1:首先我们需要在values文件夹下建立一个attrs.xml,给圆环设置自定义属性:
<resources> <declare-styleable name="RoundProgressBar"> <attr name="roundColor" format="color"/> <attr name="roundProgressColor" format="color"/> <attr name="roundWidth" format="dimension"/> <attr name="textColor" format="color" /> <attr name="textSize" format="dimension" /> <attr name="max" format="integer"></attr> <attr name="textIsDisplayable" format="boolean"/> <attr name="style"> <enum name="STROKE" value="0"></enum> <enum name="FILL" value="1"></enum> </attr> </declare-styleable> </resources> 2:然后我们就开始写自定义view的类public class RoundProgressBar extends View { /** * 画笔对象的引用 */ private Paint paint; /** * 圆环的颜色 */ private int roundColor; /** * 圆环进度的颜色 */ private int roundProgressColor; /** * 中间进度百分比的字符串的颜色 */ private int textColor; /** * 中间进度百分比的字符串的字体 */ private float textSize; /** * 圆环的宽度 */ private float roundWidth; /** * 最大进度 */ private int max; /** * 当前进度 */ private int progress; /** * 是否显示中间的进度 */ private boolean textIsDisplayable; /** * 进度的风格,实心或者空心 */ private int style; public static final int STROKE = 0; public static final int FILL = 1; public RoundProgressBar(Context context) { this(context, null); } public RoundProgressBar(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public RoundProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); paint = new Paint(); TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundProgressBar); //获取自定义属性和默认值 roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.BLACK); roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN); textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN); textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15); roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth,5); max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100); textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true); style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0); mTypedArray.recycle(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /** * 画最外层的大圆环 */ int centre = getWidth() / 2; //获取圆心的x坐标 int radius = (int) (centre - roundWidth / 2); //圆环的半径 paint.setColor(roundColor); //设置圆环的颜色 paint.setStyle(Paint.Style.STROKE); //设置空心 paint.setStrokeWidth(roundWidth); //设置圆环的宽度 paint.setAntiAlias(true); //消除锯齿 canvas.drawCircle(centre, centre, radius, paint); //画出圆环 Log.e("log", centre + ""); /** * 画进度百分比 */ paint.setStrokeWidth(0); paint.setColor(textColor); paint.setTextSize(textSize); paint.setTypeface(Typeface.DEFAULT_BOLD); //设置字体 int percent = (int) (((float) progress / (float) max) * 100); //中间的进度百分比,先转换成float在进行除法运算,不然都为0 float textWidth = paint.measureText(percent + "%"); //测量字体宽度,我们需要根据字体的宽度设置在圆环中间 if (textIsDisplayable && percent != 0 && style == STROKE) { canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize / 2, paint); //画出进度百分比 } /** * 画圆弧 ,画圆环的进度 */ //设置进度是实心还是空心 paint.setStrokeWidth(roundWidth); //设置圆环的宽度 paint.setColor(roundProgressColor); //设置进度的颜色 RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); //用于定义的圆弧的形状和大小的界限 switch (style) { case STROKE: { paint.setStyle(Paint.Style.STROKE); canvas.drawArc(oval, 0, 360 * progress / max, false, paint); //根据进度画圆弧 break; } case FILL: { paint.setStyle(Paint.Style.FILL_AND_STROKE); if (progress != 0) canvas.drawArc(oval, 0, 360 * progress / max, true, paint); //根据进度画圆弧 break; } } } public synchronized int getMax() { return max; } /** * 设置进度的最大值 * * @param max */ public synchronized void setMax(int max) { if (max < 0) { throw new IllegalArgumentException("max not less than 0"); } this.max = max; } /** * 获取进度.需要同步 * * @return */ public synchronized int getProgress() { return progress; } /** * 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步 * 刷新界面调用postInvalidate()能在非UI线程刷新 * * @param progress */ public synchronized void setProgress(int progress) { if (progress < 0) { throw new IllegalArgumentException("progress not less than 0"); } if (progress > max) { progress = max; } if (progress <= max) { this.progress = progress; postInvalidate(); } } public int getCricleColor() { return roundColor; } public void setCricleColor(int cricleColor) { this.roundColor = cricleColor; } public int getCricleProgressColor() { return roundProgressColor; } public void setCricleProgressColor(int cricleProgressColor) { this.roundProgressColor = cricleProgressColor; } public int getTextColor() { return textColor; } public void setTextColor(int textColor) { this.textColor = textColor; } public float getTextSize() { return textSize; } public void setTextSize(float textSize) { this.textSize = textSize; } public float getRoundWidth() { return roundWidth; } public void setRoundWidth(float roundWidth) { this.roundWidth = roundWidth; } }
3:最后我们就要来使用自定义的view了,在activity_main.xml布局中引用<Button android:id="@+id/left" android:text="循环" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/right" android:text="停止" android:layout_alignParentRight="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <bawei.com.week1.view.RoundProgressBar android:id="@+id/roundprogreebar" android:layout_width="200dp" android:layout_height="200dp" android:layout_centerHorizontal="true" android:layout_marginTop="100dp" app:roundColor="#D1D1D1" app:roundProgressColor="@android:color/black" app:textColor="#9A32CD" app:textIsDisplayable="true" app:roundWidth="3dip" app:textSize="18sp" />在Mainactivity中进行代码的操控public class MainActivity extends AppCompatActivity { private RoundProgressBar progressBar; private int i; private Button mLeft; private Button mRiht; private Timer timer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initData(); } /** 获取控件id */ private void initData() { progressBar = (RoundProgressBar) findViewById(R.id.roundprogreebar); mLeft = (Button) findViewById(R.id.left); mRiht = (Button) findViewById(R.id.right); progressBar.setMax(100); progressBar.setCricleColor(Color.YELLOW); progressBar.setTextColor(Color.BLACK); progressBar.setTextSize(20); mLeft.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if (progressBar.getProgress() == 100) { setLoo(); } else { setAdd(); } } }); mRiht.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { timer.cancel(); } }); } private void setAdd() { timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { if (i <= 30) { progressBar.setCricleProgressColor(Color.GREEN); } if (i > 30 && i < 60) { progressBar.setCricleProgressColor(Color.BLUE); } if (i > 60) { progressBar.setCricleProgressColor(Color.RED); } progressBar.setProgress(i); if (i == 100) { progressBar.setCricleProgressColor(Color.BLACK); setLoo(); } i += 10; } }, 0, 1000); } private void setLoo() { timer.schedule(new TimerTask() { @Override public void run() { i -= 10; if (i <= 30) { progressBar.setCricleProgressColor(Color.GREEN); } if (i > 30 && i < 60) { progressBar.setCricleProgressColor(Color.BLUE); } if (i > 60) { progressBar.setCricleProgressColor(Color.RED); } progressBar.setProgress(i); if (i == 0) { progressBar.setCricleProgressColor(Color.WHITE); setAdd(); } } }, 0, 1000); } }