Android自定义View实现图片裁剪功能(二)

思路:

1.首先创建一个自定义View,实现图片裁剪功能;

2.在自定义View中,获取到图片,并绘制出来;

3.利用Canvas中的矩阵变换方法,实现图片裁剪;

4.根据裁剪的位置,绘制出裁剪框,并且实时跟随移动;

5.利用Canvas的save和restore方法,实现裁剪框的限制,即裁剪框不能超出图片边界;

6.实现裁剪框触摸事件,让裁剪框可以拖动;

7.获取裁剪框的位置,对图片进行裁剪,生成新的图片。

具体实现代码:

public class PictureCropView extends View {

    private Bitmap mBitmap;//图片
    private RectF mCropRect;//裁剪框
    private Paint mPaint;//画笔
    private float mCropX;//裁剪框的X坐标
    private float mCropY;//裁剪框的Y坐标
    private float mCropWidth;//裁剪框的宽度
    private float mCropHeight;//裁剪框的高度
    private float mMaxX;//裁剪框最大X坐标
    private float mMaxY;//裁剪框最大Y坐标
    private float mMinX;//裁剪框最小X坐标
    private float mMinY;//裁剪框最小Y坐标
    private float mOldX;//上一次触摸的X坐标
    private float mOldY;//上一次触摸的Y坐标
    private float mOldCropX;//上一次裁剪框的X坐标
    private float mOldCropY;//上一次裁剪框的Y坐标

    public PictureCropView(Context context) {
        super(context);
        init();
    }

    public PictureCropView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public PictureCropView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(4);
        mPaint.setColor(Color.WHITE);
    }

    //设置图片
    public void setBitmap(Bitmap bitmap) {
        mBitmap = bitmap;
        mCropX = (getMeasuredWidth() - mBitmap.getWidth()) / 2;
        mCropY = (getMeasuredHeight() - mBitmap.getHeight()) / 2;
        mCropWidth = mBitmap.getWidth();
        mCropHeight = mBitmap.getHeight();
        mMaxX = mCropX + mCropWidth;
        mMaxY = mCropY + mCropHeight;
        mMinX = mCropX;
        mMinY = mCropY;
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (mBitmap != null) {
            //绘制图片
            canvas.drawBitmap(mBitmap, mCropX, mCropY, mPaint);
            //绘制裁剪框
            mCropRect = new RectF(mCropX, mCropY, mCropX + mCropWidth, mCropY + mCropHeight);
            canvas.drawRect(mCropRect, mPaint);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mOldX = event.getX();
                mOldY = event.getY();
                mOldCropX = mCropX;
                mOldCropY = mCropY;
                break;
            case MotionEvent.ACTION_MOVE:
                float dx = event.getX() - mOldX;
                float dy = event.getY() - mOldY;
                //保存裁剪框的位置
                mCropX = mOldCropX + dx;
                mCropY = mOldCropY + dy;
                //限制裁剪框的位置
                mCropX = mCropX > mMinX ? mCropX : mMinX;
                mCropY = mCropY > mMinY ? mCropY : mMinY;
                mCropX = mCropX < mMaxX ? mCropX : mMaxX;
                mCropY = mCropY < mMaxY ? mCropY : mMaxY;
                invalidate();
                break;
        }
        return true;
    }

    //裁剪图片
    public Bitmap crop() {
        int width = (int) (mCropX + mCropWidth - mCropX);
        int height = (int) (mCropY + mCropHeight - mCropY);
        Bitmap cropBitmap = Bitmap.createBitmap(mBitmap, (int) mCropX, (int) mCropY, width, height);
        return cropBitmap;
    }
}
  • 0
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
好的,下面是一个实现圆形边框和图片裁剪自定义View的完整代码: ``` public class CircleImageView extends ImageView { private Paint mBorderPaint; private int mBorderColor; private int mBorderWidth; private Bitmap mBitmap; private BitmapShader mBitmapShader; private int mBitmapWidth; private int mBitmapHeight; private float mRadius; private RectF mBorderRect; public CircleImageView(Context context) { super(context); init(); } public CircleImageView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { mBorderPaint = new Paint(); mBorderPaint.setAntiAlias(true); mBorderRect = new RectF(); } @Override protected void onDraw(Canvas canvas) { if (mBitmapShader == null) { mBitmap = getBitmap(); if (mBitmap != null) { mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mBitmapWidth = mBitmap.getWidth(); mBitmapHeight = mBitmap.getHeight(); mRadius = Math.min(mBitmapWidth, mBitmapHeight) / 2; updateShaderMatrix(); } } if (mBitmapShader != null) { mBorderPaint.setShader(mBitmapShader); canvas.drawCircle(mRadius, mRadius, mRadius, mBorderPaint); mBorderPaint.setShader(null); mBorderPaint.setColor(mBorderColor); mBorderPaint.setStrokeWidth(mBorderWidth); mBorderRect.set(0, 0, getWidth(), getHeight()); canvas.drawArc(mBorderRect, 0, 360, false, mBorderPaint); } } private void updateShaderMatrix() { float scale; float dx = 0; float dy = 0; if (mBitmapWidth * getHeight() > getWidth() * mBitmapHeight) { scale = getHeight() / (float) mBitmapHeight; dx = (getWidth() - mBitmapWidth * scale) * 0.5f; } else { scale = getWidth() / (float) mBitmapWidth; dy = (getHeight() - mBitmapHeight * scale) * 0.5f; } Matrix matrix = new Matrix(); matrix.setScale(scale, scale); matrix.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f)); mBitmapShader.setLocalMatrix(matrix); } public void setBorderColor(int borderColor) { if (borderColor == mBorderColor) { return; } mBorderColor = borderColor; invalidate(); } public void setBorderWidth(int borderWidth) { if (borderWidth == mBorderWidth) { return; } mBorderWidth = borderWidth; invalidate(); } private Bitmap getBitmap() { Drawable drawable = getDrawable(); if (drawable == null) { return null; } if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable) drawable).getBitmap(); } Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } } ``` 使用方法: 在布局文件中添加自定义View: ``` <com.example.CircleImageView android:id="@+id/circle_image_view" android:layout_width="100dp" android:layout_height="100dp" android:src="@drawable/avatar" app:border_color="#ffffff" app:border_width="4dp" /> ``` 其中 `app:border_color` 和 `app:border_width` 分别表示边框的颜色和宽度,可以根据需要调整。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

金戈鐡馬

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值