wpf实现仿苹果水平滑动效果
cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApp3
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
///
/// 完成缓冲效果
///
/// 起始位置
/// 目标位置
/// 加速加速度
/// 减速加速度
/// 持续时间
private void DoMove(DependencyProperty dp, double to, double ar, double dr, double duration)
{
DoubleAnimation doubleAnimation = new DoubleAnimation();//创建双精度动画对象
doubleAnimation.To = to;//设置动画的结束值
doubleAnimation.Duration = TimeSpan.FromSeconds(duration);//设置动画时间线长度
doubleAnimation.AccelerationRatio = ar;//动画加速
doubleAnimation.DecelerationRatio = dr;//动画减速
doubleAnimation.FillBehavior = FillBehavior.HoldEnd;//设置动画完成后执行的操作
grdTransfer.BeginAnimation(dp, doubleAnimation);//设置动画应用的属性并启动动画
}
private double pressedX;
///
/// 点击鼠标,记录鼠标单击的位置
///
///
///
private void grdTest_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
//获得鼠标点击的X坐标
pressedX = e.GetPosition(cvsGround).X;
}
// 鼠标释放时的操作
private void grdTest_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
double transferLeft = Convert.ToDouble(grdTransfer.GetValue(Canvas.LeftProperty));
btn1.Content = transferLeft.ToString();
if (transferLeft > 0)
{
transferLeft = 0;
}
if (this.Width - transferLeft > cvsGround.Width)
{
transferLeft = this.Width - cvsGround.Width;
}
//获得鼠标释放时的位置
double releasedX = e.GetPosition(cvsGround).X;
// 获得距离间隔
double interval = releasedX - pressedX;
pressedX = 0;
// 计算出传送带要的目标位置
double to = transferLeft + interval;