自定义view圆环跟随progressbar进度改变中心的texview(百分比)

本文介绍了如何创建一个自定义的View,该View包含一个圆环形的ProgressBar,其进度变化时会更新中心的TextView显示相应百分比。通过在attrs.xml中定义自定义属性,实现圆环的个性化配置。
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 1:首先我们需要在values文件夹下建立一个attrs.xml,给圆环设置自定义属性:

<resources>
    <declare-styleable name="RoundProgressBar">
        <attr name="roundColor" format="color"/>
        <attr name="roundProgressColor" format="color"/>
        <attr name="roundWidth" format="dimension"/>
        <attr name="textColor" format="color" />
        <attr name="textSize" format="dimension" />
        <attr name="max" format="integer"></attr>
        <attr name="textIsDisplayable" format="boolean"/>
        <attr name="style">
            <enum name="STROKE" value="0"></enum>
            <enum name="FILL" value="1"></enum>
        </attr>
    </declare-styleable>
</resources>

2:然后我们就开始写自定义view的类
public class RoundProgressBar extends View {
    /**
     * 画笔对象的引用
     */
    private Paint paint;

    /**
     * 圆环的颜色
     */
    private int roundColor;

    /**
     * 圆环进度的颜色
     */
    private int roundProgressColor;

    /**
     * 中间进度百分比的字符串的颜色
     */
    private int textColor;

    /**
     * 中间进度百分比的字符串的字体
     */
    private float textSize;

    /**
     * 圆环的宽度
     */
    private float roundWidth;

    /**
     * 最大进度
     */
    private int max;

    /**
     * 当前进度
     */
    private int progress;
    /**
     * 是否显示中间的进度
     */
    private boolean textIsDisplayable;

    /**
     * 进度的风格,实心或者空心
     */
    private int style;
    public static final int STROKE = 0;
    public static final int FILL = 1;


    public RoundProgressBar(Context context) {
        this(context, null);
    }

    public RoundProgressBar(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public RoundProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        paint = new Paint();




        TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
                R.styleable.RoundProgressBar);

        //获取自定义属性和默认值
        roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.BLACK);
        roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
        textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
        textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
        roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth,5);
        max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
        textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
        style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);

        mTypedArray.recycle();

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        /**
         * 画最外层的大圆环
         */
        int centre = getWidth() / 2; //获取圆心的x坐标
        int radius = (int) (centre - roundWidth / 2); //圆环的半径
        paint.setColor(roundColor); //设置圆环的颜色
        paint.setStyle(Paint.Style.STROKE); //设置空心
        paint.setStrokeWidth(roundWidth); //设置圆环的宽度
        paint.setAntiAlias(true);  //消除锯齿
        canvas.drawCircle(centre, centre, radius, paint); //画出圆环

        Log.e("log", centre + "");
        /**
         * 画进度百分比
         */
        paint.setStrokeWidth(0);
        paint.setColor(textColor);
        paint.setTextSize(textSize);
        paint.setTypeface(Typeface.DEFAULT_BOLD); //设置字体
        int percent = (int) (((float) progress / (float) max) * 100);  //中间的进度百分比,先转换成float在进行除法运算,不然都为0
        float textWidth = paint.measureText(percent + "%");   //测量字体宽度,我们需要根据字体的宽度设置在圆环中间

        if (textIsDisplayable && percent != 0 && style == STROKE) {
            canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize / 2, paint); //画出进度百分比
        }


        /**
         * 画圆弧 ,画圆环的进度
         */

        //设置进度是实心还是空心
        paint.setStrokeWidth(roundWidth); //设置圆环的宽度
        paint.setColor(roundProgressColor);  //设置进度的颜色
        RectF oval = new RectF(centre - radius, centre - radius, centre
                + radius, centre + radius);  //用于定义的圆弧的形状和大小的界限

        switch (style) {
            case STROKE: {
                paint.setStyle(Paint.Style.STROKE);
                canvas.drawArc(oval, 0, 360 * progress / max, false, paint);  //根据进度画圆弧
                break;
            }
            case FILL: {
                paint.setStyle(Paint.Style.FILL_AND_STROKE);
                if (progress != 0)
                    canvas.drawArc(oval, 0, 360 * progress / max, true, paint);  //根据进度画圆弧
                break;
            }
        }

