若要在Java中使用RedisTemplate
实现分布式Redis令牌桶限流,并将Lua脚本存储在单独的文件中,请按照以下步骤进行:
- 创建Lua脚本文件(例如:
token-bucket.lua
),并将其放在资源目录中:
src/main/resources/token-bucket.lua
:
local tokensKey = KEYS[1]
local timestampKey = KEYS[2]
local rate = tonumber(ARGV[1])
local capacity = tonumber(ARGV[2])
local now = tonumber(ARGV[3])
local requested = tonumber(ARGV[4])
local lastTokens = tonumber(redis.call('get', tokensKey))
if lastTokens == nil then
lastTokens = capacity
end
local lastRefreshed = tonumber(redis.call('get', timestampKey))
if lastRefreshed == nil then
lastRefreshed = now
end
local delta = math.max(0, now - lastRefreshed)
local filledTokens = math.min(capacity, lastTokens + (delta / 1000) * rate)
local allowed = filledTokens >= requested
local newTokens = filledTokens
if allowed then
newTokens = filledTokens - requested
end
redis.call('set', tokensKey, newTokens)
redis.call('set', timestampKey, now)
o r
redis.call('set', tokensKey, newTokens, 'EX', 60)
redis.call('set', timestampKey, now, 'EX', 60)
return allowed
- 在Java中创建一个类,使用
RedisTemplate
来加载和执行Lua脚本:
import org.springframework.core.io.ClassPathResource;
import org.springframework.core.io.Resource;
import org.springframework.data.redis.core.RedisTemplate;
import org.springframework.data.redis.core.script.DefaultRedisScript;
import org.springframework.scripting.support.ResourceScriptSource;
import java.io.Serializable;
import java.util.Collections;
import java.util.List;
public class RedisTokenBucketLimiter {
private RedisTemplate<String, Serializable> redisTemplate;
private String key;
private double refillRate;
private long capacity;
public RedisTokenBucketLimiter(RedisTemplate<String, Serializable> redisTemplate, String key, double refillRate, long capacity) {
this.redisTemplate = redisTemplate;
this.key = key;
this.refillRate = refillRate;
this.capacity = capacity;
}
public boolean tryAcquire() {
String luaScriptPath = "token-bucket.lua";
Resource scriptSource = new ClassPathResource(luaScriptPath);
DefaultRedisScript<Long> redisScript = new DefaultRedisScript<>();
redisScript.setScriptSource(new ResourceScriptSource(scriptSource));
redisScript.setResultType(Long.class);
List<String> keys = Collections.singletonList(key);
long now = System.currentTimeMillis();
Long result = redisTemplate.execute(redisScript, keys, refillRate, capacity, now, 1);
return result != null && result == 1;
}
}
在这个类中:
redisTemplate
是Spring的RedisTemplate
实例,它用于与Redis进行交云。key
是Redis中用于标识令牌桶的键。refillRate
是每秒钟向桶中添加的令牌数。capacity
是桶的最大容量。tryAcquire
方法尝试获取一个令牌。如果成功获取,则返回true
;如果获取失败,则返回false
。
此代码段中,我们使用ClassPathResource
来加载位于类路径下的Lua脚本文件,并通过ResourceScriptSource
将其传递给DefaultRedisScript
,然后执行Lua脚本。
确保在实际部署时,token-bucket.lua
Lua脚本文件位于你的项目资源目录中,以便ClassPathResource
能够找到并加载它。