设计一种可绘制各种形状的画笔Painter类,要求用抽象原则。

public class Gui extends JFrame{
	private JPanel p1,p2;
	private JButton b1;
	public Gui(){
		p1 = new JPanel();
		p2 = new JPanel();
		b1 = new JButton("画");
		p1.add(b1);
		
		
		this.add(p1,BorderLayout.NORTH);
		this.add(p2, BorderLayout.CENTER);
		this.setVisible(true);
		this.setBounds(100,100,450,580);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		Painter painter = new Painter();
		b1.addActionListener(new ActionListener(){

			@Override
			public void actionPerformed(ActionEvent arg0) {
				painter.setShape(new Circle(100,100,100));
				painter.draw(p2.getGraphics());
				
			}
			
		});
	}
	public static void main(String[] args) {
		new Gui();
	}

}

public class Painter {
	private Shape shape;
	
	public void setShape(Shape shape) {
		this.shape = shape;
	}

	public void draw(Graphics g){
		shape.draw(g);
	}

}

public abstract interface Shape {
	public abstract void draw(Graphics g);
	
}

public class Circle implements Shape {
	public int r;
	public int x;
	public int y;
	
	public Circle(int r, int x, int y) {
		super();
		this.r = r;
		this.x = x;
		this.y = y;
	}

	public void draw(Graphics g) {
		g.drawOval(x, y, r, r);
	
	}
	
	
}

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