    }


    public synchronized int getMax() {
        return max;
    }

    /**
     * 设置进度的最大值
     *
     * @param max
     */
    public synchronized void setMax(int max) {
        if (max < 0) {
            throw new IllegalArgumentException("max not less than 0");
        }
        this.max = max;
    }

    /**
     * 获取进度.需要同步
     *
     * @return
     */
    public synchronized int getProgress() {
        return progress;
    }

    /**
     * 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步
     * 刷新界面调用postInvalidate()能在非UI线程刷新
     *
     * @param progress
     */
    public synchronized void setProgress(int progress) {
        if (progress < 0) {
            throw new IllegalArgumentException("progress not less than 0");
        }
        if (progress > max) {
            progress = max;
        }
        if (progress <= max) {
            this.progress = progress;
            postInvalidate();
        }

    }


    public int getCricleColor() {
        return roundColor;
    }

    public void setCricleColor(int cricleColor) {
        this.roundColor = cricleColor;
    }

    public int getCricleProgressColor() {
        return roundProgressColor;
    }

    public void setCricleProgressColor(int cricleProgressColor) {
        this.roundProgressColor = cricleProgressColor;
    }

    public int getTextColor() {
        return textColor;
    }

    public void setTextColor(int textColor) {
        this.textColor = textColor;
    }

    public float getTextSize() {
        return textSize;
    }

    public void setTextSize(float textSize) {
        this.textSize = textSize;
    }

    public float getRoundWidth() {
        return roundWidth;
    }

    public void setRoundWidth(float roundWidth) {
        this.roundWidth = roundWidth;
    }

}

3:最后我们就要来使用自定义的view了,在activity_main.xml布局中引用
<Button
    android:id="@+id/left"
    android:text="循环"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content" />
<Button
    android:id="@+id/right"
    android:text="停止"
    android:layout_alignParentRight="true"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content" />
<bawei.com.week1.view.RoundProgressBar
    android:id="@+id/roundprogreebar"
    android:layout_width="200dp"
    android:layout_height="200dp"
    android:layout_centerHorizontal="true"
    android:layout_marginTop="100dp"
    app:roundColor="#D1D1D1"
    app:roundProgressColor="@android:color/black"
    app:textColor="#9A32CD"
    app:textIsDisplayable="true"
    app:roundWidth="3dip"
    app:textSize="18sp"
    />
在Mainactivity中进行代码的操控
public class MainActivity extends AppCompatActivity {
    private RoundProgressBar progressBar;
    private int i;
    private Button mLeft;
    private Button mRiht;
    private Timer timer;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        initData();
    }
     /**
    获取控件id
    */
 private void initData() {
        progressBar = (RoundProgressBar) findViewById(R.id.roundprogreebar);
        mLeft = (Button) findViewById(R.id.left);
        mRiht = (Button) findViewById(R.id.right);
        progressBar.setMax(100);
        progressBar.setCricleColor(Color.YELLOW);
        progressBar.setTextColor(Color.BLACK);
        progressBar.setTextSize(20);


        mLeft.setOnClickListener(new View.OnClickListener() {

            @Override
            public void onClick(View view) {
                if (progressBar.getProgress() == 100) {
                    setLoo();
                } else {
                    setAdd();
                }
            }
        });

        mRiht.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                timer.cancel();
            }
        });
    }

    private void setAdd() {
        timer = new Timer();
        timer.schedule(new TimerTask() {
            @Override
            public void run() {
                if (i <= 30) {
                    progressBar.setCricleProgressColor(Color.GREEN);
                }
                if (i > 30 && i < 60) {
                    progressBar.setCricleProgressColor(Color.BLUE);
                }
                if (i > 60) {
                    progressBar.setCricleProgressColor(Color.RED);
                }
                progressBar.setProgress(i);
                if (i == 100) {
                    progressBar.setCricleProgressColor(Color.BLACK);
                    setLoo();
                }
                i += 10;

            }
        }, 0, 1000);
    }

    private void setLoo() {
        timer.schedule(new TimerTask() {
            @Override
            public void run() {
                i -= 10;
                if (i <= 30) {
                    progressBar.setCricleProgressColor(Color.GREEN);
                }
                if (i > 30 && i < 60) {
                    progressBar.setCricleProgressColor(Color.BLUE);
                }
                if (i > 60) {
                    progressBar.setCricleProgressColor(Color.RED);
                }
                progressBar.setProgress(i);
                if (i == 0) {
                    progressBar.setCricleProgressColor(Color.WHITE);
                    setAdd();
                }

            }
        }, 0, 1000);
    }
}




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