js计算精度丢失工具类


export default {
    // 保留小数位向下取整
    RoundDown:function(num,m){
        return this.Division(Math.floor(this.Multiply(num,Math.pow(10, m))),Math.pow(10, m));
    },
    // 保留小数位向上取整
    RoundUp:function(num,m){
        return this.Division(Math.ceil(this.Multiply(num,Math.pow(10, m))),Math.pow(10, m));
    },
    // 保留小数位四舍五入
    Round:function(num, len) {
        return this.Division(Math.round(this.Multiply(num,Math.pow(10, len)) ), Math.pow(10, len));
    },
    //精度浮点加法
    Add:function(arg1, arg2) {
        arg1 = arg1?arg1:0
        arg2 = arg2?arg2:0
        let r1, r2, m, c;
        try {
            r1 = arg1.toString().split(".")[1].length;
        }
        catch (e) {
            r1 = 0;
        }
        try {
            r2 = arg2.toString().split(".")[1].length;
        }
        catch (e) {
            r2 = 0;
        }
        c = Math.abs(r1 - r2);
        m = Math.pow(10, Math.max(r1, r2));
        if (c > 0) {
            let cm = Math.pow(10, c);
            if (r1 > r2) {
                arg1 = Number(arg1.toString().replace(".", ""));
                arg2 = Number(arg2.toString().replace(".", "")) * cm;
            } else {
                arg1 = Number(arg1.toString().replace(".", "")) * cm;
                arg2 = Number(arg2.toString().replace(".", ""));
            }
        } else {
            arg1 = Number(arg1.toString().replace(".", ""));
            arg2 = Number(arg2.toString().replace(".", ""));
        }
        return (arg1 + arg2) / m;
    },
    //精度浮点减法
    Subtract:function(arg1, arg2) {
        arg1 = arg1?arg1:0
        arg2 = arg2?arg2:0
        let r1, r2, m, n;
        try {
            r1 = arg1.toString().split(".")[1].length;
        }
        catch (e) {
            r1 = 0;
        }
        try {
            r2 = arg2.toString().split(".")[1].length;
        }
        catch (e) {
            r2 = 0;
        }
        m = Math.pow(10, Math.max(r1, r2)); //last modify by deeka //动态控制精度长度
        n = (r1 >= r2) ? r1 : r2;
        return ((arg1 * m - arg2 * m) / m).toFixed(n);
    },
    //精度浮点乘法
    Multiply:function(arg1, arg2) {
        arg1 = arg1?arg1:0
        arg2 = arg2?arg2:0
        let m = 0, s1 = arg1.toString(), s2 = arg2.toString();
        try {
            m += s1.split(".")[1].length;
        }
        catch (e) {
        }
        try {
            m += s2.split(".")[1].length;
        }
        catch (e) {
        }
        return Number(s1.replace(".", "")) * Number(s2.replace(".", "")) / Math.pow(10, m);
    },
    //精度浮点除法
    Division:function(arg1, arg2) {
        arg1 = arg1?arg1:0
        arg2 = arg2?arg2:0
        let t1 = 0, t2 = 0, r1, r2;
        try {
            t1 = arg1.toString().split(".")[1].length;
        }
        catch (e) {
        }
        try {
            t2 = arg2.toString().split(".")[1].length;
        }
        catch (e) {
        }
        r1 = Number(arg1.toString().replace(".", ""));
        r2 = Number(arg2.toString().replace(".", ""));
        return this.Multiply((r1 / r2),Math.pow(10, t2 - t1));
    },
    //精度浮点取余
    Remainder:function(arg1, arg2) {
        arg1 = arg1?arg1:0
        arg2 = arg2?arg2:0
        let t1 = 0, t2 = 0, t3;
        try {
            t1 = arg1.toString().split(".")[1].length;
        }
        catch (e) {
        }
        try {
            t2 = arg2.toString().split(".")[1].length;
        }
        catch (e) {
        }
        t3 = t1 > t2 ? t1:t2
        return this.Multiply(arg1,Math.pow(10, t3)) % this.Multiply(arg2,Math.pow(10, t3)) / Math.pow(10, t3);
    }
}

 

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