export default {
// 保留小数位向下取整
RoundDown:function(num,m){
return this.Division(Math.floor(this.Multiply(num,Math.pow(10, m))),Math.pow(10, m));
},
// 保留小数位向上取整
RoundUp:function(num,m){
return this.Division(Math.ceil(this.Multiply(num,Math.pow(10, m))),Math.pow(10, m));
},
// 保留小数位四舍五入
Round:function(num, len) {
return this.Division(Math.round(this.Multiply(num,Math.pow(10, len)) ), Math.pow(10, len));
},
//精度浮点加法
Add:function(arg1, arg2) {
arg1 = arg1?arg1:0
arg2 = arg2?arg2:0
let r1, r2, m, c;
try {
r1 = arg1.toString().split(".")[1].length;
}
catch (e) {
r1 = 0;
}
try {
r2 = arg2.toString().split(".")[1].length;
}
catch (e) {
r2 = 0;
}
c = Math.abs(r1 - r2);
m = Math.pow(10, Math.max(r1, r2));
if (c > 0) {
let cm = Math.pow(10, c);
if (r1 > r2) {
arg1 = Number(arg1.toString().replace(".", ""));
arg2 = Number(arg2.toString().replace(".", "")) * cm;
} else {
arg1 = Number(arg1.toString().replace(".", "")) * cm;
arg2 = Number(arg2.toString().replace(".", ""));
}
} else {
arg1 = Number(arg1.toString().replace(".", ""));
arg2 = Number(arg2.toString().replace(".", ""));
}
return (arg1 + arg2) / m;
},
//精度浮点减法
Subtract:function(arg1, arg2) {
arg1 = arg1?arg1:0
arg2 = arg2?arg2:0
let r1, r2, m, n;
try {
r1 = arg1.toString().split(".")[1].length;
}
catch (e) {
r1 = 0;
}
try {
r2 = arg2.toString().split(".")[1].length;
}
catch (e) {
r2 = 0;
}
m = Math.pow(10, Math.max(r1, r2)); //last modify by deeka //动态控制精度长度
n = (r1 >= r2) ? r1 : r2;
return ((arg1 * m - arg2 * m) / m).toFixed(n);
},
//精度浮点乘法
Multiply:function(arg1, arg2) {
arg1 = arg1?arg1:0
arg2 = arg2?arg2:0
let m = 0, s1 = arg1.toString(), s2 = arg2.toString();
try {
m += s1.split(".")[1].length;
}
catch (e) {
}
try {
m += s2.split(".")[1].length;
}
catch (e) {
}
return Number(s1.replace(".", "")) * Number(s2.replace(".", "")) / Math.pow(10, m);
},
//精度浮点除法
Division:function(arg1, arg2) {
arg1 = arg1?arg1:0
arg2 = arg2?arg2:0
let t1 = 0, t2 = 0, r1, r2;
try {
t1 = arg1.toString().split(".")[1].length;
}
catch (e) {
}
try {
t2 = arg2.toString().split(".")[1].length;
}
catch (e) {
}
r1 = Number(arg1.toString().replace(".", ""));
r2 = Number(arg2.toString().replace(".", ""));
return this.Multiply((r1 / r2),Math.pow(10, t2 - t1));
},
//精度浮点取余
Remainder:function(arg1, arg2) {
arg1 = arg1?arg1:0
arg2 = arg2?arg2:0
let t1 = 0, t2 = 0, t3;
try {
t1 = arg1.toString().split(".")[1].length;
}
catch (e) {
}
try {
t2 = arg2.toString().split(".")[1].length;
}
catch (e) {
}
t3 = t1 > t2 ? t1:t2
return this.Multiply(arg1,Math.pow(10, t3)) % this.Multiply(arg2,Math.pow(10, t3)) / Math.pow(10, t3);
}
}