**
飞机躲炮弹游戏实现
**
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;
/**
* 飞机游戏的主窗口类
* @author一个垃圾程序员的咆哮
*
* */
public class MyGameFrame extends Frame{
Image bg = GameUtil.getImage("\\images\\bg.jpg");
Image planeImage = GameUtil.getImage("\\images\\plane.png");
Plane plane = new Plane(planeImage,250,250);
Shell[] shells = new Shell[50];
Explode bao;
Date startTime = new Date();
Date endTime;
int period;//游戏持续的时间
public void paint(Graphics g) {//自动被调用,g相当于一支画笔
Color c = g.getColor();
g.drawImage(bg,0,0, null);
plane.drawSelf(g);
//画出所有的炮弹
for(int i = 0;i<shells.length;i++) {
shells[i].draw(g);
boolean peng = shells[i].getRect().intersects(plane.getRect());//子弹和飞机碰撞
if(peng) {
plane.live = false;
if(bao == null) {//如果爆炸对象为空,则创建对象
bao = new Explode(plane.x, plane.y);
endTime = new Date();
period =(int)((endTime.getTime() - startTime.getTime())/1000);
}
bao.draw(g);
}
//计时功能,给出提示
if(!plane.live) {
g.setColor(Color.red);
Font f = new Font("宋体",Font.BOLD,50);
g.setFont(f);
g.drawString("时间:"+period+"秒",(int)plane.x,(int)plane.y);
}
}
g.setColor(c);
}
//定义一个重画窗口的线程类,是一个内部类,反复重画窗口
class PaintThread extends Thread{
public void run() {
while (true) {
repaint();//重画窗口
try {
Thread.sleep(40);//1s = 1000ms
}catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
class KeyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
plane.minusDirection(e);
}
}
/**
* 初始化窗口
* */
public void launchFrame() {
this.setTitle("一个垃圾程序员的咆哮!");//给游戏添加标题
this.setSize(Constant.GAME_WIDH,Constant.GAME_HEIGHT);//给窗口设置大小
this.setLocation(300,300);//给窗口设置位置。
this.setVisible(true);//窗口原本是不可见的,设置让他可见
this.addWindowListener(new WindowAdapter() {//监听器
@Override
public void windowClosing(WindowEvent e) { //窗口关闭,点击小红叉时,真正的关闭程序
System.exit(0);//0表示正常结束,-1表示异常结束
}
});
new PaintThread().start();//启动重画窗口的线程
addKeyListener(new KeyMonitor());//给窗口增加键盘的监听
//初始化50个炮弹
for(int i = 0;i<shells.length;i++) {
shells[i] = new Shell();
}
new PaintThread().start();
}
public static void main(String[] args) {
MyGameFrame f = new MyGameFrame();//创建一个窗口对象
f.launchFrame();
}
private Image offScreenImage = null;
public void update(Graphics g) {
if(offScreenImage == null)
offScreenImage = this.createImage(Constant.GAME_WIDH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
}
/**
* 游戏物体的父类,所有游戏对象都具有相同的属性
* @author 一个垃圾程序员的咆哮
*
*/
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
public class GameObject {
Image img;
double x, y;
int speed;
int width, height;
public GameObject(Image img, double x, double y, int speed, int width, int height) {
this.img = img;
this.x = x;
this.y = y;
this.speed = speed;
this.width = width;
this.height = height;
}
public GameObject(Image img, double x, double y) {
this.img = img;
this.x = x;
this.y = y;
}
public GameObject() {}
/**
* 返回物体所在的矩形,便于后续的碰撞检测
* @return
*/
public Rectangle getRect() {
return new Rectangle((int)x,(int)y,width,height);
}
public void drawSelf(Graphics g) {
g.drawImage(img, (int)x, (int)y, null);
}
}
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.net.URL;
import javax.imageio.ImageIO;
public class GameUtil {
private GameUtil() {//该类为工具类,不允许创建该类的对象
}
/**
* 返回path路径的图片
* @param path
* @return
*/
public static Image getImage(String path) {
BufferedImage bi = null;
try {
URL u = GameUtil.class.getClassLoader().getResource(path);
bi = ImageIO.read(u);
}catch (Exception e) {
e.printStackTrace();
}
return bi;
}
}
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.net.URL;
import javax.imageio.ImageIO;
public class GameUtil {
private GameUtil() {//该类为工具类,不允许创建该类的对象
}
/**
* 返回path路径的图片
* @param path
* @return
*/
public static Image getImage(String path) {
BufferedImage bi = null;
try {
URL u = GameUtil.class.getClassLoader().getResource(path);
bi = ImageIO.read(u);
}catch (Exception e) {
e.printStackTrace();
}
return bi;
}
}
public class Constant {
//常量类
private Constant() {}
public static final int GAME_WIDH = 500;
public static final int GAME_HEIGHT = 500;
}
import java.awt.Color;
import java.awt.Graphics;
/**
* 炮弹类
* @author 一个垃圾程序员的咆哮
*/
public class Shell extends GameObject{
double degree;
public Shell() {
x = 200;
y = 200;
width = 10;
height = 10;
speed = 2;
degree = Math.random()*Math.PI*2;
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.YELLOW);
g.fillOval((int)x, (int)y, width, height);
//炮弹沿着任意方向飞
x += speed*Math.cos(degree);
y += speed*Math.sin(degree);
if(x<0||x>Constant.GAME_WIDH - width) {
degree = Math.PI - degree;
}
if(y<30||y>Constant.GAME_HEIGHT - height) {
degree = - degree;
}
g.setColor(c);
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
public class Plane extends GameObject {
int speed = 5;
boolean left, up, right, down;
boolean live = true;
public void drawSelf(Graphics g) {
if(live) {
g.drawImage(img, (int) x, (int) y, null);
if(left) {
x -= speed;
}
if(right) {
x += speed;
}
if(up) {
y -= speed;
}
if (down) {
y +=speed;
}
}else {
//死了
}
}
public Plane(Image img, double x, double y) {
this.img = img;
this.x = x;
this.y = y;
this.speed = 3;
this.width = img.getWidth(null);
this.height = img.getHeight(null);
}
// 按下某个键,增加相应的方向
public void addDirection(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
}
}
// 按下某个键,取消相应的方向
public void minusDirection(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_UP:
up = false;
break;
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_DOWN:
down = false;
break;
}
}
}
**
用到的图片以及源代码:
**
链接:https://pan.baidu.com/s/11LusTxbsJj0ZAr2aPz-Reg
提取码:l45p