多态

1.多态指的是多种表现形态。同一段代码,不同的对象调用会有不同的执行效果。

2.实现多态的三种手段。

  • 使用virtual
            Job[] js = new Job[3];
            js[0] = new Teacher();
            js[1] = new Student();
            js[2] = new SchoolMaster();
            for (int i = 0; i < js.Length; i++)
            {
                if (js[i] != null)
                {
                    js[i].SayContent();//这段代码即实现了多态
                }
            } 
  • 使用abstract
      class Program
        {
            static void Main(string[] args)
            {
                Job[] js = new Job[3];
                js[0] = new Teacher();
                js[1] = new Student();
                js[2] = new Nurse();
                for (int i = 0; i < js.Length; i++)
                {
                    if (js[i] != null)
                    {
                        js[i].WorkContent();
                    }
                }
                Console.ReadKey();
            }
        }
        public abstract class Job
        {
            public string Name { get; set; }
            public double Money { get; set; }
            public abstract void WorkContent();
        }
        class Teacher : Job
        {
            public override void WorkContent()
            {
                Console.WriteLine("教书育人");
            }
        }
        class Student : Job
        {
            public override void WorkContent()
            {
                Console.WriteLine("学习");
            }
        }
        class Nurse : Job
        {
            public override void WorkContent()
            {
                Console.WriteLine("治疗");
            }
        }

  • 使用接口interface
        class Program
        {
            static void Main(string[] args)
            {
                //Person p = new Student2();
                //ReleaseSkills(p);
                ISkill[] skills = new ISkill[3];
                skills[0] = new Student1();
                skills[1] = new Student2();
                skills[2] = new Zero();
                for (int i = 0; i < skills.Length; i++)
                {
                    ReleaseSkills(skills[i]);
                }
                Console.ReadKey();
            }
            static void ReleaseSkills(ISkill i)
            {
                i.Skill();
            }
    
        }
       
        public abstract class Person:ISkill
        {
            private string name;
            private int age;
    
            public string Name
            {
                get
                {
                    return name;
                }
    
                set
                {
                    name = value;
                }
            }
    
            public int Age
            {
                get
                {
                    return age;
                }
    
                set
                {
                    age = value;
                }
            }
            public abstract void Skill();//抽象类可以交给子类去实现
        }
        class Student1 : Person
        {
            public Student1()
            {
                this.Name = "辰月";
            }
            public override void Skill()
            {
                Console.WriteLine("{0}:天乾蝶舞",this.Name);
            }
        }
        class Student2 : Person
        {
            public Student2()
            {
                this.Name = "辗迟";
            }
            public override void Skill()
            {
                Console.WriteLine("{0}:火离耀月",this.Name);
            }
        }
        /// <summary>
        /// Tips:零并不是继承自人。这是两种类型的生物。所以当类型不一样的时候我们可以考虑用接口
        /// </summary>
        class Zero : ISkill
        {
            private string name;
    
            public Zero()
            {
                this.name = "零";
            }
    
            public string Name
            {
                get
                {
                    return name;
                }
    
                set
                {
                    name = value;
                }
            }
    
            public void Skill()
            {
                Console.WriteLine("{0}:零煞",this.Name);
            }
        }
        interface ISkill
        {
            void Skill();
        }



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