
                    mInstrumentation.callActivityOnDestroy(r.activity);
                    ......
                } ......
                // 设置ActivityClientRecord状态-- ON_DESTROY
                r.setState(ON_DESTROY);
                // 发送消息 PURGE_RESOURCES
                schedulePurgeIdler();
                ......
            }

个人感觉比较重要的地方都加了注释,然后继续看主流程

# Instrumentation
    public void callActivityOnDestroy(Activity activity) {
        activity.performDestroy();
    }
# Activity
    final void performDestroy() {
        if (Trace.isTagEnabled(Trace.TRACE_TAG_WINDOW_MANAGER)) {
            Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "performDestroy:"
                    + mComponent.getClassName());
        }
        dispatchActivityPreDestroyed();
        mDestroyed = true;
        // 设置Window 下 mDestroyed 为true
        mWindow.destroy();
        mFragments.dispatchDestroy();
        // 重点* 执行onDestroy
        onDestroy();
        // wm_on_destroy_called
        EventLogTags.writeWmOnDestroyCalled(mIdent, getComponentName().getClassName(),
                "performDestroy");
        ......
        Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
    }

流程结束!

3.2.2 UI处理

相关的代码都在注释里加上了,创建 Activity 的时候也有一些 UI 的处理,当前 finish 自然也有对应的处理,不过不是当前主要分析的逻辑。
后续会出一篇专门介绍 创建和销毁 Activity 时 UI 的一些处理。

3.3 总结 – 调用链整理

应用端处理的调用链如下:

ActivityThread::handleDestroyActivity
    ActivityThread::performDestroyActivity       -- onDestroy流程
        Instrumentation::callActivityOnDestroy
            Activity::performDestroy
                Activity::onDestroy
    WindowManagerImpl::removeViewImmediate        -- UI处理
        WindowManagerGlobal::removeView
    ActivityClient::activityDestroyed            -- SystemService 进程处理

4 SystemService 进程处理 – activityDestroyed

应用端已经执行完 Destroy 流程了,自然也要通知到 SystemService 进程做对应的后续处理 。

# ActivityClient
    public void activityDestroyed(IBinder token) {
        try {
            getActivityClientController().activityDestroyed(token);
        } catch (RemoteException e) {
            e.rethrowFromSystemServer();
        }
    }
# ActivityClientController
    @Override
    public void activityDestroyed(IBinder token) {
        if (DEBUG_SWITCH) Slog.v(TAG_SWITCH, "ACTIVITY DESTROYED: " + token);
        final long origId = Binder.clearCallingIdentity();
        synchronized (mGlobalLock) {
            Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "activityDestroyed");
            try {
                final ActivityRecord r = ActivityRecord.forTokenLocked(token);
                if (r != null) {
                    // 重点* 执行 destroyed
                    r.destroyed("activityDestroyed");
                }
            } finally {
                Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
                Binder.restoreCallingIdentity(origId);
            }
        }
    }

这里有一些log和加了Trace, 但是重点就是执行了 ActivityRecord::destroyed 方法

# ActivityRecord
    /**
    * 此方法仅应在Activity被销毁且完成时,由客户端通过Binder调用
    */
    void destroyed(String reason) {
        // 移除销毁超时定时器
        removeDestroyTimeout();
        // 日志
        ProtoLog.d(WM_DEBUG_CONTAINERS, "activityDestroyedLocked: r=%s", this);

        // 检查状态
        if (!isState(DESTROYING, DESTROYED)) {

            // 不符合预期,抛出异常
            throw new IllegalStateException(
                    "Reported destroyed for activity that is not destroying: r=" + this);

        }
        // 如果Activity位于RootTask
        if (isInRootTaskLocked()) {
            // 清理服务
            cleanUp(true /* cleanServices */, false /* setState */);

            // 从历史记录中移除该Activity,并传递销毁原因
            removeFromHistory(reason);
        }

        // 重点* 通知根窗口容器恢复焦点任务的顶层Activity
        mRootWindowContainer.resumeFocusedTasksTopActivities();

}

重点就是在最后执行了 RootWindowContainer::resumeFocusedTasksTopActivities .
因为已经有一个 Activity 执行完了finish 流程,那界面上面显示的 Activity 当然会有一些变化,所以执行一些这个流程,来确保屏幕内容的正常显示。

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